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Tebu Gan
Dem Durrty Boyz Renegade Alliance
283
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Posted - 2013.12.11 13:47:00 -
[1] - Quote
Lot of rage against tanks! Not but a few days ago, people laughed at my gunnlogi. For 6 months I drove that imbalanced piece of ****, and now look. Gods
I can't begin to tell you how many tanks I've blown up. Explosions, everywhere.
The speed is incredible, I drive like an LAV now.
There is actually such a thing as a tank battle! So many good fights, and missiles rock.
But
Infantry has kinda been left out in the cold, it would seem. Still need more time to determine that.
But a lot of the AV there have made some mistakes when it comes to dealing with tanks. It used to be, all you had to do was point, aim, and shoot the tank. Then, rather quickly, the tank would drop.
It would seem though a lot of you don't understand the new module setup. Example gunnlogi
3 High slots Active hardener x 2 (60% resist for like 24 seconds) Shield booster (Instantly regain 1900 shields)
2 Lows Ammo dump PG booster
Turret Missiles
Notice with this kind of setup, I depend upon my resists, not my HP to survive. What tends to happens, a proto swarm/forge gun hits me, and drops my shields down to nearly nothing. In just one shot, a forge gun can drop at the very least 1/2 of my shields, 3/4 is typical.
In just one or 2 shots, you can nearly wreck a tank, my personal experience. But, what happens, I turn on my shield booster, instantly regen full shields, turn on one hardener. Now you are doing maybe 1/16 damage to my total shields. First hardener drops, so you activate the second one. So for nearly a minute, a tank will hardly take damage. Then by the time my second hardener goes down, my first one is nearly back up, along with my booster.
So there is a very small window in which the tank is defenseless, 20 to 30 seconds. In this time, the tank will only take 3 or 4 shots to drop.
So I have to ask. Why the hell are the AV shooting a tank that clearly has it's hardeners up? Not once, has an AV chased me down (like they used to do!) and drop everything they had on me when I was down. No, the AV want to sit at the point and drive away tanks/blow them up.
AV HAS to be more aggressive. Lot of whining but the AV are not ADAPTING. You used to be able to sit on your high point, and rain destruction down on tanks. Now you need to take some action, and actively hunt tanks out.
I'll be pulling my swarms out tonight to see what the fuss is about!
Nuff Said
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Takahiro Kashuken
Red Star. EoN.
1852
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Posted - 2013.12.11 13:54:00 -
[2] - Quote
AV is stupid thats why
The gunlogi is on par now with armor, maddy has its uses still but so does the gunlogi now
But AV is not adapting
Looks like this build yet again pilots who use vehicles mainly are telling AV how to kill vehicles
But it wont happen
AV will still try to solo vehicles and cry on the forums for vehicles to get nerfed because of there stupidity
Frankly i dont give a ****, its fun as hell right now having tank battles and watching AV scrubs **** up so much |
knight of 6
SVER True Blood Public Disorder.
815
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Posted - 2013.12.11 14:00:00 -
[3] - Quote
also, if I may be so bold, swarms are ineffective against shields, so are AV nades because they are both explosive they lose like 20% of their damage of the top plus the 60% from our hardeners. OMGWTFBBQ NERF TANKS! or use a plasma cannon and flux nades they both get bonuses against shields and the STD plc has a raw damage of like 1050.
adapt or die, natural resists matter now.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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TechMechMeds
Swamp Marines Kleenex Inc.
1684
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Posted - 2013.12.11 14:20:00 -
[4] - Quote
Can confirm that while on my tanker alt yesterday I nearly got killed by two guys who coordinated to take me down, the other 50 or so attempts were solo scrubbers who just sat waiting even though I'd clearly seen them and just to mock their troll solo dumb fk attempts I kept reversing just slightly out of their range.
No they are not adapting and they were always sht to begin with.
If you are not actively hunting a tank and being aggressive then you are doing it wrong and always was.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Beren Hurin
Onslaught Inc RISE of LEGION
1865
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Posted - 2013.12.11 14:23:00 -
[5] - Quote
I'm okay now with the cost of tanks necessitating the need for other tanks in order to counter them.
