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MINA Longstrike
2Shitz 1Giggle
166
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Posted - 2013.12.12 10:07:00 -
[1] - Quote
Ryme Intrinseca wrote:Thorn Badblood wrote:With the matches being 16 v 16, what percent of your team should have to dedicate themselves to killing 1 vehicle.
3 is almost 20% of your team to kill 1 guy. And to kill six tanks it would take 110% of your team. Another triumph of CCP game design.
You're either being sarcastic, or you're stupid... I'm not sure which.
Now just for the sake of being pedantic I'm going to assume you're serious and my only response is 'do your guns stop working after you kill one tank?'. The answer to that rhetorical question is *no*, go find a supply depot, grab an LAV and zoom around the map tank hunting with your 3 man squad. |
MINA Longstrike
2Shitz 1Giggle
169
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Posted - 2013.12.12 14:52:00 -
[2] - Quote
Ryme Intrinseca wrote:MINA Longstrike wrote:Ryme Intrinseca wrote:Thorn Badblood wrote:With the matches being 16 v 16, what percent of your team should have to dedicate themselves to killing 1 vehicle.
3 is almost 20% of your team to kill 1 guy. And to kill six tanks it would take 110% of your team. Another triumph of CCP game design. You're either being sarcastic, or you're stupid... I'm not sure which. Now just for the sake of being pedantic I'm going to assume you're serious and my only response is 'do your guns stop working after you kill one tank?'. The answer to that rhetorical question is *no*, go find a supply depot, grab an LAV and zoom around the map tank hunting with your 3 man squad. Why do that when a single rail tank achieves the same results? I.e. tank>infantry. Edit - also Corvin is right, this doesn't work at all against a tank convoy. And I forgot to return your insult, so let me add that you're probably a no gungame scrub tanker who needs god mode to go positive
Haven't touched a tank this patch other than to see what sick tricks I could do stunting off a ramp with a speed booster, I sunk all my sp back into dropships and so far I'm pretty happy splashing people to death when I'm not grinding amarr lp on my alt.
And if you really want to talk about no gun game all I have to say is forges have practically no travel time on the projectile, your av grenades have a ****ing homing function and all you need to do to make a swarm launcher work is not be so ****ing retardedas to be unable to centre an object 2/3rds the size of your screen in a box. "Waaaah but how am I supposed to defend myself when I'm aving" get 'gun game' and use that smg that is by all accounts better than a hmg. |
MINA Longstrike
2Shitz 1Giggle
170
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Posted - 2013.12.12 21:08:00 -
[3] - Quote
Chunky Munkey wrote:Leovarian L Lavitz wrote:I believe that by design both teams are supposed to field a number of tanks, dropships, and lavs in addition to infantry. 10 infantry taking points with 6 vehicles doing vehicle things. And yet tankers expect to be only vulnerable to 3 or more infantry with a gazillion SP into AV.
No, I was actually somewhat hesitant when they decided they were going to do 'waves of opportunity' as it sounded like it could have tanks that are either overpowered or too weak. I just wanted tanks to be relatively consistently strong *all the time* rather than either invincible or an easy kill.
Now that said, I don't necessarily feel that this patch has been bad so far, even if tanks seem to have started out strong (maybe too strong?) I'd rather balance something that's 'powerful' into being consistant and fair, rather than balance something that's underpowered.
The majority of the QQ is coming from people who want their militia swarms to be able to solo tanks easily again which is wrong because the power of a weapon should be proportional to its ease of use and people qqing about tanks abusing the bugged militia speed booster.
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