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Lamar Wheeler
D3LTA FORC3
3
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Posted - 2013.12.11 21:16:00 -
[31] - Quote
Did the math on Proto AR an Proto Assault combat rifle. With 10% hidden damage buff and Proficiency 5. They both put out roughly 700 damage in 1.2 seconds. Thats enough to kill 90% of the fits in this game. Just add 0.5 to 0.8 seconds to reach 700 damage. Then we will see fits that are not duel tanking work agin |
Buddha Brown
Factory Fresh
473
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Posted - 2013.12.11 21:18:00 -
[32] - Quote
Others adapt, I didn't. It must be broken. |
Beeeees
KILL-EM-QUICK RISE of LEGION
336
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Posted - 2013.12.11 21:21:00 -
[33] - Quote
Buddha Brown wrote:Others adapt, I didn't. It must be broken. Are you somehow impying that you know sh!t about this game? |
Buddha Brown
Factory Fresh
474
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Posted - 2013.12.11 21:23:00 -
[34] - Quote
HTFU, adapt or die, etc, etc
Who really gives a ****? it's not going to change over night soooo get used to it? |
Fizzer94
L.O.T.I.S. Public Disorder.
1188
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Posted - 2013.12.11 21:24:00 -
[35] - Quote
A few reasons...
1) The only viable tanking methods have become, armor, brick, or damage. Shield, speed, scanner, and stealth tanking are not nearly as good because they die when somebody looks at them funny. Those tanking methods should typically lose in a 1v1, but they should have enough time to attempt an escape at least, right now they don't. Speed tanking especially is suffering it seems.
2) Alpha Damage weapons like Shotguns, Plasma Cannons, and Nova Knives are also far less viable in a low TTK environment because their main advantage (a low TTK) is nullified.
3) In a game where every death costs you in-game money, a low TTK becomes frustrating for many. Imagine if COD or Battlefield charged the player in-game currency every time they died. It would become tedious very fast...
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
ARs, CRs, RRs, and ScRs are OP.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
492
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Posted - 2013.12.11 21:33:00 -
[36] - Quote
Fizzer94 wrote:A few reasons...
1) The only viable tanking methods have become, armor, brick, or damage. Shield, speed, scanner, and stealth tanking are not nearly as good because they die when somebody looks at them funny. Those tanking methods should typically lose in a 1v1, but they should have enough time to attempt an escape at least, right now they don't. Speed tanking especially is suffering it seems.
2) Alpha Damage weapons like Shotguns, Plasma Cannons, and Nova Knives are also far less viable in a low TTK environment because their main advantage (a low TTK) is nullified.
3) In a game where every death costs you in-game money, a low TTK becomes frustrating for many. Imagine if COD or Battlefield charged the player in-game currency every time they died. It would become tedious very fast...
I think you are on to it. The relatively low TTK puts serious crimps on other playstyles that depend on having the capability to evade damage or regenerate Hp. As I've said in other threads, the coolest shield regulator, energizer, and rechargers are only useful if you survive the initial contact. |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
60
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Posted - 2013.12.12 01:09:00 -
[37] - Quote
Zion Shad wrote:So TTK (Time to Kill or Time it takes to kill another) seems to be the complaint I'm seeing pop in other topics and posts but with not much explanation or reason behind them.
Now if you can explain well or show me an example I will back those who believe TTK has issues if sound. I just don't see it yet...
Leave good feedback here thanks and Ill leave ya a like for taking the time
Use forum search, type "aim assist". Should answer all of your questions. |
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