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Spkr4theDead
Red Star. EoN.
1474
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Posted - 2013.12.12 09:34:00 -
[1] - Quote
TEXA5 HiTM4N wrote:after playing a lot of FW today this is what needs to be done about those damn tanks.
1. fix that damn speed glitch. It is annoying when you are about to kill a soma or madruger with your AV and it zooms away at mach 3.
Or, you know, you could try to not solo a tank and use teamwork.
2. railguns do way too much damage and shoot too fast. i understand the need for anti tank tanks, but doing over 2000 a shot right now is pretty extreme. especially if you are a gunloggi.
It's about time that railguns again do more damage than forge guns, thus making them better for anti-tank work.
3. Make them more expensive. why the hell does my proto suit cost 20k less than my tank? if most tanks cost around 500k just for the tank itself im sure all these new people would be hesitant about calling 8 tanks per game.
We spent more than half a year with tanks regularly going for over 1 mil ISK. Don't you think it's about time we had a price cut? The limit for vehicles is 7, not 8. And I'd love to be in a match with 7 v 7 tank battles in which AV does not bother, but rather, infantry actually watches it happen (for the first time ever), experiencing tankers fighting it out.
4. make the militia tanks actually militia. give them less slots so we don't have 5000 armor somas and near immortal sicas running around.
MLT tanks use to have 4 HP tank slots, and 2 auxiliary slots; STD had 5 HP tank slots and 2 auxiliary slots, and Enforcers (lol) had 5 HP tank slots and 3 auxiliary slots. Why do you want to nerf tanks even more? Now, MLT tanks have 2 HP tank slots and 2 auxiliary slots, while STD has 3 HP tank slots and 2 auxiliary slots. What more do you infantry want taken away from us?
I am pretty sure this would fix a lot of issues we are running into.
No, it won't fix your petty complaints until you succeed in having vehicles removed from the game in their entirety, and the SP not refunded. There aren't any issues, you just simply cannot accept that tanks can't soloed with your MLT Starter Anti-Armor fit. You don't tank, so why are you worried about how they're performing?
however, i do not expect CCP do more than 2 things on this list.
They shouldn't do anything on your list.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1474
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Posted - 2013.12.12 09:38:00 -
[2] - Quote
Arkena Wyrnspire wrote:I find it ludicrous that some tanks cost less than a dropsuit.
I already have 30 Madrugars and I'm turning a ridiculously big profit on them. You have, or have lost 30 tanks in 2 days?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1474
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Posted - 2013.12.12 09:39:00 -
[3] - Quote
Lynn Beck wrote:^^That. What do you want, sicas to have 1 high 1 low? One high and no low slots is what they want.
But really, we all know they want vehicles removed from the game.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1474
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Posted - 2013.12.12 09:41:00 -
[4] - Quote
Korvin Lomont wrote:GHOSTLY ANNIHILATOR wrote:Bro did u see the dust trailer it had alot of tanks and dropships i think its about time more tanks are on the field it makes it more dusty and its war just use them while u can No problem make them as easy to destroy like a dropsuit and no one will complain about those tank numbers. They are simply too hard to bring down for their price and their numbers on the field. Well it seems CCP knows just one way to balance by overdoing. They make things either ridiculous strong or weak :/ and they like to go with big changes rather than small tweaks Or, like I've been saying, you could squad with a competent tanker.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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