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Thread Statistics | Show CCP posts - 2 post(s) |
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
459
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Posted - 2013.12.12 00:01:00 -
[1] - Quote
just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels |
Flix Keptick
Red Star. EoN.
1521
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Posted - 2013.12.12 00:03:00 -
[2] - Quote
I thought you ABSOLUTELY HATED THE FORUMS . You should have posted this in the feedback section tbh.
I can only imagine you rage though, and it's understandable
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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Benjamin Ciscko
The Generals General Tso's Alliance
317
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Posted - 2013.12.12 00:03:00 -
[3] - Quote
Strikes are broken in general I have had strikes kill me seconds before they drop land a full Orb distance off target kill me from 40m from outside the net, and land on groups of enemies and get few kills in positions under little to no cover.
Tanker/Logi
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. -Spkr4theDead
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Oswald Rehnquist
857
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Posted - 2013.12.12 00:04:00 -
[4] - Quote
CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels
Do you communicate with your EVE pilots? Usually they tell us when they can or can't get to them in time (tactically speaking), and thus they ignore the order themselves, or we tell them to delay that order because we are in there.
Below 28 dB
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CCP Nullarbor
C C P C C P Alliance
3226
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Posted - 2013.12.12 00:04:00 -
[5] - Quote
Wrong forum and wrong attitude.
Good suggestion though, we'll have a think about shortening the timeout.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Benjamin Ciscko
The Generals General Tso's Alliance
317
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Posted - 2013.12.12 00:06:00 -
[6] - Quote
CCP Nullarbor wrote:Wrong forum and wrong attitude.
Good suggestion though, we'll have a think about shortening the timeout. You tell him Nullabor lol.
Tanker/Logi
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. -Spkr4theDead
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Solitar Greywatch
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
19
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Posted - 2013.12.12 00:06:00 -
[7] - Quote
CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels Me too Pyrex the orbital strike came way too late and ended up killing over seven friendly mercenaries. The hate mail I received after the match was awful, good thing I didn't get punish because that will ultimately result in a ban. I feel your pain. P.S keep up the work on Youtube. |
True Adamance
Scions of Athra
4797
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Posted - 2013.12.12 00:06:00 -
[8] - Quote
CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels
Lol I had that happen yesterday, a slow off the mark EVE pilot, who I thought was ignoring my request......20 sec later it came down......killed a Gunlogi and 4 infantry......purely by chance.
"Shudder. Again another smart idea from an Amarr..."- Forlorn Destrier (11/12/13) LAWL
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Lynn Beck
Granite Mercenary Division Top Men.
329
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Posted - 2013.12.12 00:08:00 -
[9] - Quote
CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels Got footage? I'd love to see EveTroll 514.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I haz knife. Me get steak?
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Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
260
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Posted - 2013.12.12 00:08:00 -
[10] - Quote
CCP Nullarbor wrote:Wrong forum and wrong attitude.
Good suggestion though, we'll have a think about shortening the timeout.
Lol pyrex just got a spanking by ccp. |
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CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
467
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Posted - 2013.12.12 00:09:00 -
[11] - Quote
Oswald Rehnquist wrote:CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels Do you communicate with your EVE pilots? Usually they tell us when they can or can't get to them in time (tactically speaking), and thus they ignore the order themselves, or we tell them to delay that order because we are in there.
Perhaps we should set up a focus group when we next assault point A. This time i will ensure that punch and pie is laid on for the committee to discuss said orbital bombardment.
Its a nice idea but to take 30 seconds to react to an OB request is just stupid. things move quick in dust, not my fault that the cheeto munching fat bastard in orbit didnt respond quick enough as it had to readjust his weight in his reinforced seat that has sculpted to his body through years of mining and touching himself while mining. |
Solitar Greywatch
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
19
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Posted - 2013.12.12 00:09:00 -
[12] - Quote
True Adamance wrote:CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels Lol I had that happen yesterday, a slow off the mark EVE pilot, who I thought was ignoring my request......20 sec later it came down......killed a Gunlogi and 4 infantry......purely by chance. I spilled Amarrian blood on that battlefield. Thing is, I was fighting for the Amarr. |
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
467
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Posted - 2013.12.12 00:10:00 -
[13] - Quote
its all going in my 1.7 review...... lets see if i can beat my 1.4 review 1.4 review linky |
True Adamance
Scions of Athra
4797
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Posted - 2013.12.12 00:11:00 -
[14] - Quote
Solitar Greywatch wrote:True Adamance wrote:CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels Lol I had that happen yesterday, a slow off the mark EVE pilot, who I thought was ignoring my request......20 sec later it came down......killed a Gunlogi and 4 infantry......purely by chance. I spilled Amarrian blood on that battlefield. Thing is, I was fighting for the Amarr.
You did?
