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![godhands9 godhands9](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
godhands9
Black Phoenix Mercenaries
140
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Posted - 2013.12.11 20:50:00 -
[1] - Quote
Be nice to have a real p.c. without d'cs n lag.Oh well guess it's nothin new... |
![Ryme Intrinseca Ryme Intrinseca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ryme Intrinseca
The Rainbow Effect
344
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Posted - 2013.12.11 20:52:00 -
[2] - Quote
As if the lag wasn't enough, 1.7 sees coms bugs making a big comeback. Thanks CCP ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) |
![Moorian Flav Moorian Flav](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Moorian Flav
Ectype Inc.
104
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Posted - 2013.12.11 21:59:00 -
[3] - Quote
In the dev blog with CCP Remnant, equipment spam was confirmed to be a big source of lag within DUST:
Quote: 8. Do you feel equipment spam is a problem and if so what are your thoughts on possible solutions for littered uplinks and stacked nanohives? by The Council of Planetary Management (CPM)
Use of equipment is obviously encouraged but abuse of any system to the point where itGÇÖs detrimental to gameplay is obviously a problem. So, yeah, itGÇÖs definitely an issue. WeGÇÖd like to approach the problem by first increasing the PG/CPU costs along with role-specific skills that reduce those costs to discourage mass fitting of drop uplinks and nanohives, and put them back into the hands of the specialists. Eventually, weGÇÖd want to introduce the ability for the enemy to hack a piece of equipment and take ownership of it (to encourage smarter placement of equipment instead of dumping dozens in plain sight) and have War Barge-fired EMP strikes that destroy all equipment over a very large area. Unfortunately, CCP seems to be looking at more complicated ways of circumventing this exploit instead of just limiting the number of active equipment per team. Equipment spam has gotten so horrendous, I saw a FW match get lagged to the point where I only saw frame movement about every 6 seconds. Yes, 6 seconds per frame; not frames per second. ![Evil](https://forums.dust514.com/Images/Emoticons/ccp_evil.png) |
![Antares Niloh Antares Niloh](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Antares Niloh
LATINOS KILLERS CORP Amenaza Inminente
81
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Posted - 2013.12.11 22:14:00 -
[4] - Quote
Sometimes I really believe CCP has trained monkeys as game developers.
Chief of the 2nd Logistic Division
> Section C, Recruitment and Training.
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![DJINN Marauder DJINN Marauder](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
DJINN Marauder
Ancient Exiles. Renegade Alliance
3291
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Posted - 2013.12.11 22:16:00 -
[5] - Quote
Ryme Intrinseca wrote:As if the lag wasn't enough, 1.7 sees coms bugs making a big comeback. Thanks CCP ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) That's the worst part... Especially when the field commander gets the bug...
Soul got it and we were screwed for one of our battles last night:(
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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![RKKR RKKR](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
RKKR
The Southern Legion The Umbra Combine
515
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Posted - 2013.12.11 22:31:00 -
[6] - Quote
Are you always late to the party? |
![godhands9 godhands9](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
godhands9
Black Phoenix Mercenaries
140
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Posted - 2013.12.11 22:38:00 -
[7] - Quote
Maybe,but the RUM is on time dude..I Give them credit for at least making something we still try to play to prove ourselves against each other..Try n hang in there ya know,but theres no hope man I think sometime to have fun in the big boy leagues ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) |
![Chumlee Chummington Chumlee Chummington](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Chumlee Chummington
Fatal Absolution
38
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Posted - 2013.12.12 07:37:00 -
[8] - Quote
Antares Niloh wrote:Sometimes I really believe CCP has trained monkeys as game developers. I'm not sure about the "trained" part. |
![Ydubbs81 RND Ydubbs81 RND](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2207
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Posted - 2013.12.12 11:29:00 -
[9] - Quote