I'm wondering if anyone has messed with small railgun turrets yet. They seem like they could potentially be pretty hardhitting. |
crazy space 1
GunFall Mobilization Covert Intervention
2015
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Posted - 2013.12.11 14:24:00 -
[6] - Quote
CCP didn't do it on purpose, wake up |
Stinker Butt
Ostrakon Agency Gallente Federation
175
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Posted - 2013.12.11 14:26:00 -
[7] - Quote
Takahiro Kashuken wrote:AV is stupid thats why
I haven't played yet, so I'm not going to argue much except for what I'm reading here.
So if I understand right, the AV player is supposed to start attacking the tank giving away his location while the tank quickly becomes near invincible for a period of time, then during a very small window that will eventually come (but we don't know when) we are to chase it down and give it all we've got. Presumably the tank will actually be firing back at the AV player the entire time standing there and laughing.
Adapt or be stupid, you say? It seems to me the AV player is only stupid if he chooses to play AV at all.
Everybody is going to play tanks now. I'm considering it myself. This maybe exactly what CCP wants, so no reason to get upset about it. I just wish they would allow 20+ tanks on the field at once. 5 or 6 per side just isn't enough.
infantry, lol. suckers. |
Garrett Blacknova
Codex Troopers
4121
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Posted - 2013.12.11 14:33:00 -
[8] - Quote
Haven't run my tank alt yet, so I haven't checked.
Do HAVs get the option of R2/L2 for accelerate/reverse yet? Or is that still not a thing? |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1414
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Posted - 2013.12.11 14:35:00 -
[9] - Quote
Heh, not once did someone chase you down? How do we chase down a vehicle that moves like a LAV? |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
286
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Posted - 2013.12.11 15:04:00 -
[10] - Quote
Stinker Butt wrote:Takahiro Kashuken wrote:AV is stupid thats why I haven't played yet, so I'm not going to argue much except for what I'm reading here. So if I understand right, the AV player is supposed to start attacking the tank giving away his location while the tank quickly becomes near invincible for a period of time, then during a very small window that will eventually come (but we don't know when) we are to chase it down and give it all we've got. Presumably the tank will actually be firing back at the AV player the entire time standing there and laughing. Adapt or be stupid, you say? It seems to me the AV player is only stupid if he chooses to play AV at all. Everybody is going to play tanks now. I'm considering it myself. This maybe exactly what CCP wants, so no reason to get upset about it. I just wish they would allow 20+ tanks on the field at once. 5 or 6 per side just isn't enough. infantry, lol. suckers.
You also need to understand, not everyone is running BLASTERS. My missiles, while killing infantry with them, is very ineffective against infantry. So it's not like you don't stand a chance face to face with a tank. Same with a rail gunner. Plus reloads for tanks are painfully slow.
And now, you don't HAVE to chase it. Think of it this way.
Where does the tank go when waiting on cooldowns? That's where you want to be, or that's where you want to set up for an ambush.
Or you can catch one in the open, force him to use reppers.
The key though is forcing those reppers on!
And if you are playing in a team, let everyone know when hardeners are up and when they are down. No need wasting shots.
People called the gunnlogi ****, but I stuck with it and used superior tactics to overcome my foes (Maddies).
And yes, chase them down. It is called a LAV with a Injector.
Nuff Said
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Flix Keptick
Red Star. EoN.
1516
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Posted - 2013.12.11 15:18:00 -
[11] - Quote
Yep, AV has to adapt and you their brains to survive. Just like tankers have for a couple of builds now
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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crazy space 1
GunFall Mobilization Covert Intervention
2018
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Posted - 2013.12.11 15:21:00 -
[12] - Quote
I turn on my shield booster, instantly regen full shields
I've noticed that can't be right... What is with all you trolls, this isn't what was in the patch notes... shield boosters are broken. |
Gelan Corbaine
Gladiators Vanguard
241
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Posted - 2013.12.11 15:25:00 -
[13] - Quote
AV chasing a tank into enemy territory with a lot of Red Slayers around is not recommended. Slayers and AV do not mix well. Best to let the Friendly Tank go. Not that I mind a few roaming joints .. but our job is to protect and support the team not avenge them after the fact .
No job is worth doing if you don't get paid in the end .