"Shudder. Again another smart idea from an Amarr..."- Forlorn Destrier (11/12/13) LAWL
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Rozencrutz89
From The Mist
14
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Posted - 2013.12.12 00:13:00 -
[15] - Quote
True Adamance wrote:Solitar Greywatch wrote:True Adamance wrote:CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels Lol I had that happen yesterday, a slow off the mark EVE pilot, who I thought was ignoring my request......20 sec later it came down......killed a Gunlogi and 4 infantry......purely by chance. I spilled Amarrian blood on that battlefield. Thing is, I was fighting for the Amarr. You did?
Odd all the games I've been in today, Amarr capsuleers have been on the ball for the orbitals coming in not long after the call was sent out.
https://www.youtube.com/user/Rozencrutz89 Dust Vids
http://rozencrutz89.blogspot.com/ Blog on FW Matches
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Solitar Greywatch
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
19
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Posted - 2013.12.12 00:14:00 -
[16] - Quote
True Adamance wrote:Solitar Greywatch wrote:True Adamance wrote:CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels Lol I had that happen yesterday, a slow off the mark EVE pilot, who I thought was ignoring my request......20 sec later it came down......killed a Gunlogi and 4 infantry......purely by chance. I spilled Amarrian blood on that battlefield. Thing is, I was fighting for the Amarr. You did? It wasn't my fault! The Eve pilot shall pay for his sins against the Empire! I'm a Caldari/Amarr at heart. |
Parson Atreides
Ahrendee Mercenaries EoN.
888
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Posted - 2013.12.12 00:14:00 -
[17] - Quote
CCP Nullarbor wrote:Wrong forum and wrong attitude.
Good suggestion though, we'll have a think about shortening the timeout.
Clearly Nullarbor never forgave your initial impressions video about 1.4, Pyrex.
Also, there's a more thoughtful post regarding PC (in the right forum) that could use your attention Nullarbor.
"The unexamined life is not worth living."
RNDclan.com
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CCP Nullarbor
C C P C C P Alliance
3236
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Posted - 2013.12.12 00:14:00 -
[18] - Quote
So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds.
CCP Nullarbor // Exotic Dancer // Team True Grit
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crazy space 1
GunFall Mobilization Covert Intervention
2044
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Posted - 2013.12.12 00:14:00 -
[19] - Quote
Flix Keptick wrote:I thought you ABSOLUTELY HATED THE FORUMS . You should have posted this in the feedback section tbh. I can only imagine you rage though, and it's understandable The game is in that bad a state, honestly
It's also better than it's ever been ;_; |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1340
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Posted - 2013.12.12 00:19:00 -
[20] - Quote
Solitar Greywatch wrote:True Adamance wrote:Solitar Greywatch wrote:True Adamance wrote:CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels Lol I had that happen yesterday, a slow off the mark EVE pilot, who I thought was ignoring my request......20 sec later it came down......killed a Gunlogi and 4 infantry......purely by chance. I spilled Amarrian blood on that battlefield. Thing is, I was fighting for the Amarr. You did? It wasn't my fault! The Eve pilot shall pay for his sins against the Empire! I'm a Caldari/Amarr at heart.
...so you are a CalAmarri? :3
Also, on topic, OP has a bit of a point but could you maybe be just a bit less of a raging assdouche? That'd be just greeeeeeat.
Shields as Weapons
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Galthur
CrimeWave Syndicate
179
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Posted - 2013.12.12 00:20:00 -
[21] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. 60 seconds is good, he or his squad failed to realize the possibilities and wait thus they died. For both Eve and dust a minute is a perfect timer.
Level 18 [======== ] Pure Gallente - Preferred Gamemode: PVE
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Parson Atreides
Ahrendee Mercenaries EoN.
888
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Posted - 2013.12.12 00:21:00 -
[22] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds.
7 seconds max. It would be different if the EVE pilots didn't know the exact time they were getting the orbital, but since it's every 3 minutes without any variation, it isn't unrealistic to expect them to drop it right away.
"The unexamined life is not worth living."
RNDclan.com
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1340
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Posted - 2013.12.12 00:21:00 -
[23] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds.
30 seconds is probably as long as it should be. 20 if you want to cut it close. It takes a Heavy ~10 seconds to walk from the center of an orbital strike to the edge, if an EVE player takes too much more time it's just a waste. We aren't firing catapults into regimented infantry, we are shooting ballista at scattered skirmishers. If I aim, then fire ~15 seconds later I'll never hit.
Shields as Weapons
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castba
Penguin's March
252
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Posted - 2013.12.12 00:28:00 -
[24] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. 15-20 seconds
Happened to me on Manus Peak last night. Called it in. Had to be close to the 60 second mark before it rained. Thankfully no team kills though. Even my squad mates were yelling at me to "drop the fkn orby!!!" well over 30 seconds after I had already ordered it.