Moorian Flav wrote:In the dev blog with CCP Remnant, equipment spam was confirmed to be a big source of lag within DUST: Quote: 8. Do you feel equipment spam is a problem and if so what are your thoughts on possible solutions for littered uplinks and stacked nanohives? by The Council of Planetary Management (CPM)
Use of equipment is obviously encouraged but abuse of any system to the point where itGÇÖs detrimental to gameplay is obviously a problem. So, yeah, itGÇÖs definitely an issue. WeGÇÖd like to approach the problem by first increasing the PG/CPU costs along with role-specific skills that reduce those costs to discourage mass fitting of drop uplinks and nanohives, and put them back into the hands of the specialists. Eventually, weGÇÖd want to introduce the ability for the enemy to hack a piece of equipment and take ownership of it (to encourage smarter placement of equipment instead of dumping dozens in plain sight) and have War Barge-fired EMP strikes that destroy all equipment over a very large area. Unfortunately, CCP seems to be looking at more complicated ways of circumventing this exploit instead of just limiting the number of active equipment per team. Equipment spam has gotten so horrendous, I saw a FW match get lagged to the point where I only saw frame movement about every 6 seconds. Yes, 6 seconds per frame; not frames per second. ![Evil](https://forums.dust514.com/Images/Emoticons/ccp_evil.png)
exactly....what is the point of limiting the number of drop uplinks one person can have. Just limit the total number of drop uplinks per team. Because everyone will just use ishukone gauges per player and there will still be a spam. In BF, you get one spawn beacon and if you don't spawn on it after you die, it disappears. Also, if you don't spawn to replace it, then it goes away.
We need to adopt a similar system. It's insane that one person can drop 15 or 16 uplinks. Why do we need that many??
weRideNDie2getha since 2010
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![Assert Dominance Assert Dominance](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Assert Dominance
Ahrendee Mercenaries EoN.
600
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.12 11:54:00 -
[10] - Quote
1 active link no matter the tier doesnt hurt. 2 with guaged.
LOGIC! NO! IT BURRRRNNNSSS!!!!!!
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![godhands9 godhands9](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
godhands9
Black Phoenix Mercenaries
145
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Posted - 2013.12.12 19:15:00 -
[11] - Quote
DJINN Marauder wrote:Ryme Intrinseca wrote:As if the lag wasn't enough, 1.7 sees coms bugs making a big comeback. Thanks CCP ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) That's the worst part... Especially when the field commander gets the bug... Soul got it and we were screwed for one of our battles last night:(
damn bro theres goes the p.c. lol
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![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. Public Disorder.
2258
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Posted - 2013.12.12 20:56:00 -
[12] - Quote
Moorian Flav wrote:In the dev blog with CCP Remnant, equipment spam was confirmed to be a big source of lag within DUST: Quote: 8. Do you feel equipment spam is a problem and if so what are your thoughts on possible solutions for littered uplinks and stacked nanohives? by The Council of Planetary Management (CPM)
Use of equipment is obviously encouraged but abuse of any system to the point where itGÇÖs detrimental to gameplay is obviously a problem. So, yeah, itGÇÖs definitely an issue. WeGÇÖd like to approach the problem by first increasing the PG/CPU costs along with role-specific skills that reduce those costs to discourage mass fitting of drop uplinks and nanohives, and put them back into the hands of the specialists. Eventually, weGÇÖd want to introduce the ability for the enemy to hack a piece of equipment and take ownership of it (to encourage smarter placement of equipment instead of dumping dozens in plain sight) and have War Barge-fired EMP strikes that destroy all equipment over a very large area. Unfortunately, CCP seems to be looking at more complicated ways of circumventing this exploit instead of just limiting the number of active equipment per team. Equipment spam has gotten so horrendous, I saw a FW match get lagged to the point where I only saw frame movement about every 6 seconds. Yes, 6 seconds per frame; not frames per second. ![Evil](https://forums.dust514.com/Images/Emoticons/ccp_evil.png)
Wow, increasing fitting costs to reduce equipment spam???
SMH
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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