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pegasis prime
BIG BAD W0LVES
1409
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Posted - 2013.12.11 15:32:00 -
[14] - Quote
crazy space 1 wrote:I turn on my shield booster, instantly regen full shields
I've noticed that can't be right... What is with all you trolls, this isn't what was in the patch notes... shield boosters are broken.
with or with out extenders ? as the heavy shield booster will also kick start your passive regen and that is 168 a second so nearly full hp from the booster and the rest is your passive regen.
Its gone from suck .....to blow
level 1 forum warrior
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Harpyja
DUST University Ivy League
895
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Posted - 2013.12.11 15:33:00 -
[15] - Quote
crazy space 1 wrote:I turn on my shield booster, instantly regen full shields
I've noticed that can't be right... What is with all you trolls, this isn't what was in the patch notes... shield boosters are broken. Working as intended. In fact, that's how shield boosters were supposed to work before 1.7, except a bit more slowly, providing x shield per second for five seconds. Except they were bugged and provided x shield once every 3 seconds for 15 seconds.
Shield boosters are supposed to provide a single burst of instantaneous shield in 1.7. It may seem like you are getting full shields because you haven't lost enough shield, and that's not the proper way to use shield boosters.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
155
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Posted - 2013.12.11 15:37:00 -
[16] - Quote
With the new vehicle setup, I've been seeing a lot of two-man tank teams. One will be in front firing, will get hit a few times, back out, and the second pulls up and starts firing.
To OP: You asked why do AV keep shooting tanks despite the hardeners, and as someone who has been doing this, I have to say it is to maintain suppressing fire. Even with the hardeners on, a tank won't just sit and let you shoot at it. Even if I'm not doing much damage, it pushes the tank back.
It is still possible to solo tanks, it is just a lot harder. FG and SL need to be used together.
Common sense will prevail. Adapt or die.
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Garrett Blacknova
Codex Troopers
4122
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Posted - 2013.12.11 15:40:00 -
[17] - Quote
TechMechMeds wrote:Can confirm that while on my tanker alt yesterday I nearly got killed by two guys who coordinated to take me down, the other 50 or so attempts were solo scrubbers who just sat waiting even though I'd clearly seen them and just to mock their troll solo dumb fk attempts I kept reversing just slightly out of their range.
No they are not adapting and they were always sht to begin with.
If you are not actively hunting a tank and being aggressive then you are doing it wrong and always was. I used to have a lot of fun using a Militia Swarm Launcher to kill enemy armour tanks, and force shield tanks to run and hide. I used to have a lot of fun using a Militia Swarm Launcher to knock Dropships out of the sky, regardless of shield or armour tanking.
Now, I LOVE giving an unsuspecting shield tanker a shock with a Militia Swarm Launcher, and forcing armour tanks to run. And I LOVE chasing away Dropships, regardless of shield or armour tank. And most importantly, I LOVE THAT I CAN'T KILL A VEHICLE DESIGNED FOR 3 OR MORE PLAYERS WITHOUT HELP.
I don't love being instakilled by Small Missile Turrets though. That's a little annoying. |
Takahiro Kashuken
Red Star. EoN.
1855
|
Posted - 2013.12.11 16:31:00 -
[18] - Quote
Stinker Butt wrote:Takahiro Kashuken wrote:AV is stupid thats why I haven't played yet, so I'm not going to argue much except for what I'm reading here. So if I understand right, the AV player is supposed to start attacking the tank giving away his location while the tank quickly becomes near invincible for a period of time, then during a very small window that will eventually come (but we don't know when) we are to chase it down and give it all we've got. Presumably the tank will actually be firing back at the AV player the entire time standing there and laughing. Adapt or be stupid, you say? It seems to me the AV player is only stupid if he chooses to play AV at all. Everybody is going to play tanks now. I'm considering it myself. This maybe exactly what CCP wants, so no reason to get upset about it. I just wish they would allow 20+ tanks on the field at once. 5 or 6 per side just isn't enough. infantry, lol. suckers.
Well stupid AV players will do the above |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
288
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Posted - 2013.12.11 17:32:00 -
[19] - Quote
HyperionsThunder wrote:With the new vehicle setup, I've been seeing a lot of two-man tank teams. One will be in front firing, will get hit a few times, back out, and the second pulls up and starts firing.
