Garrett Blacknova
Codex Troopers
4132
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Posted - 2013.12.12 05:51:00 -
[1] - Quote
Role AV, Slayer, Tanker, Logistics NOTE: Logistics as in actually repairing and resupplying friendlies, not "Logistics" as in using a Logi suit as a Slayer.
1 Which Statement Summarizes your general opinion on the current balance of Vehicles and AV (choose one) B There are some minor issues with Balance but mainly due to bugs NOTE: Emphasis on "mainly" - there is still some balance work needed, imo. Bugs are the main problem, but probably not the only one.
2 HAV's (Tanks) main balance issues are (select all that apply) A Too High of a top speed (Not including complaints due to nitrous bug) H Too high resistance for the damage threshold on shield regen NOTE: Added an answer not provided in the poll.
3 DS's (Dropships) main balance issues are (select all that apply) B Fitting Related (please elaborate) - Too easy to fit powerful modules. We need a larger range of Dropships, with the current Militia/Standard models being less easily able to fit high-tier equipment. Tanks can still struggle to load a full proto fit, but it seems easier to achieve on a Dropship. G Same again on shield hardeners.
4 LAV's (Cars,Jeeps,Light Attack Vehicles) main balance issues are (select all that apply) N/A - I haven't had enough contact to make a judgement on LAVs yet. Which is kind of weird, considering how many other vehicles I've been seeing around... I know they've been around, I've seen them show up on the map almost every battle, I just haven't had enough personal contact to know what they're like yet.
5 SLs (Swarm Launchers) main balance issues are (select all that apply) A Too little Damage F Still with the shield hardener issue - it's partly a problem with the vehicles, and partly with the Swarm Launcher. Not sure if it would be better to get a slight buff here OR a change to how the threshold is calculated. NOTE: In addition to the added comment, I'd like to emphasise that I don't want a huge buff to Swarm Launchers
6 FGs (Forge Guns) main balance issues are (select all that apply) E None NOTE: I'm borderline on this one. I'm leaning towards thinking they're fine as-is, but I have managed to avoid significant exposure to them so far, so I may need to revise this opinion soon.
7 AV Grenades main balance issues are (select all that apply) N/A - once again, no practical experience so far in 1.7 so I won't judge yet.
8 PM/REs (Proximity Mines/Remote Explosives) main balance issues are (select all that apply) E Damage stacking issue when using suicide taxis/tanks covered with them. Not sure how to solve this, but I'd love to
9 In a few sentences could you sum up how you would fix the current issues with out making one side completely OP? First step needs to be fixing the obvious problems. The nitro bug, and the issue with Swarms not hitting hard enough to hold back shield regen. Once those two things have been addressed, I think we need at least a few days to see how the balance of power shifts before proper balance can be looked at.
10 Please state any questions or options that you believe should be added to the questions. Several of the questions are lacking an "Other (please specify)" option which they quite strongly need. Also, you're apparently ignoring the fact that, while it's acknowledged as a bug, the nitro problem IS still a part of the current balance issues. |