Ulysses Knapse
duna corp
708
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Posted - 2013.12.12 00:05:00 -
[1] - Quote
EVE has an interesting thing called "Tracking Speed". All turrets have a tracking speed. If they're forced to track faster than their normal tracking speed, the accuracy of the turret drops. This is an important feature that lets the game have high-damage, high-range weapons without being totally overpowered.
Dust 514 has it, too... to some extent, anyway. Vehicle turrets have a set tracking speed, which is actually just a turning speed, limiting how fast a vehicle turret can turn. However, turrets don't actually become less accurate while tracking, and handheld weapons seem to neglect the concept almost entirely. So, I propose a change...
TURRET TRACKING Turrets, rather than simply having one tracking speed that determines how fast they can turn, have two tracking speeds: Optimal Tracking Speed and Maximum Tracking Speed. Optimal Tracking Speed is the optimal rate of tracking for a turret. If a turret tracks faster than their Optimal Tracking Speed, the spread of the turret increases, causing inaccuracy. Maximum Tracking Speed determines how fast the turret can track altogether. Short-range turrets, such as Blasters, Autocannons and Pulse Lasers, have high tracking speeds. Long-range turrets, such as Railguns, Artillery, and Beam Lasers have low tracking speeds. Additionally, different types of turrets have different rates of Optimal to Maximum Tracking Speed. Hybrids have decent optimal and maximum tracking speeds, Projectiles have low optimal but high maximum tracking speed, and Laser Turrets have high optimal but low maximum tracking speed. Tracking Computers affect both values (Optimal and Maximum) equally.
When zoomed in, Maximum Tracking Speed is lowered to the Optimal Tracking Speed.
WEAPON TRACKING Tracking speed on weapons?! Have I lost my senses? No, sir. In fact, it's the opposite. Now, I'm not saying that ALL weapons should have this, but I think it's a good addition for some. Basically, each weapon would also have two tracking speeds, except it wouldn't work like it does on vehicle turrets. You would have hipfire tracking speed and scoped tracking speed. Hipfire tracking speed determines how fast you can turn before your weapon spread, and thus inaccuracy, is increased (the farther past the limit you go, the wider your spread becomes). Scoped tracking speed determines how fast you can aim while scoped (obviously). Weapons designed for close-quarters combat would have great tracking speeds (SMGs, Gallente ARs, etc.). Weapons designed for longer range confrontations would have lesser tracking speeds (Rail Rifles, Tactical ARs, etc.). Keep in mind that most weapons already have similar mechanics, this would just be improving on them.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
709
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Posted - 2013.12.12 00:25:00 -
[2] - Quote
Vyzion Eyri wrote:I think EVE is only trying to simulate what we already have with human error If short-range weapons and long-range weapons had the same tracking speed in EVE, I could believe that.
But they don't, and that's done for balance, and I think it could work for Dust 514.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
719
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Posted - 2013.12.12 22:36:00 -
[3] - Quote
Meeko Fent wrote:The idea of each weapon aiming differently is very much broken for a FPS.
Much like the suit turning restrictions. Those are completely different... Also, different weapons already aim differently. The Laser Rifle is always perfectly accurate no matter how much you move or turn, but the Assault Rifle has increased spread when you move or turn. There are other examples, but I'm a lazy bastard and I don't really care to come up with more.
Humanity is the personification of change.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1094
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Posted - 2014.01.21 14:18:00 -
[6] - Quote
Killar-12 wrote:Agreed, how would sensitivity be worked into this? I don't think that's necessary. Sensitivity would obviously make input more sensitive, but it wouldn't change how spread functions in hipfire, nor would it change the hard limit on scoped tracking speed.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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