To OP: You asked why do AV keep shooting tanks despite the hardeners, and as someone who has been doing this, I have to say it is to maintain suppressing fire. Even with the hardeners on, a tank won't just sit and let you shoot at it. Even if I'm not doing much damage, it pushes the tank back.
It is still possible to solo tanks, it is just a lot harder. FG and SL need to be used together.
Thank you, I agree. Maintaining pressure is a good way to force a tank back.
Against a blaster tank, close range engagements are rough, I know. But there are plenty of missile and rail tanks out there. What I say though, if you really want to lay down the hurt, let those hardeners expire. You have a very clear visual when a hardener is active. Thing is, you want a full clip ready for that moment. Honestly guys, my gunnlogi nearly drops in 2 or 3 forge shots.
With my rail, I'm popping guys in 3 shots. First shot forces on a hardener, I back off, reposition from a different angle and boom. They usually don't have enough time to back up. That window may seem brief, but tanks go down far far faster than they used to.
Pulling me some proto swarms out, to see what damage they can do. Heard there was a bug with gunnlogis passive recharge repping through swarm fire. That could pose problems.
So many AV just give up in a match. Let's give it a week N see eh. Not going to adapt, if you just give up!
Nuff Said
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HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
156
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Posted - 2013.12.11 17:42:00 -
[20] - Quote
Tebu Gan wrote:HyperionsThunder wrote:With the new vehicle setup, I've been seeing a lot of two-man tank teams. One will be in front firing, will get hit a few times, back out, and the second pulls up and starts firing.
To OP: You asked why do AV keep shooting tanks despite the hardeners, and as someone who has been doing this, I have to say it is to maintain suppressing fire. Even with the hardeners on, a tank won't just sit and let you shoot at it. Even if I'm not doing much damage, it pushes the tank back.
It is still possible to solo tanks, it is just a lot harder. FG and SL need to be used together. Thank you, I agree. Maintaining pressure is a good way to force a tank back. Against a blaster tank, close range engagements are rough, I know. But there are plenty of missile and rail tanks out there. What I say though, if you really want to lay down the hurt, let those hardeners expire. You have a very clear visual when a hardener is active. Thing is, you want a full clip ready for that moment. Honestly guys, my gunnlogi nearly drops in 2 or 3 forge shots. With my rail, I'm popping guys in 3 shots. First shot forces on a hardener, I back off, reposition from a different angle and boom. They usually don't have enough time to back up. That window may seem brief, but tanks go down far far faster than they used to. Pulling me some proto swarms out, to see what damage they can do. Heard there was a bug with gunnlogis passive recharge repping through swarm fire. That could pose problems. So many AV just give up in a match. Let's give it a week N see eh. Not going to adapt, if you just give up!
Yeah, that is a good point. I have also heard about the problem with the swarms. Maybe if we just stack damage mods (and not of the same type - apparently stacking different variants eliminates stacking penalty) we can get the damage up enough to stop the shield recharge.
With the tanks how they are, people are going to need to really coordinate to take them down - or just let them roam free and kill EVERYTHING
Common sense will prevail. Adapt or die.
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TheBLAZZED
VENGEANCE FOR HIRE
108
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Posted - 2013.12.11 17:43:00 -
[21] - Quote
crazy space 1 wrote:I turn on my shield booster, instantly regen full shields
I've noticed that can't be right... What is with all you trolls, this isn't what was in the patch notes... shield boosters are broken. Actually that part was. .. again, the problem is the threshold for shields regen while hardeners are active. They will regen through anything except rails and missle turrets.
Lower the threshold, fix the milt injt glitch, problem solved. |
Bethhy
Ancient Exiles. Renegade Alliance
442
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Posted - 2013.12.11 17:49:00 -
[22] - Quote
Missiles -30% damage on shields resistance hardener -60% swarms on shield tanks are doing 10% damage... Welcome to missiles that where never meant to kill shields. |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
289
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Posted - 2013.12.11 20:26:00 -
[23] - Quote
Bethhy wrote:Missiles -30% damage on shields resistance hardener -60% swarms on shield tanks are doing 10% damage... Welcome to missiles that where never meant to kill shields.
Swarms SHOULD be doing more damage then they are to shields, I agree.
But I have seen proto swarms do some heavy damage against my gunnlogi, before I activated the hardener. Stacking damage mods seems very important.
Nuff Said
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