15-20 seconds.... actually 20 may be too long. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4095
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Posted - 2013.12.12 00:34:00 -
[25] - Quote
I'm good for 20-30 seconds. Just saying, it sucks dying when you're trying to call an orbital and having to wait 10 seconds for a respawn.
forums.dust514.com/default.aspx?g=posts&m=
(Frames)1544109 (Advertisement)1556863 (Packs)1570030
(Lag Hunt) 1570201
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Slag Emberforge
Immortal Retribution
256
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Posted - 2013.12.12 00:35:00 -
[26] - Quote
Make orbitals still do damage to friendlies but at reduced damage, and reduce allowable time from call to strike.
Done. |
Tectonic Fusion
701
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Posted - 2013.12.12 00:42:00 -
[27] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. Within 5 seconds or orbital gets canceled.
Solo Player
Squad status: Locked
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Preacher Death 2
Lockheed Dynamics
65
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Posted - 2013.12.12 00:42:00 -
[28] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. 20 seconds max reaction time. Honestly though, if OB doesn't come down in less than 10 seconds its essentially useless. |
Jadek Menaheim
Xer Cloud Consortium
671
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Posted - 2013.12.12 00:49:00 -
[29] - Quote
CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels Are you drunk posting Pyrex?
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
469
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Posted - 2013.12.12 01:02:00 -
[30] - Quote
CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels
LOL PYREX!! same happen to me.
Sagaris lover!!!
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Mc Ribwich
Subdreddit Test Alliance Please Ignore
434
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Posted - 2013.12.12 01:07:00 -
[31] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds.
60 or 30 is good, but honestly, this is a game set in the EVE universe. If you forget about your orbital request and run into the location you called it into then too bad if you get killed by it, that's bad communication on your behalf.
Dust 514 video maker
Subdreddit EU director and co-director of propaganda
Twitter
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Medic 1879
Forsaken Immortals Top Men.
1406
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Posted - 2013.12.12 01:09:00 -
[32] - Quote
Could be worse I called one in last night on my alt and got kicked the second the EVE box appeared for FF, it didn't even take a shot before it decided that orbitaling that red tank was somehow going to kill all 0 of the blueberrys near by.
TEST signature please help me think of a better one.
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Garrett Blacknova
Codex Troopers
4129
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Posted - 2013.12.12 01:18:00 -
[33] - Quote
Personally, I'd think 30 seconds is reasonable - NOT because it's going to be at peak usefulness by then, but because that kind of delay is fair enough in chaotic situations.
With some people asking for as short as 5 seconds though (seriously?), I'd be willing to see it drop to 20 seconds. Would be nice if the caller had a "cancel order" option as well. Or if players could set their own timeout values. |
Azri Sarum
BurgezzE.T.F Public Disorder.
187
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Posted - 2013.12.12 01:22:00 -
[34] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds.
It should be around 10 seconds tops. If the order fails just have the squad lead que it up again.
If you added some kind of in-game visualization for pending orbital (Which you desperately need), something that everyone could see and steer clear of, longer could work. As it stands now though, the timer needs to be short. Battles can move 'very' fast, and the system needs to be aware of that fact.
Also keep in mind that in FW you have people not in your squad, not even on voice, voice not even working, etc. Just telling your team hey, orbital dropping on A is iffy at best. I would expect a third of the team not to even get the message, assuming you bothered to switch to team chat and listen to the people eating chips all match...
EVE - Victor Maximus
DUST - Azri Sarum
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Seeth Mensch
2Shitz 1Giggle
74
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Posted - 2013.12.12 03:49:00 -
[35] - Quote
A game succeeds by getting players. You get players by giving them fun things to do. Have a request get sent to the EVE pilot, who then can see the map and blast the biggest group he can find (with perhaps a "requested here" blip from the squad leader. Let them actually shoot their own targets, so they are contributing directly.
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Vrain Matari
ZionTCD Public Disorder.
1350
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Posted - 2013.12.12 04:48:00 -
[36] - Quote
Azri Sarum wrote:CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. It should be around 10 seconds tops. If the order fails just have the squad lead que it up again. If you added some kind of in-game visualization for pending orbital (Which you desperately need), something that everyone could see and steer clear of, longer could work. As it stands now though, the timer needs to be short. Battles can move 'very' fast, and the system needs to be aware of that fact. Also keep in mind that in FW you have people not in your squad, not even on voice, voice not even working, etc. Just telling your team hey, orbital dropping on A is iffy at best. I would expect a third of the team not to even get the message, assuming you bothered to switch to team chat and listen to the people eating chips all match... +1. Give the clones on the ground a HUD indicator for pending orbital impact area.
I support SP rollover.
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TechMechMeds
Swamp Marines Kleenex Inc.
1709
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Posted - 2013.12.12 04:55:00 -
[37] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds.
8 seconds Max before it's cancelled but it should stay saved so it can be re ordered again if needed, if that's possible.
I believe 8 seconds on the ground is a long enough time where the situation can change with just one grenade.
