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Luk Manag
of Terror TRE GAFFEL
208
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Posted - 2013.12.11 20:41:00 -
[1] - Quote
We should have a discussion about unkillable tanks.
http://i.imgur.com/pOfezYn.jpg
I theory crafted this before 1.7 and it is every bit as insane as I thought it would be. It is fun, but the only real infantry counter is high alpha strike damage (read: Remote Explosives). Missile tanks are pretty dangerous to my unhardened armor, but infantry AV has been unable to apply the sustained DPS, and any time I encounter an organized squad, I can just run away.
A possible solution might be to increase the clip size of the swarm launcher - let's say 10 or 12 rounds per clip. Thoughts?
There will be bullets. ACR+SMG
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Luk Manag
of Terror TRE GAFFEL
209
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Posted - 2013.12.11 20:49:00 -
[2] - Quote
TranquilBiscuit ofVaLoR wrote:Swarm Launcher doesn't even have 10 rounds in full ammo capacity. (without the skill at least)
but i have to agree, what the hell is this sorcery?
Even before Tanks 514, any swarm fit had to come with a nanohive.
There will be bullets. ACR+SMG
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Luk Manag
of Terror TRE GAFFEL
209
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Posted - 2013.12.11 20:55:00 -
[3] - Quote
Sana Rayya wrote:High alpha is the only way to take down tanks now IMO. Swarms are the way of the past, and will probably just get you killed when you go up against any infantry. REs and AV nades are where it's at.
Tell me about it, I've lost a lot of Wiyrkomi Swarm Launchers with only a few assists to show for it. ...but, when I'm driving that tank, I'm laughing my @ss off the whole time.
There will be bullets. ACR+SMG
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Luk Manag
of Terror TRE GAFFEL
212
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Posted - 2013.12.11 21:02:00 -
[4] - Quote
Daddrobit wrote:Shields can be be a bit ridiculous as well.
I was able to sneak up on a sica, a militia tank and get three proto level packed AV nades into it taking down all of its shields and 2/3 armor. It immediately hit it's shield booster(s) and was up to full shields before I could lock it with my swarm launcher. Then it was able to run so fast it was out of swarm launcher range before I could fully lock my third salvo of my first clip. And those two shots I got off were advanced level with 3 complex damage mods and took maybe 1/3. of its shields.
There is something wrong here. When weapons that do one thing and one thing only: kill tanks, cannot even kill a militia tank.
By far, the easiest method to kill a tank is to call in your own tank. Maybe we could just un-nerf all of the AV to see if balance is restored?
There will be bullets. ACR+SMG
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Luk Manag
of Terror TRE GAFFEL
214
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Posted - 2013.12.12 13:50:00 -
[5] - Quote
After further testing, I can say that my tank is far from unkillable. Damage amplifiers, packed AV grenades, and proto swarms can kill me if I get too cocky. I still think the swarm launcher clip size and total ammo should be increased.
There will be bullets. ACR+SMG
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Luk Manag
of Terror TRE GAFFEL
217
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Posted - 2013.12.12 20:22:00 -
[6] - Quote
KatanaPT wrote:holy sheet, nice repair rate!
I just maxed out the repair rate skill. Instead of 100 HP/s for my large armor reps, it does 125 HP/s each. The ability to regenerate while under fire makes it seem superior to shields. The ability to restore 3750HP in 10 seconds compensates for the lack of a hardener.
There will be bullets. ACR+SMG
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Luk Manag
of Terror TRE GAFFEL
217
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Posted - 2013.12.12 20:29:00 -
[7] - Quote
Harpyja wrote:Luk Manag wrote:KatanaPT wrote:holy sheet, nice repair rate! I just maxed out the repair rate skill. Instead of 100 HP/s for my large armor reps, it does 125 HP/s each. The ability to regenerate while under fire makes it seem superior to shields. The ability to restore 3750HP in 10 seconds compensates for the lack of a hardener. But even a non-damage modded Gunnlogi with missiles will still be enough to take you out with one clip. Hey, if you want to sacrifice anti-vehicle abilities to increase your anti-infantry abilities, go for it! I, however, will be rolling around with my missile Gunnlogi...
It just wrecks infantry - it was kind of my point. I was thinking we could get a bit of a boost to swarm clip + ammo if the devs were feeling merciful for xmas.
There will be bullets. ACR+SMG
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Luk Manag
of Terror TRE GAFFEL
218
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Posted - 2013.12.12 21:00:00 -
[8] - Quote
Garrett Blacknova wrote:That looks suspiciously similar in concept to my 110k Sica fitting.
I have a regen delay, but I also get slightly more HP to play with. Also, what's your movement speed? I think I may have an edge there as well. No plates to slow me down, I can fit 1 damage amp (so I have a chance to kill tanks), or I can swap it for an LOL booster...not enough CPU for both.
There will be bullets. ACR+SMG
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Luk Manag
of Terror TRE GAFFEL
218
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Posted - 2013.12.12 21:17:00 -
[9] - Quote
The Attorney General wrote:Luk Manag wrote:
It just wrecks infantry - it was kind of my point. I was thinking we could get a bit of a boost to swarm clip + ammo if the devs were feeling merciful for xmas.
Why though? So medium frames can be the do everything suit again? I suspect that at least part of the motivation for nerfing swarms as they did was to promote people who want to roll AV to go into the fat suit, which is far better suited to engaging a tank than a medium suit. If that is the case, rolling back the nerf isn't going to happen, nor should it. If anything, buff the PLC, and let people who want to do serious damage to vehicles use that, instead of fire and forget swarms. As long as swarms lock and track, they should remain low damage weapons. Reward skill instead of gear.
Good point about the skill requirement. The PLC has a 10% weakness vs armor and the re-fire rate is a bit laughable atm - if it did more direct damage or had a multi-shot clip it might be a good option. My best AV fit now is a logi with AV grenades and 3 sets of nanohives - it's also low skill, but it is the highest DPS option I can build.
There will be bullets. ACR+SMG
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Luk Manag
of Terror TRE GAFFEL
220
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Posted - 2013.12.12 21:47:00 -
[10] - Quote
Well, the assault AV used to be viable, but now we have to run logistics for all of the Packed AV grenades, REs, PMs, along with the nanohives required to spam them. We'll have the logi slayer and logi AVer as viable class options.
There will be bullets. ACR+SMG
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Luk Manag
of Terror TRE GAFFEL
221
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Posted - 2013.12.12 22:06:00 -
[11] - Quote
Naviticus wrote:honestly the biggest problem i see with this entire thread.....Is the name of the tank....Madrugar 134k. Proto swarm fit 100k+, proto forge fit 120k+ Your telling me a abrams tank is cheaper than a suit with some modules?
should start a new thread listing the cost of peoples tank fits vs AV fits
Yeah, @134k I bought a few hundred and I've only lost a few so far.
In my opinion, CCP could have resolved a lot of the balance issues with any one of these 3 options: 1. buff tank defense/offense 2. nerf AV 3. reduce prices to accommodate high loss rates
instead, CCP went with option 4 - all of the above.
There will be bullets. ACR+SMG
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