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CPL Bloodstone
SVER True Blood Public Disorder.
217
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Posted - 2013.12.11 15:20:00 -
[1] - Quote
It seems the TTK is so low, it doesn't really matter what fit you build its who sees who first..... I suppose one could fit dampeners and amps to help but It disturbs me that this game once was fun in the fact that you can run soo many different builds. Now, TTk killed the diversity.....
I truly hope that CCP learns that , yes, while low TTk creates a aur/isk sink and adds to excitement but at what cost? Everyone will run the same suit, same gun (or 2 guns now rail/combat) and have 10% of the mercs run other fits, sniper, forge ect...
Please take some time and rethink this overall game strategy, though on paper it sounds like it will have a positive effect, the downsides make this game just another COD/BFx. Unless that was your intention, then /golfclap
Forge Gunner For Life,
CPL Bloodstone |
CPL Bloodstone
SVER True Blood Public Disorder.
217
|
Posted - 2013.12.11 15:47:00 -
[2] - Quote
Spectral Clone wrote:Of course it does. CCP even looks at speed tanking/strafing as an exploit.
Why even have different dropsuits with roles if they dont matter?
THIS is the feedback CCP need to listen to. Not selecting the feedback that happen to align with their plan to make it seem like they care about the players.
The threadnaught initialized by steadyhand amarr did not get one dev post for over two weeks, even though most players said they were against the new short TTK.
I read your post and i agree with some of it. However, I can tank 1800EHP and i last .5 seconds longer than a medium suit. With the new patch everyone is trying to figure out the ranges and such and im lasting a tad longer, I still do what heavies are supposed to do, hide.... Im talking in general not strictly about heavies, thats another thread. Ive played this game a long time and noting a shorter ttk is a bad thing.
I do not like bunny hoppers and will grief them as much as possible, simple, remove jumping unless next to a jumpable object. Im old and speed strafers kill me, i dont have the reaction time as you young whipersnappers but i do my best. |
CPL Bloodstone
SVER True Blood Public Disorder.
217
|
Posted - 2013.12.11 16:10:00 -
[3] - Quote
Cosgar wrote:Short TTK makes scouts and slow firing, alpha damage weapons pointless. If they're basing TTK off pervious builds, they're doing it wrong since they finally fixed hit detection.
Agreed |
CPL Bloodstone
SVER True Blood Public Disorder.
217
|
Posted - 2013.12.11 16:15:00 -
[4] - Quote
Reav Hannari wrote:A third of my suits are shield and dampeners, another third are shield and biotics and then my point defense logistics suits are hybrid tanked but not overly so. Lack of diversity is from fear of the short TTK and a desire to charge in with guns blazing. The same people that brick tank then claim it only adds 0.5 seconds to their lives so what's the point.
Experiment with fittings and tactics. Lose suits while learning new methods. Lead the way in fitting diversity.
Never said i wasn't TRYING to learn new fits. Im experimenting with Commando suits right now. Just saying overall TTK is a bad thing and once again CCP failed to look at the BIG picture (unless they want it like COD/BFx). With still powerfull aim assist, ****** kb/m support and hit boxes corrected. |
CPL Bloodstone
SVER True Blood Public Disorder.
218
|
Posted - 2013.12.11 16:44:00 -
[5] - Quote
Jadd Hatchen wrote:bolsh lee wrote:CCP Remnant wrote: First and foremost, combat should be fun. Long TTK is not fun if itGÇÖs the result of loose controls, poor aim assists or dance-strafing/bunny-hopping combat I don't know what hes smoking but a short TTK isn't any fun as well, especially in a game like Dust where your SP/Gear determine your survivability and pocketbook at the end of the day.. EDIT: And IMO long-er- TTK can be extremely fun it can encourage more squad tactics/game play, medics can actually survive to do their job, Scouts can retreat and come back for a hit and run, heavies can patrol a point encouraging other heavies/anti-heavy weapons to push the point the list could go on and on... With the TTK the way it is now none of that is achievable, heavies die damn near as fast and advanced suits.. hence why everyone and their mother is running brick tanked proto logi... What's so fun about shooting and shooting and shooting at the same guy and NEVER KILLING THEM? Longer TTK would result in just that, less fun and EVEN MORE frustration for people complaining about how 'unkillable' someone is. The real issue isn't the TTK, it's the range you are engaging at. If you get closer to the enemy, then damn right you should also die fast. Shorter ranges = shorter TTK. That is what the ARs were developed for and they do it well. Now if you stay out and engage outside the ARs optimal range (like 75 to 80 meters) your TTK increases dramatically, as it should. With the introduction of the other two race's weapons, players are engaging at longer ranges. This means that my shields get "plinked" by them and I get more time to react/take-cover/return-fire. But if the same happened at a shorter range, then I would be dead before I had time to react. Everyone here that is attributing TTK to the game or to OP weapons etc need to start realizing the real source of the shorter TTK. It's you. Engaging right in the face of the enemy should get you killed fast. That's what all these weapons seem to do best and you are complaining about it? Again, I tried to explain the issue in more detail here, but apparently people don't always read the links. https://forums.dust514.com/default.aspx?g=posts&m=1593171#post1593171
Thats a very linear way of thinking to be honest with you. Modules and SP should matter in survivability. Currenlty they do not. I dont want to sit and shoot the same guy for 3 seconds or more but i dont want to get dropped in a fully tanked suit under a second... A fully tanked merc vs a fully offensive merc should even out, currently they do not.
Im having a discussion, not attacking anyone. |
CPL Bloodstone
SVER True Blood Public Disorder.
221
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Posted - 2013.12.11 19:52:00 -
[6] - Quote
Tek Hound wrote:Reav Hannari wrote:How about a few questions to judge expectations. I'm not being hostile. I'm honestly trying to understand all the TTK complaints and if possible to present ideas to CCP that meet both their intentions and satisfy the players.
What is your typical KDR since Uprising 1.4?
Are you losing money on your gear?
Does it irritate you to lose any gear?
Would you prefer longer battles even if you kept the same KDR?
Do you prefer head on assaults or do you try to take advantage of the battlefield before moving in for the kill?
Do you think you should be able to kill all opponents with one magazine or does slowly withering them down make for a more enjoyable fight?
I've found that running less expensive gear with lower expectation for living to be more enjoyable. If I'm running my best suits I'm a lot more cautious and end up performing worse. Then again, I don't run with squads and I don't have the support of five other guys running full prototype. 1.If you care about kdr then there's no problem 2 .why runa 154k fit and die in 3sec when you could run a 0k fit and die in 2 Sec . That's a problem ,no point in proto fits. 3.Like I said who wants to lose a 154k fit in 3sec.Your suit just dosen't matter because everything melts under 4secs. 4.Again if your playing for KDR you shouldn't have a problem .With low ttk and AA its who shot first regardless of fit or strategy. 5.Some type of ttk balance(suit balance also palys here) were strategy has to be taken into consideration. RIGHT NOW ITS WHO SHOOTS FIRST BECAUSE OF LOW TTK REGARDLESS OF spec .The real problem is th rifles are just too strong.Regardless of suit balance or vehicle balance if you removed rifles from the equation then strategy would be a factor. 6.The whats the point of playing an mmo if starter gear works just as good as advance.High expectations of getting killed with lower fits , then why would you need sp.You should perform better with best gear not worse because of ttk.How backwards is that? 7.I lonewolf too no squad(more of a challenge when noone has your back) and ttk is a problem.
Someone who gets it. +1 for you |
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