Edit: I totally misunderstood, a minute sounds fine.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1710
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Posted - 2013.12.12 05:03:00 -
[38] - Quote
Seeth Mensch wrote:A game succeeds by getting players. You get players by giving them fun things to do. Have a request get sent to the EVE pilot, who then can see the map and blast the biggest group he can find (with perhaps a "requested here" blip from the squad leader. Let them actually shoot their own targets, so they are contributing directly.
I like this, but maybe the eve pilot requests that its safe to drop on the indicated area, but after being told whether its safe of or not they can drop it regardless, they get to choose.
Much like a video I saw once.............
Just brain storming.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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ReGnYuM
Imperfects
1479
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Posted - 2013.12.12 05:04:00 -
[39] - Quote
CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels
Starting to like this guy
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR>ALL
Sig Move: Minmatar Crub Stomp
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Flix Keptick
Red Star. EoN.
1530
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Posted - 2013.12.12 05:11:00 -
[40] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. 15 seconds max, thats the time it takes for a team to charge a position
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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Thor Odinson42
Molon Labe. Public Disorder.
2249
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Posted - 2013.12.12 05:11:00 -
[41] - Quote
Tectonic Fusion wrote:CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. Within 5 seconds or orbital gets canceled. EDIT: When are you posting your review?
It HAS to be this.
I couldn't even talk in Team chat for most of my matches tonight. Even if voice was working correctly it's doubtful blueberries would be communicating.
I can't really think of any way for orbitals to work with randoms that are on comms.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Xocoyol Zaraoul
Superior Genetics
1701
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Posted - 2013.12.12 05:15:00 -
[42] - Quote
Hmm, my image of you is a bit tarnished now Pyrex, always thought of you as one of the few sane folks who knew better then to post on the forums :/
You should stay away from here.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Grimm Mjolnir
Crusaders Of The Abyss
30
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Posted - 2013.12.12 05:16:00 -
[43] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds.
when i drop orbitals and wait is because im seeing if anymore squad leaders are going to give me positions to drop. I dont want to waste a timer slot for just one order for OB so i wait for multiple orders. I would like to see squad leaders more notified of a OB then just up in the right hand of there screen that only lasts for a few seconds. Suggestion maybe keep it there the duration its available? |
THUNDERGROOVE
ZionTCD Public Disorder.
389
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Posted - 2013.12.12 05:52:00 -
[44] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. Honestly, I think after the squad lead choses a location there should be a warning for everything on their team along with some warning flare for the location and any TKs that happen after 10s are auto forgiven.
I don't think very many if anyone at all will really grief with orbitals.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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neurol forever
Brutor Vanguard Minmatar Republic
18
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Posted - 2013.12.12 07:38:00 -
[45] - Quote
CEOPyrex CloneA wrote:****** broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels Lord of Dust.
Sorry for my English.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
177
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Posted - 2013.12.12 07:51:00 -
[46] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds.
10 seconds at the absolute maximum. Even better you could have a three step process, the dust squad leader calls it in, the eve guy hits fire and the squad leader gets to confirm it or cancel it. That way you wouldn't need any timer.
Please fix the mic bubble bug...
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DeeJay One
Guardian Solutions DARKSTAR ARMY
148
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Posted - 2013.12.12 07:57:00 -
[47] - Quote
CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels
Looks like ammo reload time, because you know, they might have been other ships in orbit to shoot at. |
crazy space 1
GunFall Mobilization Covert Intervention
2052
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Posted - 2013.12.12 08:02:00 -
[48] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds.
stop quoting and writing patch notes "from memory" |
Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
593
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Posted - 2013.12.12 08:05:00 -
[49] - Quote
The strategy for orbitals has changed.
You can't use them to help capture points as it destroys all equipment and friendlies can't use the cover of the orbital to hack.
By the time the orbital has cleared and the blues move to capture the reds are already coming back on the objectives.
Also the incentive for the pilot is the position for max kills. If several orders come to him/her its ultimately their decision where to drop it. He doesn't care if every blue on the map is there. If that is the only point with reds on it he will go for it.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3302
|
Posted - 2013.12.12 08:16:00 -
[50] - Quote
CCP Nullarbor wrote:Wrong forum and wrong attitude.
Good suggestion though, we'll have a think about shortening the timeout. You think your game you as a developer of this game deserve a better attitude?
LOL when your game gets good maybe
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Cass Caul
511
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Posted - 2013.12.12 08:21:00 -
[51] - Quote
DJINN Marauder wrote:CCP Nullarbor wrote:Wrong forum and wrong attitude.
Good suggestion though, we'll have a think about shortening the timeout. You think your game or you as a developer of this game deserve a better attitude? LOL when your game gets good maybe
This.Seriously. SO SO very many ideas sound good to you people. they are mostly terrible.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
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Sigberct Amni
Goonfeet Top Men.
