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Atiim
Living Like Larry Schwag
1841
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Posted - 2013.12.11 19:32:00 -
[1] - Quote
Sir Snugglz wrote:so now you need teamwork to kill tanks and can no longer do it solo????
I wonder
hint hint* Yep
All while you yourself require no teamwork and little skill whatsoever.
Hypocrite much?
DUST 514 just went full COD.
Never go full COD.
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Atiim
Living Like Larry Schwag
1850
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Posted - 2013.12.11 22:32:00 -
[2] - Quote
K9 Wez wrote:God I hope CCP doesn't do change the swarm launchers and AV grenades so that you whining bit.ches will leave. Swarm launchers are a no skill weapon, just aim and let go of the trigger. Now at least we vehicle users stand a chance against all the free militia swarms up to proto. Before if you flew a ADS you would be denied flight because of 1 proto swarmer or 2 militia swarmer.
Swarms are still dangerous if the harderners are on cooldown, especially forge guns. Just wait until the vehicle harderners are at cooldown and make sure you have team mates with AV as well and you will succeed. It makes no sense that one merc with a dropsuit fit worth max 40k isk should be able to take down a 500k plus vehicle alone!
As for the tank speed, its a bug which will most likely be fixed shortly.
Man. I haven't seen this many tank scrubs since my "Tank 514" prediction thread.
What skill does a turret require? None. They require the same amount of "skill" as the Assault Rifle.
If a Dropship pilot was denied because of one swarmer, then s/he was a bad pilot to begin with.
Your vehicles no longer cost 500k. Not even close. And My SL costs around 60-77k.
Whining B!tches? I don't think you have been using the forums lately because last time I checked pilots were QQing since around the start of Uprising.
What's the point of having the hardner mechanic when a vehicle has a 100% chance of escaping? Or when infantry have to be right in the tanks face to see if the hardner is running.
And I know this is a video game forum and all, but at least try to remain civil.
DUST 514 just went full COD.
Never go full COD.
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Atiim
Living Like Larry Schwag
1850
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Posted - 2013.12.11 22:40:00 -
[3] - Quote
Crazies Ivan wrote:Personnel I wonder why they didn't just get rid of Proto/Adv AV weapons and just stick with Standard until they release the equalivant in vehicles. It makes no sense to me why they even brought them out in the first place when the vehicles they are suppose to go up against don't even exist.
-Remove Prot/Adv AV weapons -Balance Standard AV with standard vehicles -Add Adv AV when Adv vehicles come out and balance with them -Add Proto AV when Proto vehicles come out and balance with them.
No.
First, vehicles may only have a STD label, but they are actually tiericided.
If you want to remove ADV/PRO AV, then you'll have to remove ADV/PRO & Enhanced/Complex modules as well.
And you'd also have to nerf the STD/Basic modules. It's not fair having weapons that only deal 800HP of damage when the target has a resistance of 60%.
DUST 514 just went full COD.
Never go full COD.
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Atiim
Living Like Larry Schwag
1854
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Posted - 2013.12.11 23:23:00 -
[4] - Quote
Slen Kaleth wrote: I would tend to agree. Shouldn't stnd equipment be matched to stnd?
Btw, how are vehicles teircide, by the having enchanted/complex modules? What is going to happen when they come out with adv/Proto hulls if AV can't handle Stnd hulls?
Vehicles are tiercided in the sense that you only use 1 hull to fit all of your turrets and modules, regardless of what tier the Modules are at. (Though the higher tier gear is harder to fit)
With the way that vehicles work as of now, I doubt CCP will ever introduce ADV/PRO Hulls.
If they do, then I want my Codex Swarm Launcher back.
DUST 514 just went full COD.
Never go full COD.
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Atiim
Living Like Larry Schwag
1854
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Posted - 2013.12.11 23:23:00 -
[5] - Quote
Son-Of A-Gun wrote:Also I'm not a tank pilot either. So you've never used a tank huh?
DUST 514 just went full COD.
Never go full COD.
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