|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Soraya Xel
The Corporate Raiders Top Men.
781
|
Posted - 2013.12.11 15:25:00 -
[1] - Quote
The main problem with tanks is that they're too much power for one player to have in a game where the participant counts are limited. If a player requires multiple other players to kill, it's almost like having an uneven participant count. If someone wants to have a vehicle that takes two people to kill, the vehicle should require two people to man.
I propose that the driver's seat of a tank should use the small front gun on the tank. The second seat should me the main gun, making it relatively pointless to one-man a tank, and forcing team cooperative play. Finally, the third seat could have the second turret, as well as some sort of additional bonus logistics role in terms of scanning or damage control.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
|
Soraya Xel
The Corporate Raiders Top Men.
782
|
Posted - 2013.12.11 15:44:00 -
[2] - Quote
Flix Keptick wrote:This idea has already been murdered before, no. Btw, a driver using the small turret would still murder everything (the probo blasters are really powerfull)
There's really only three ways to fix tanks:
1. Ensure a single AV player can destroy it.
2. Increase the number of players required to drive the tank.
3. Reduce the number of total players allowed on a team with a tank.
Otherwise, the sole viable game strategy, is to field as many tanks as possible, because they count as two or three players on their own.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
|
Soraya Xel
The Corporate Raiders Top Men.
783
|
Posted - 2013.12.11 15:50:00 -
[3] - Quote
Um... LOL. That's all I've got for you, Fizzer. LOL.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
|
Soraya Xel
The Corporate Raiders Top Men.
783
|
Posted - 2013.12.11 15:56:00 -
[4] - Quote
Malkai, it's not just the speed. Seeing a tank being beat on by four plus people off it's active cooldown and surviving with ease? Yeah. That.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
|
Soraya Xel
The Corporate Raiders Top Men.
783
|
Posted - 2013.12.11 16:03:00 -
[5] - Quote
Korvin Lomont wrote:I agree with all but point 1, destroying a tank solo is not necessary, just let us AVers damage him in a way he is of the battlefield for some reasonable time with that said maybe the cooldown on active modules need to increase...
Any single one of those points could be a fix. Not all of them, that'd be too drastic.
Basically, the problem is that right now, a tank is more powerful than 2-4 players.
If my team fields four tanks, the enemy team has to field eight AV just to contain them. So while my team has twelve infantry on objectives, their team only gets eight. Unless, of course, I'm also fielding four tanks.
The problem with allowing a single player to be more powerful than infantry period, is that it requires an uneven commitment from the other team to counter it. When the other team can't compensate by bringing in more guys, because unlike EVE, the match participant count is fixed, you have an imbalance.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
|
Soraya Xel
The Corporate Raiders Top Men.
783
|
Posted - 2013.12.11 16:13:00 -
[6] - Quote
Merlox Lancaster wrote:Also this will insure that if the driver willing to drive alone meets any foes, that he will have to swap to the turret, leaving his tank without the ability to do cooldowns / immobile.
Right, a solo tanker can still operate, just not as effectively, he can move his tank, switch to gun, back to driver's seat, etc. Just like a LAV driver.
Flix Keptick wrote:Btw, a driver using the small turret would still murder everything (the probo blasters are really powerfull)
Actually, the big thing here, is AV infantry could flank a tank driver, because the front blaster can't fire backwards.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
|
Soraya Xel
The Corporate Raiders Top Men.
784
|
Posted - 2013.12.11 16:19:00 -
[7] - Quote
4447, I don't think they need a two second wait to switch seats. If you've ever tried switching seats back and forth in a LAV, it's definitely a risk that often gets you shot. But even able to switch instantly, they're going to have to aim the new gun from whatever position it was last left in, that's a big delay that will balance it out.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
|
Soraya Xel
The Corporate Raiders Top Men.
788
|
Posted - 2013.12.11 20:33:00 -
[8] - Quote
Bump. CCP, please do it.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
|
Soraya Xel
The Corporate Raiders Top Men.
805
|
Posted - 2013.12.12 07:56:00 -
[9] - Quote
Alena Ventrallis wrote:I actually like this idea. The only issue is what incentive do we have to crew it with 3 people? Tanks would need to remain as powerful or become even more powerful to justify taking 2 guns off the field. AV has been using the same argument about taking more than one AV to kill a tank takes infantry weapons off the field.