269
|
Posted - 2013.12.12 08:22:00 -
[52] - Quote
DJINN Marauder wrote:CCP Nullarbor wrote:Wrong forum and wrong attitude.
Good suggestion though, we'll have a think about shortening the timeout. You think your game or you as a developer of this game deserve a better attitude? LOL when your game gets good maybe Manchild much? You should go skill yourself irl.
My experience is that the pilots working with us are on the ball. But that's because they jump on eve voice and share intel channels with us. Maybe op should try that instead of being a whiny btch.
60 seconds until auto cancel is a bit much, 20 is better. |
DJINN Marauder
Ancient Exiles. Renegade Alliance
3304
|
Posted - 2013.12.12 08:32:00 -
[53] - Quote
Sigberct Amni wrote:DJINN Marauder wrote:CCP Nullarbor wrote:Wrong forum and wrong attitude.
Good suggestion though, we'll have a think about shortening the timeout. You think your game or you as a developer of this game deserve a better attitude? LOL when your game gets good maybe Manchild much? You should go skill yourself irl Definitely a man child
And you're right. I have no life. Can you teach me how to skill into that?
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Sigberct Amni
Goonfeet Top Men.
269
|
Posted - 2013.12.12 08:34:00 -
[54] - Quote
Step 1: stop being a btch |
DJINN Marauder
Ancient Exiles. Renegade Alliance
3304
|
Posted - 2013.12.12 08:36:00 -
[55] - Quote
Sigberct Amni wrote:Step 1: stop being a btch I can't find the skill in my skill sheet
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
492
|
Posted - 2013.12.12 08:43:00 -
[56] - Quote
I need more FW footage for the review, i am banned till after downtime so..... you know.....
Rail rifle is good, feels like a higher caliber rifle to the AR, like it alot
Combat rifle not sure about yet
FW seemed fun, was being SUPER careful not to TK but then orbiltaled i think 8 blues (heh)
Review vid will come when i got more than 3 mins of footage :D |
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
492
|
Posted - 2013.12.12 08:45:00 -
[57] - Quote
also yes i overreacted, it was my firms xmas lunch yesterday and i had to be carried home
TBH 30 seconds is okay, id just make it less 'punishy' for OBs as they arnt the same as shooting a dude in the back of the head |
Kevall Longstride
DUST University Ivy League
728
|
Posted - 2013.12.12 08:47:00 -
[58] - Quote
It takes 10 secs to switch to orbital bombardment ammo for an Eve pilot, unless they're using lasers which are instant swap but need to be not firing.
Add 5-6 seconds for reaction time, another 10 to 15 for possible warp in time and possible TiDi effects and I'd say 40 secs max before the OB is cancelled.
The other way is to have a warning to the pilot that FF casualties will occur if fired at current location and give an option to abort the OB.
Also for the totality of the timeout, from the ordering of the OB to the timer expiring, alert the Merc with a 'Danger Close' or 'incoming' alert should they wander into the fire zone, then it's their fault for not getting out in time.
Problem solved.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Zatara Rought
Fatal Absolution
1832
|
Posted - 2013.12.12 08:47:00 -
[59] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds.
Honestly why is it that the pilot pushes the last button to send the OB, why can't the pilot notify and then the SL calls it in instantly and his button press is the one that decides the time the OB drops?
That'd be much more feasible.
Master naders: Geniuses at evening the odds.
Favorite
Skype: Zatara.Rought
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
77
|
Posted - 2013.12.12 08:47:00 -
[60] - Quote
The time needs to be 15 or 20 seconds. The battle is in real time and so a time lapse in a requested orbital drop can easily be wasted since after the opportunity to do max damage will pass( 10-20 seems reasonable). If the orbital isn't dropped then new coordinates must be posted.
If CCP could code it: I think if your connected to a district you could link your turrets and hook it to a squad leader so that whenever they call a strike the process will be automated in thus the strike response would be immediate. Of course if another order pops up then all they gotta do is select the new player and again things will be automated. Other wise i feel like eve players should get a map of the district and whenever anyone scans they can see where their strikes are going and select the best location depending on the intel and of course any comms feedback.
Not sure what the process is now for eve pilots to initiate OB strikes but whatever it is they are taking too long or maybe some players are more alert than others but taking out unnecessary steps that prolong the process should be removed or allow it to be preset to cut-down the time between the request of the strike to the strike launch.
Trust in the Rust!
7-Time Matar Mass Driver World Champion
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
414
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Posted - 2013.12.12 08:51:00 -
[61] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. 10 seconds max Something that notifies friendlies on tacnet would also be a great idea so blueberries know not to go in that area until after the orbital has dropped. |
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
492
|
Posted - 2013.12.12 08:52:00 -
[62] - Quote
No seriously after some time to think about this, (and sobreing up ALOT) i think its good that this is a tihng, i would just reduce the punishment a tad, being kicked and banned for potentially 23 hours from that side of the game was the issue i had.
