Flyingconejo
KILL-EM-QUICK RISE of LEGION
363
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Posted - 2013.12.19 12:42:00 -
[1] - Quote
From what I see, CCP has been introducing tiericide slowly in the vehicles since the last couple of patches.
-Unlike the Surya/Sagaris, the Vayu/Falchion were sidegrades from the standard tanks, not direct upgrades. And that was good (if we dismiss the Vayu prices). Good tankers used one or the other depending on what they needed for the match. They probably will be back with just a few changes.
-The 1.6 Logi Lavs and dropships , however, were a direct upgrade from their standard variants. They were better at everything. Once you unlocked them, there was no real reason to use the standard variant anymore unless you were running short on money. They are gone now, and if they ever come back they probably wont be much like they were.
-The 1.6 Assault dropship was also a direct upgrade from standard. In the end we were using it for fast deploys since the advantages it gave made it a better transport ship even with 2 less seats.. The 1.7 assault dropship is a sidegrade. You trade tank for damage, and the standard variant is still better for transport, allowing both to coexist.
-The 1.6 Scout Lav was a sidegrade. But it probably was so niche that no one used it. Why would we, when dropships and LLavs could do the same job?
-And now in 1.7 we have the militia tanks. I actually consider they are an example of tiericide done well. A standard tank is better than a militia one, but not so much that a militia tank can't kill the standard if they get the drop on it. My only gripe is that militia tanks should be as expensive as a standard tank fitted with basic modules, since they are almost as good and require no sp.
I also like the way the vehicle modules are now. Fitting proto modules give you an advantage in game, but if someone with only basic modules bides his time and attacks you when his modules are up, he has a fair chance to beat you. That moves the game from the "SP being the deciding factor" category a little more into "Skill being the deciding factor" category, and that can only be a good thing.
TL;DR
I like the way CCP has been implementing Tiericide in vehicles, even if they are slow. I would also like to see tiericide implemented in infantry as well. Having played more time should not give me double the HP and 50% more damage than my opponents. Having played more time should give me the option of getting into an old Type-2 scout, for example.
+1 for tiericide. |