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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7404
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Posted - 2013.12.11 14:55:00 -
[1] - Quote
If you shoot a friendly RE next to an enemy, and the RE detonates and kills the enemy, then you should receive credit for the kill. Likewise, if you shoot a friendly RE and get yourself killed in some effort to intentionally get the RE-owner kicked from the game, then you should get credit for your own death because the RE-owner did nothing wrong. If your careless fire detonates an RE and kills a friendly, then the RE-owner should not be blamed for it. You blew up the RE, so it should be you that deal with the consequences. If you blow up an enemy's RE to kill another enemy, you should get the kill. The enemy RE-owner should not get blamed as a teamkiller. RE owners should not be blamed for the trolling or carelessness of the ones who actually detonate the REs.
This would make FW much less rigged against RE users. Right now RE users get blamed for detonation deaths that aren't their fault.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Severus Smith
Caldari State
467
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Posted - 2013.12.11 15:56:00 -
[2] - Quote
Or remote explosives shouldn't detonate when shot.
Modern C4 requires a special demo charge to ignite it, and shooting a C4 RE (while not advised) would render it inert (as you destroyed the transmitter) but usually doesn't cause it to explode.
Closes all the RE loopholes. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7406
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Posted - 2013.12.11 15:58:00 -
[3] - Quote
Severus Smith wrote:Or remote explosives shouldn't detonate when shot.
Modern C4 requires a special demo charge to ignite it, and shooting a C4 RE (while not advised) would render it inert (as you destroyed the transmitter) but usually doesn't cause it to explode.
Closes all the RE loopholes. Also works
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Galthur
CrimeWave Syndicate
178
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Posted - 2013.12.11 17:13:00 -
[4] - Quote
Severus Smith wrote:Or remote explosives shouldn't detonate when shot.
Modern C4 requires a special demo charge to ignite it, and shooting a C4 RE (while not advised) would render it inert (as you destroyed the transmitter) but usually doesn't cause it to explode.
Closes all the RE loopholes. Enemys should be able to shoot it, not friendlys though. Once in PC (all proto enemies) I got 4 kills by shooting a enemy RE right as they were about to kill me.
Level 18 [======== ] Pure Gallente - Preferred Gamemode: PVE
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Cosgar
ParagonX
8539
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Posted - 2013.12.11 17:23:00 -
[5] - Quote
Severus Smith wrote:Or remote explosives shouldn't detonate when shot.
Modern C4 requires a special demo charge to ignite it, and shooting a C4 RE (while not advised) would render it inert (as you destroyed the transmitter) but usually doesn't cause it to explode.
Closes all the RE loopholes. Well, it is Minmatar tech. Not the most stable stuff.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Krom Ganesh
Holdfast Syndicate Amarr Empire
836
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Posted - 2013.12.11 17:26:00 -
[6] - Quote
Severus Smith wrote:Or remote explosives shouldn't detonate when shot.
Modern C4 requires a special demo charge to ignite it, and shooting a C4 RE (while not advised) would render it inert (as you destroyed the transmitter) but usually doesn't cause it to explode.
Closes all the RE loopholes.
^ This.
Now that they are sticky, vehicle users have no way of safely removing REs from their vehicles (aside from recalling their vehicle) since destroying them will always damage their vehicle.
Besides, if the REs are volatile enough that punching them causes an explosion, I highly doubt they would be used in combat situations (even with our uber-expendable mercs).
!
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Oxskull Duncarino
Shadow Company HQ
295
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Posted - 2013.12.11 20:41:00 -
[7] - Quote
Krom Ganesh wrote:Severus Smith wrote:Or remote explosives shouldn't detonate when shot.
Modern C4 requires a special demo charge to ignite it, and shooting a C4 RE (while not advised) would render it inert (as you destroyed the transmitter) but usually doesn't cause it to explode.
Closes all the RE loopholes. ^ This. Now that they are sticky, vehicle users have no way of safely removing REs from their vehicles (aside from recalling their vehicle) since destroying them will always damage their vehicle. Besides, if the REs are volatile enough that punching them causes an explosion, I highly doubt they would be used in combat situations (even with our uber-expendable mercs). Na, sorry to burst your bubble folks, but most weapons in Dust transfer enough energy to set off C4 if hit. Grenades, plasma, and lasers that do the damage they do in the game would all easily act as a detonator for C4. Inert, non railgun, projectile based weapons shouldn't though , and if we say Dust remotes act the same as C4 then that could could be used as a method for removal of remote explosives from HAV. Not sure how easy it would be to code, but it would be funny as feck to see a pilot bailing out of their HAV and spraying it with an SMG.
@OP-I'm in full agreement. Credit should be due to whoever sets off the remotes/proxies, whether it is enemy or friendly kills caused |
Severus Smith
Caldari State
473
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Posted - 2013.12.11 20:52:00 -
[8] - Quote
Oxskull Duncarino wrote:Krom Ganesh wrote:Severus Smith wrote:Or remote explosives shouldn't detonate when shot.