Couldnt care less i killed blues, it was the kick i didnt like... |
Iviin'yc Skirata
Poetic Exiles
6
|
Posted - 2013.12.12 09:08:00 -
[63] - Quote
Kevall Longstride wrote:It takes 10 secs to switch to orbital bombardment ammo for an Eve pilot, unless they're using lasers which are instant swap but need to be not firing.
Add 5-6 seconds for reaction time, another 10 to 15 for possible warp in time and possible TiDi effects and I'd say 40 secs max before the OB is cancelled.
The other way is to have a warning to the pilot that FF casualties will occur if fired at current location and give an option to abort the OB.
Also for the totality of the timeout, from the ordering of the OB to the timer expiring, alert the Merc with a 'Danger Close' or 'incoming' alert should they wander into the fire zone, then it's their fault for not getting out in time.
Problem solved.
This makes a lot of sense to me.
Poetic Exiles || Verd || @CEOLevetDara || www.facebook.com/poeticexiles
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Hawkings Greenback
Red Star. EoN.
85
|
Posted - 2013.12.12 09:18:00 -
[64] - Quote
CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels
Stop farming likes please
Logi For Life-Mini Logi suit wearer & proud
Forum Lurker-level unknown
Do clones dream of Dolly the sheep
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Zatara Rought
Fatal Absolution
1832
|
Posted - 2013.12.12 09:19:00 -
[65] - Quote
Zatara Rought wrote:CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. Honestly why is it that the pilot pushes the last button to send the OB, why can't the pilot notify and then the SL calls it in instantly and his button press is the one that decides the time the OB drops? That'd be much more feasible.
I've been buried
Master naders: Geniuses at evening the odds.
Favorite
Skype: Zatara.Rought
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
83
|
Posted - 2013.12.12 09:25:00 -
[66] - Quote
CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels
that preety much happend to me last ngiht. now i cant do faction warfare untill after DT. all because 1 stuoid blueberry walki\ed into my ob that dropped 10 secs after i called fro it. and i got boogted due to the damage/freindly fire.
its retarted how TK works with ob when they stroll into by acedent. |
RKKR
The Southern Legion The Umbra Combine
517
|
Posted - 2013.12.12 09:28:00 -
[67] - Quote
LOL CCP telling their customers they have the wrong attitude about communication.
That being said, even a toddler could figure out that kicking people out of a game based on damage and letting EVE-pilots decide the timing was going to cause problems. |
Tiberius Ernaga
State Patriots
5
|
Posted - 2013.12.12 09:31:00 -
[68] - Quote
CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels
Same thing happened to me.
Closed beta vet
State Patriots public - State Patriots - Join for Caldari and Amarr faction warfare
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MINA Longstrike
2Shitz 1Giggle
164
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Posted - 2013.12.12 09:34:00 -
[69] - Quote
CCP Nullarbor wrote:Wrong forum and wrong attitude.
Good suggestion though, we'll have a think about shortening the timeout.
No, I'm pretty sure he has a right to be angry, it wasn't his fault the pilot took too long to respond to the order. Also I'm having a big issue with the FW OB strikes... namely there *ISNT ANY EVER*. |
rpastry
Carbon 7 CRONOS.
101
|
Posted - 2013.12.12 09:39:00 -
[70] - Quote
10 seconds, with an on-screen countdown and indication for both eve pilot and all friendly ground troops.
If call-in fails then OB times out for 30 seconds after which it is available again.
eve pilot should have ob ammo loaded before OB goes live (after all he knows when its due) so thats a non-argument.
my corp has had good comms with pilots so far, theyve come in ~5 seconds after request and nobody has been kicked for squad kills (yet)
display suggestion for ground merc;
OB AVAILABLE - flashing top right when available (squad leaders only) OB REQUESTED - solid red with flashing countdown plus location(s) indicator on battlefield like a rally target but different colour or icon(all mercs) OB INCOMING - flashing green or OB FAILURE - flashing red for 5 seconds. (all mercs)
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Tiberius Ernaga
State Patriots
5
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Posted - 2013.12.12 09:42:00 -
[71] - Quote
CCP Nullarbor wrote:Wrong forum and wrong attitude.
Good suggestion though, we'll have a think about shortening the timeout.
It's not the wrong attitude when we dedicate loads of isk just to almost get to lvl 3 then a heavy walks in to my grenade boom -4.50 standing and 24 hours out also I learned it kicks u from all FW not just the one u got kicked playing. Well I guess I have nothing to do for 24 hours not to mention all the time I spent was stolen from me considering I am back to level 0 =))). Great job ccp, not.
Also way to go banning my main until the 24th just for posting first in "1.7 known issues" guess i wont be posting any of the huge amount of bugs i have found while playing the game.