Simple:
1-man tank: - Has to jump between driver seat and main turret. - Still requires like two people worth of AV to kill, but it has to choose between fighting or retreating, so it's weakened in it's ability to actually fight AV users.
2-man tank: - Can drive and shoot at the same time. - Takes like two good AV people to kill. It's fair.
3-man tank: - Give the third seat an additional damage control feature of some kind. - Due to third seat's damage control, takes three good AV people to kill. Still fair.
That way, the tank's ability scales up with how many people you put in it. Tanks become less a way to outright dominate people on the field, and more a way to press through to a well-defended objective. It breaks enemy lines, and forces enemies to reposition and restrategize to handle it.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
|
Soraya Xel
The Corporate Raiders Top Men.
809
|
Posted - 2013.12.12 20:44:00 -
[10] - Quote
Kharga, AV needs a little bit of a buff either way, but I think it'd be fair for a two or three-man tank to be more powerful, as long as a one-man tank becomes weaker again.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
|
|
Soraya Xel
The Corporate Raiders Top Men.
811
|
Posted - 2013.12.12 23:43:00 -
[11] - Quote
Shokhann Echo wrote:1. youl never find a tank pilot willing to skill into tanks just to drive it while someone else takes all the kills the driver skilled for. nor will you ever find a tanker willing to depend on a random person to drive him around risking his assets for no reason
Your logic fails in the terms that logi suits exist. People will do what it takes to win. Often, that means not getting all the glory.
Shokhann Echo wrote:2. how would you like it if you were required to have 2 other people to use your dropsuit. 1 guy for moving, 1 guy for aiming and 1 guy for shooting, doesn't sound too good huh? well don't try to force that on the tankers.
My dropsuit doesn't take two to four people to kill. In terms of creating balance, tanks will need to decide which they prefer:
* Being nerfed into oblivion and irrelevancy. * Actually having to work as a team.
But no, I don't expect tankers to go for it. Because tankers love being overpowered. Why would they want game balance? That's why the decision isn't up to them.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
|
Soraya Xel
The Corporate Raiders Top Men.
824
|
Posted - 2013.12.13 15:45:00 -
[12] - Quote
Reign, I'm guessing it stores ammo the way dropsuits spawn out of a drop uplink. It's bigger on the inside.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
|
Soraya Xel
The Corporate Raiders Top Men.
824
|
Posted - 2013.12.17 14:34:00 -
[13] - Quote
My discussion with a tanker indicated he wouldn't even mind having someone else to manage modules. If modules were controlled by the third seat, it'd provide that boost to logistics capability when three people are running it, making it more durable and requiring extra AV to combat it when fully staffed.
It wouldn't prohibit people from rapidly switching seats to activate modules or use guns, but you'd see a notable benefit from team-based play compared to a solo tanker.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
|
Soraya Xel
The Corporate Raiders Top Men.
825
|
Posted - 2013.12.17 23:29:00 -
[14] - Quote
Korvin Lomont wrote:Fizzer94 wrote:Well I think a medium dropsuit+rifle is too powerful for one player to use. If it takes two non-rifle users to take out a rifle user, it should take two people to use a rifle. They should definately be controlled by two players, one controls the movement/jumping/hacking/equipment, while the other would control the aiming/shooting/grenades.
If you didn't guess already, I was making a statement on how OP Racial Rifles are, and also how stupid your idea is. The difference is anyone CAN take out a Rifle user by his own without the need to use a rifle. I have used the LR,SG, SMG and hell even the PLC (just for the fun) to take out Rifle users...not to speak from sniper rifles, forges and even the HMG CAN take out Rifle users in a one on one fight. So your point is invalid...
Exactly. The problem is that tanks are a way for a single player to become drastically more powerful than any other player in the game with no real drawbacks.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
|
Soraya Xel
The Corporate Raiders Top Men.
828
|
Posted - 2013.12.27 05:23:00 -
[15] - Quote
Still waiting for love on this. It's been long enough that tanks have simply been a way for single players to be unstoppable.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
|
|
|
|