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darkiller240
K-A-O-S theory
204
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Posted - 2013.12.11 22:06:00 -
[1] - Quote
They are Shields, they were ment to ABSORB kinetic energy but for some wierd reason when enything hits you, you dance in the air
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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darkiller240
K-A-O-S theory
204
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Posted - 2013.12.11 22:08:00 -
[2] - Quote
Cyrius Li-Moody wrote:Less mass so... less sturdy? Maybe? yes but shields are built to absorb kinetic energy
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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darkiller240
K-A-O-S theory
204
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Posted - 2013.12.11 22:16:00 -
[3] - Quote
DeadlyAztec11 wrote:darkiller240 wrote:Cyrius Li-Moody wrote:Less mass so... less sturdy? Maybe? yes but shields are built to absorb kinetic energy Not how physics work bud. what do you mean, if something is built to convert kinetic energy to damage it means there should be no knockback
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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darkiller240
K-A-O-S theory
204
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Posted - 2013.12.11 22:28:00 -
[4] - Quote
CELESTA AUNGM wrote:I only drop this post entry because we had a similar discussion on a recent thread: Regarding whether more players feel they lost DS's due to loss of EHP, or more felt they lost the ship due to listing and displacement from the impact.
Out of the debate came a (unconfirmed) finding, that the players who had accumulated enough BONUS to shield/armour by grinding higher and higher vehicle upgrade skill levels... DID NOT get rocked when your DS is hit with even the proto-blasts. We might lose all shield and half the armour in a single blast, but the DS wouldn't stagger or lose it's position very much at all, as if the enemy fire doesn't mean JACK to your vehicle anymore---it's now got MUSCLE.
It doesn't happen overnight, and doesn't happen with regular modules alone---it's somewhere between the mix of the modules + those % bonuses from your Skill-ing up that seemed to make the "impact jolt" go away.
Like I said, we couldn't confirm that was the actual reason---but we CAN confirm that some players' beefed up DS's get ROCKED by the punch, and some players' beefed up DS's just twitch and shrug it off.
that could be that people with high skill have experiance but no one can hit enything while a annoying noob comes with militia swarms of FG or even a MD as your dropship dance in the air
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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darkiller240
K-A-O-S theory
207
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Posted - 2013.12.12 22:09:00 -
[5] - Quote
bump
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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