And honestly Cal fw is the worst constant stompings it took me forever just to get almost to lvl 3 just for an overly harsh standing drop that put me back at 0. How many kills and wins did I secure for Caldari fw? probably 200 - 300 kills and 4 deaths sets all my work back? Still can't get over the isk time wasted
Closed beta vet
State Patriots public - State Patriots - Join for Caldari and Amarr faction warfare
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Aero Yassavi
Scions of Athra
3975
|
Posted - 2013.12.12 09:47:00 -
[72] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. A lot can change in 60 seconds. Move it down to 10 seconds at least, but I'd personally prefer it at 5 seconds. If the pilot doesn't respond immediately, I could be getting team kills.
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
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Himiko Kuronaga
Fatal Absolution
2492
|
Posted - 2013.12.12 09:48:00 -
[73] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds.
Under the current system? Around 7 seconds.
Reaction times would become a non-factor as soon as you remove that part from the equation eve-side, though. Ideally I am thinking of the ability to filter which squads you are allowing to request ordinance, and then have your guns automatically fire when a request is called as opposed to manually like it is now.
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
273
|
Posted - 2013.12.12 18:10:00 -
[74] - Quote
Oswald Rehnquist wrote:CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels Do you communicate with your EVE pilots? Usually they tell us when they can or can't get to them in time (tactically speaking), and thus they ignore the order themselves, or we tell them to delay that order because we are in there.
I haven't had a single problem with the system. That being said, I was in squad on comms on one toon in Dust with my arm reached across to my PC keyboard smashing the F1 button as soon as the squad leader said he was dropping.
Now, if only I my EVE Alliance mates could drop OB's in FW and I didn't have to stuff a throw-away 500K SP alt into FW to get around the restriction nonsense.
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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Leadfoot10
Molon Labe. Public Disorder.
124
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Posted - 2013.12.12 18:15:00 -
[75] - Quote
I like the idea of shortening the timer. Dust orbitals need to be done quickly -- 10 seconds or less sounds about right to this Dust Clone (don't play Eve).
That said, another alternative is for the requested orbital spot be visible (perhaps on the minimap) -- so people entering the danger area know they may be fried by the incoming orbital. Enter at your own risk. |
SHANN da MAN
D3LTA FORC3
108
|
Posted - 2013.12.12 18:28:00 -
[76] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. If you call for an OB and it's not dropped within 15 Seconds, the battlefield conditions have changed too much for the target to still be legitimate. The timeout should be set to 15 seconds - at MOST 30 seconds, anything more gives too great a risk of friendly fire kills.
nothing to see here ... move along
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howard sanchez
Sanchez Cartage llc
826
|
Posted - 2013.12.12 18:34:00 -
[77] - Quote
CEOPyrex CloneA wrote:also yes i overreacted, it was my firms xmas lunch yesterday and i had to be carried home
TBH 30 seconds is okay, id just make it less 'punishy' for OBs as they arnt the same as shooting a dude in the back of the head My squad was setting up an ambush for 3 Caldari State Gunloggis that were ruining our attempts to capture B and C on the map with the high central tower(don't know the name). That part of the road approaching A that makes a 90 degree turn. We had a plasma cannon set up and proximity mines across the road. Eve support had a destroyer on the beacon ready but we were trying to draw more than 1 red tank into the trap. The strike was ordered on that corner and if we could get them there we would drop multiple red tanks and swing the match.
But players over reacting to poor eve/dust coordination led CCP to reduce the 60 sec window to less than 10 sec and we lost the strike order.
Folks, this week is the START of much closer integration between eve and dust. We have heard from others in this thread that better communication between eve pilots and squad leaders can lead to effective and well timed strikes.
We are all used to the immediate response of npc generated orbitals. Just because it's not the same as it was last week doesn't mean it's broken |
SHANN da MAN
D3LTA FORC3
108
|
Posted - 2013.12.12 18:39:00 -
[78] - Quote
Iviin'yc Skirata wrote:Kevall Longstride wrote:It takes 10 secs to switch to orbital bombardment ammo for an Eve pilot, unless they're using lasers which are instant swap but need to be not firing.
Add 5-6 seconds for reaction time, another 10 to 15 for possible warp in time and possible TiDi effects and I'd say 40 secs max before the OB is cancelled.
The other way is to have a warning to the pilot that FF casualties will occur if fired at current location and give an option to abort the OB.
Also for the totality of the timeout, from the ordering of the OB to the timer expiring, alert the Merc with a 'Danger Close' or 'incoming' alert should they wander into the fire zone, then it's their fault for not getting out in time.
Problem solved. This makes a lot of sense to me. OB mechanics have changed. You can't Warp in, drop OB, and Warp out anymore ... Pilot has to stay connected to satellite for 3 minutes to earn OB in EVE
nothing to see here ... move along
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
495
|
Posted - 2013.12.12 18:44:00 -
[79] - Quote
THUNDERGROOVE wrote:CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. Honestly, I think after the squad lead choses a location there should be a warning for everything on their team along with some warning flare for the location and any TKs that happen after 10s are auto forgiven. I don't think very many if anyone at all will really grief with orbitals.