Modern C4 requires a special demo charge to ignite it, and shooting a C4 RE (while not advised) would render it inert (as you destroyed the transmitter) but usually doesn't cause it to explode.
Closes all the RE loopholes. ^ This. Now that they are sticky, vehicle users have no way of safely removing REs from their vehicles (aside from recalling their vehicle) since destroying them will always damage their vehicle. Besides, if the REs are volatile enough that punching them causes an explosion, I highly doubt they would be used in combat situations (even with our uber-expendable mercs). Na, sorry to burst your bubble folks, but most weapons in Dust transfer enough energy to set off C4 if hit. Grenades, plasma, and lasers that do the damage they do in the game would all easily act as a detonator for C4. Inert, non railgun, projectile based weapons shouldn't though , and if we say Dust remotes act the same as C4 then that could could be used as a method for removal of remote explosives from HAV. Not sure how easy it would be to code, but it would be funny as feck to see a pilot bailing out of their HAV and spraying it with an SMG. @OP-I'm in full agreement. Credit should be due to whoever sets off the remotes/proxies, whether it is enemy or friendly kills caused C4 is used currently in RL because of its non volatile nature. You can shoot it, drop it, set it on fire and it will not explode. Heck, taking a grenade blast is unlikely to set it off. This is important because it would royally suck if the demo guy took a bullet to the backpack that hit one of the C4 charges. You wouldn't want it to explode and kill everyone.
Yes, modern C4 would detonate if hit by DUST weapons. But I feel it is safe to assume that futuristic soldiers wouldn't want to walk around with blocks of high explosive on their backs that, if shot by a single bullet, would explode violently. So it's pretty safe to assume that their Remote Explosives are filled with futuristic non-volatile explosives similar to modern C4 but inert to futuristic weapons fire. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1197
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Posted - 2013.12.11 20:55:00 -
[9] - Quote
If I understand C4 correctly, and I apologize if I'm off my rocker on this one, but they can really only be detonated by a blasting cap which effectivly fires a pin into the C4 at a speed much higher than a bullet. Even pouring thermite onto C4 does not add enough energy to cause the material to detonate, it is THAT stable.
So while modern weapons and materials are not exactly applicable to futuristic game ones, I think its actually pretty unclear if Dust weapons would have enough kinetic energy to set off C4.
Also begs the question if the Minmatar actually use C4 for their remotes, or if they just made a waffle-shaped pipe bomb out of old fireworks and depleted uranium.
ADS Reports - Defining Racial Themes
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Oxskull Duncarino
Shadow Company HQ
295
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Posted - 2013.12.11 21:53:00 -
[10] - Quote
Pokey Dravon wrote:If I understand C4 correctly, and I apologize if I'm off my rocker on this one, but they can really only be detonated by a blasting cap which effectivly fires a pin into the C4 at a speed much higher than a bullet. Even pouring thermite onto C4 does not add enough energy to cause the material to detonate, it is THAT stable.
So while modern weapons and materials are not exactly applicable to futuristic game ones, I think its actually pretty unclear if Dust weapons would have enough kinetic energy to set off C4.
Also begs the question if the Minmatar actually use C4 for their remotes, or if they just made a waffle-shaped pipe bomb out of old fireworks and depleted uranium. Na, your description is wrong, sorry C4 is extremely stable until you introduce high temperature and pressure, and then there's a nice wee bang. A detonator like a blasting cap is just a less inert explosive which can be set off easier, which produce both the heat and temperature spike for the C4 to react and be set off. As for thermite, I've never heard of it being used, but a few thermites on ignition produce alot of gas very fast with very high temperature, so it might work.
In theory, plasma based weapons would set it off due to the temp being supplied by the plasma, and the pressure from the speed of the round hitting it. Grenade should work as well since when they detonate they create pressure and heat. Lasers are a tough one, but since the laser creates such a extremely high temp, when it hits it would instantly vaporise some of the target as well as the air it is moving through which would give the strike area a sufficent pressure increase needed with the heat already there to detonate. A railgun should set it off due to the fact that the massive kenetic energy the round has should easily change into enough heat and pressure to do the job. That's a real life test I want to see I could be wrong on some of this but I'm fairly definite.
But, yeh, although some CCP design decisions we've been stuck with might appear fairly dumb, in theory, a futuristic bunch of space travelling super soldiers wouldn't go to war with their equivalent of our stick of dynamite stuck in their pockets. Although, intelligence isn't alot of Dust mercs strong suit so ya never know, seeing as all we have to do is just jump to a fresh clone |
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lee corwood
The Unholy Legion Of DarkStar DARKSTAR ARMY
23
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Posted - 2013.12.11 22:02:00 -
[11] - Quote
Can I say I find it hilarious when people start comparing real life statistics as a base point for a weapons/equipment ability and behavior in a fantasy game where we're able to instantly transfer our consciousness and connect with players in an interstellar galactic universe? Not knocking, by all means, discuss, but I think flying flipping tanks pretty much skipped over the 'IRL' logic.
