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Beren Hurin
Onslaught Inc RISE of LEGION
1866
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Posted - 2013.12.11 15:23:00 -
[1] - Quote
Step 1:
Figure out the equipment you run on your normal suits that could be replaced by FW LP equipment.
Step 2:
Find their isk equivalent and total it up to find the equivalent isk to LP value.
Step 3:
Subtract the isk cost to purchase this normal amount of equipment from the LP store so you have one list that's worth LP and one worth isk.
Step 4:
Divide the isk by the LP to get a conversion rate.
I was doing a glance at some of the stuff I wanted from the different stores. It seemed like the LP I wanted traded at about a 400-500 isk to LP rate. Considering I make 150k-200k isk each match in pubs (minus costs), anything above 375-400 LP in a match should start to save you isk. The big condition being that the majority of the cost of your suits should start to integrate LP store goods into your fits.
Tl;dr- If you spend your LP well, one victory in a FW match at standing level 1 or 2 is worth in isk savings about what you'd make in profit from an average pub match.
What I think this means is that people will probably end up breaking even with isk starting at standings 4-5 when you compare pub match income and take wins and losses into account. Once you get to standing 7 and greater, you'll probably even be able to lose fairly often and still be isk positive with savings.
I'm not saying that you can only run FW matches and make isk, but the more that you make the more efficiently you can spend your isk.
Also...I'm thinking with this new advent of even cheaper and more accessible suits from the LP stores, I think we need to re-look at the whole point of basic suits. If they take similar SP, and are even more expensive than their specialized cousins, have no bonuses, have no LP alternatives, then all they seem to be for is to encourage people to spec into a specialization to save isk. I suppose this is valid, but it would be nice to hear about their purpose from the devs. |
Beren Hurin
Onslaught Inc RISE of LEGION
1866
|
Posted - 2013.12.11 15:42:00 -
[2] - Quote
Another way to summarize 'how to use' the FW store is that it lets you specialize in such a particular way as to be even more isk efficient than you currently are.
For the people who are running proto-gear already from having so much isk from PC matches, this really is irrelevant. They are just getting more bang for their buck.
Let's say that in order to purchase 100k isk proto suit, you have to spend the normal 10 minutes or so in an ambush match to earn the isk for this suit that you would more likely end up using in a PC or other FW match. And eventually after just one FW match, you could buy the same suit for around 20k isk spent, and probably have enough LP from that match for 5-10 more of the same setups.
So with good standings, you will effectively be able to go from earning a 'proto-fit' per pub match, to 5+ per match.
What I want to look at next is how your isk:LP efficiency scales from STD>ADV>PRO. |
Beren Hurin
Onslaught Inc RISE of LEGION
1866
|
Posted - 2013.12.11 15:57:00 -
[3] - Quote
NAV HIV wrote:I would run Full BPO suit or Don't Die.
This might work for the vet with proficiency skills that can get a lot of use out of BPOs. But not dieing and a lack of effectiveness of at least ADV suits in FW will mean losing becomes a lot less profitable than it is in pub matches. It looks like losing in FW matches is a lot worse than losing in pubs, and winning eventually is a lot more rewarding than winning in pubs.
NAV, for some reason, I'm thinking you are mainly a vehicle player, but I could be wrong. More than anyone I think the LP store rewards efficiency for vehicle users. Regardless, I think you probably have a skewed perspective on the abilities and spending habits of new players. The reason players will spend isk is they want to have fun with what they spend. If they can use BPOs, but are getting stomped, they would rather come close to breaking even in order to have a competitive fight. |
Beren Hurin
Onslaught Inc RISE of LEGION
1868
|
Posted - 2013.12.11 16:35:00 -
[4] - Quote
Justicar Karnellia wrote:I'm guessing your calculations will be even more valid once a secondary (player) market opens up. Good work. You've given me a bit more motivation for FW.... *dusts off proto suit*
I'm thinking the LP market even opens up some alternatives going forward for how they do a player market.
For example: If most AUR goods can now be found in the LP store one small step they could take toward a player market would first making a player AUR market to trade AUR goods. Then, if they remove the AUR store for all but promotional items, they then create a kind of demand for aurum that wouldn't have existed before. Also, these AUR items will have been 'produced' from a kind of investment toward a time in game, kind of like investing in manufacturing BPOs and station slots, gathering materials and manufacturing.
What the LP store has done is that it has specialized and capitalized the work that we can do for ourselves. We have four new categories of time investment that can pay off in future increased efficiencies. The problem is that it isn't transferrable yet. I am not really able to 'sell' my more efficient services to anyone in exchange for the wealth of their efficient services.
However, if you can grind LP, to sell AUR-LP goods to buy your different boosters (or other exclusive AUR store items) this would create a market that would hopefully result in a greater demand for AUR and LP. Then, if the cost of AUR HAVs, for example, rises on the player market, CCP couldn't be blamed and it would be up to players to feed the supply/demand. This would be the next important step in the 'transferrable services' nature of a player market.
What you need to start thinking about as mercenaries is that each time you go into battle, you really are doing 'units of work' for the economy of New Eden. The more people value the work you do and the less wealth that is destroyed as you go about doing your work determines the efficiency of your output.
Additionally, what the new orbital bombardment mechanic very indirectly does for FW is determines to what extent FW corps want to risk their resources to help FW mercs increase their efficiency. This is an indirect way that Eve can start to set values on Dust performance. |
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