Sharp idea. It could function like sqd orders but viewable across the entire team. Soon as the shot caller marks the target for the fleet the team order / warning starts to pulse. |
Vin Mora
Sanguis Defense Syndicate
259
|
Posted - 2013.12.12 19:14:00 -
[80] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. This is where playtesting and actual playing differs. When your playtesting, your doing so under ideal conditions; everyone on Team comms, everyone working together, so on and so forth. In reality this is never going to happen until you give corps the option to team deploy.
Also, FF from OBs should be not counted, or be very lenient.
Sanguis Defense Syndicate: Recruitment now open for players of all skill levels
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Dimmu Borgir II
The New Age Outlaws WINMATAR.
189
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Posted - 2013.12.12 23:03:00 -
[81] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds.
How about some form of graphic (similar to the redline graphic on the minimap) for the orbital area/zone for all team-mates so they know to get out of the strike area?
Blue is good, red is bad, orange you glad you're not red?
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NextDark Knight
Hellstorm Inc League of Infamy
108
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Posted - 2013.12.12 23:06:00 -
[82] - Quote
Dear Devs,
Can we set our own timeout in options? Between 10 and 60 seconds depending on preference.
Secondly, is there a audible noise on the eve side to let people know orbitals are ready to be dropped?
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
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Forlorn Destrier
Bullet Cluster Legacy Rising
2279
|
Posted - 2013.12.12 23:09:00 -
[83] - Quote
CCP Nullarbor wrote:Wrong forum and wrong attitude.
Good suggestion though, we'll have a think about shortening the timeout.
A lot of this is about communication with the Eve pilot and not the mechanics in game. OP most likely didn't check with Eve pilot to see if he were in orbit when it was needed, or to see if he might have been engaged in combat with other pilots in orbit. OB's we have called were dropped remarkably fast - faster than our Dust players expected, to be honest. From my experience, the timing is fine.
What will be your legacy? Will you rise, or will you fall?
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Sextus Hardcock
Blackwater Society
175
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Posted - 2013.12.12 23:10:00 -
[84] - Quote
Honestly, I think after the squad lead choses a location there should be a warning for everything on their team along with some warning flare for the location and any TKs that happen after 10s are auto forgiven.
I don't think very many if anyone at all will really grief with orbitals.
lol |
Poultryge1st
Da Short Buss
16
|
Posted - 2013.12.12 23:14:00 -
[85] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. 5 to 10 secs |
Bethhy
Ancient Exiles. Renegade Alliance
449
|
Posted - 2013.12.12 23:14:00 -
[86] - Quote
CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels
Constructive feedback :D |
Sextus Hardcock
Blackwater Society
175
|
Posted - 2013.12.12 23:15:00 -
[87] - Quote
also 10 seconds, with visual representation of where the orbital is coming down, and the option to revoke an orby request. |
AfroSunshineY Consequence
R 0 N 1 N
219
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Posted - 2013.12.12 23:26:00 -
[88] - Quote
CEOPyrex CloneA wrote:I need more FW footage for the review, i am banned till after downtime so..... you know.....
Rail rifle is good, feels like a higher caliber rifle to the AR, like it alot
Combat rifle not sure about yet
FW seemed fun, was being SUPER careful not to TK but then orbiltaled i think 8 blues (heh)
Review vid will come when i got more than 3 mins of footage :D
Assault combat rifle is OP! Try it out. Also lulz at dev getting angry at Pyrex (any fool could tell his numerous videos are good for dust) and giving his drunk thread a blue tag while simultaneously ignoring the 5000 post scout registry thread for months. Sometimes I just love this community |
AfroSunshineY Consequence
R 0 N 1 N
219
|
Posted - 2013.12.12 23:26:00 -
[89] - Quote
NextDark Knight wrote:Dear Devs,
Can we set our own timeout in options? Between 10 and 60 seconds depending on preference.
Secondly, is there a audible noise on the eve side to let people know orbitals are ready to be dropped?
This man just won the debate.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
693
|
Posted - 2013.12.12 23:32:00 -
[90] - Quote
AfroSunshineY Consequence wrote:CEOPyrex CloneA wrote:I need more FW footage for the review, i am banned till after downtime so..... you know.....
Rail rifle is good, feels like a higher caliber rifle to the AR, like it alot
Combat rifle not sure about yet
FW seemed fun, was being SUPER careful not to TK but then orbiltaled i think 8 blues (heh)
Review vid will come when i got more than 3 mins of footage :D Assault combat rifle is OP! Try it out. Also lulz at dev getting angry at Pyrex (any fool could tell his numerous videos are good for dust) and giving his drunk thread a blue tag while simultaneously ignoring the 5000 post scout registry thread for months. Sometimes I just love this community
They've confirmed and released some goals they have for scouts in a recent blog.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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