Minmatar Logisis
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Oxskull Duncarino
Shadow Company HQ
295
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Posted - 2013.12.11 22:07:00 -
[12] - Quote
lee corwood wrote:Can I say I find it hilarious when people start comparing real life statistics as a base point for a weapons/equipment ability and behavior in a fantasy game where we're able to instantly transfer our consciousness and connect with players in an interstellar galactic universe? Not knocking, by all means, discuss, but I think flying flipping tanks pretty much skipped over the 'IRL' logic. Lol, I can't play at the moment, so since I can't fly my tank through the air I refuse to talk to others about it. By the way ya should take a look at modern MBTs in action. They can 'fly' in a fairly similar fashion to ours at speed |
lee corwood
The Unholy Legion Of DarkStar DARKSTAR ARMY
24
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Posted - 2013.12.11 22:09:00 -
[13] - Quote
Oxskull Duncarino wrote:lee corwood wrote:Can I say I find it hilarious when people start comparing real life statistics as a base point for a weapons/equipment ability and behavior in a fantasy game where we're able to instantly transfer our consciousness and connect with players in an interstellar galactic universe? Not knocking, by all means, discuss, but I think flying flipping tanks pretty much skipped over the 'IRL' logic. Lol, I can't play at the moment, so since I can't fly my tank through the air I refuse to talk to others about it. By the way ya should take a look at modern MBTs in action. They can 'fly' in a fairly similar fashion to ours at speed
If the MBTs flip and land upside in a fiery death too, then I say so far we're spot on!
Minmatar Logisis
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Oxskull Duncarino
Shadow Company HQ
295
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Posted - 2013.12.11 22:26:00 -
[14] - Quote
lee corwood wrote:Oxskull Duncarino wrote:lee corwood wrote:Can I say I find it hilarious when people start comparing real life statistics as a base point for a weapons/equipment ability and behavior in a fantasy game where we're able to instantly transfer our consciousness and connect with players in an interstellar galactic universe? Not knocking, by all means, discuss, but I think flying flipping tanks pretty much skipped over the 'IRL' logic. Lol, I can't play at the moment, so since I can't fly my tank through the air I refuse to talk to others about it. By the way ya should take a look at modern MBTs in action. They can 'fly' in a fairly similar fashion to ours at speed If the MBTs flip and land upside in a fiery death too, then I say so far we're spot on! Luckily, most modern armed forced don't allow just any thumb sucker off the street to tear off by themselves in a high powered vehicle with no training or supervision, but happy days, because in New Eden if ya have the ISKies ya can do whatever ya want |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7454
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Posted - 2013.12.12 21:30:00 -
[15] - Quote
Something needs to be done
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9445
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Posted - 2014.02.20 15:32:00 -
[16] - Quote
Fix it!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Awry Barux
New Eden Blades Of The Azure Zero-Day
949
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Posted - 2014.02.20 15:43:00 -
[17] - Quote
I agree with your idea for all the reasons you have listed, but one side effect makes me sad: no more kills from kiddies shooting my RE to remove it without understanding quite how large the blast radius is. In that case, I want the credit :( |
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
685
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Posted - 2014.02.20 19:47:00 -
[18] - Quote
i think i accidentally tked a friendly by shooting an enemy re once.
his fault for being in the blast radius after my nade exploded.
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bogeyman m
Learning Coalition College
107
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Posted - 2014.02.20 21:57:00 -
[19] - Quote
Cosgar wrote:Severus Smith wrote:Or remote explosives shouldn't detonate when shot.
Modern C4 requires a special demo charge to ignite it, and shooting a C4 RE (while not advised) would render it inert (as you destroyed the transmitter) but usually doesn't cause it to explode.
Closes all the RE loopholes. Well, it is Minmatar tech. Not the most stable stuff.
LOL |
bogeyman m
Learning Coalition College
107
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Posted - 2014.02.20 22:02:00 -
[20] - Quote
Pokey Dravon wrote:If I understand C4 correctly, and I apologize if I'm off my rocker on this one, but they can really only be detonated by a blasting cap which effectivly fires a pin into the C4 at a speed much higher than a bullet. Even pouring thermite onto C4 does not add enough energy to cause the material to detonate, it is THAT stable.
So while modern weapons and materials are not exactly applicable to futuristic game ones, I think its actually pretty unclear if Dust weapons would have enough kinetic energy to set off C4.
Also begs the question if the Minmatar actually use C4 for their remotes, or if they just made a waffle-shaped pipe bomb out of old fireworks and depleted uranium.
They're mostly Mentos and Cola... |
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