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Malkai Inos
Onikanabo Brigade Caldari State
1087
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Posted - 2013.12.16 00:32:00 -
[1] - Quote
Pokey Dravon wrote:Do we really need ANOTHER one of these threads? Yes we do. Anything less than three (3) threads about respecs per day is unreasonable.
/sarcasm
Cosgar wrote: Other games have a limited increment of character customization. You have an unlimited lifetime cap in Dust. Aside from massive overhauls like Uprising and vehicles in 1.7, we shouldn't be getting full respecs without having to give something up. So, if you want a full respec, you should have to give up 25% of your lifetime SP. AUR, ISK or otherwise.
I fear that respec penalties will not so much limit respeccing as they will just make people collect barely enough SP to get their desired fit+25% and from that point on just respec to the current hot fit in regular intervals instead of accumulating lifetime SP.
We'd be looking at not even two months between respecs for most infantry roles and maybe three and a half months for pilots(unboosted!). That's still three to four times faster than legitimately collecting the SP so that getting large pools of SP is quite simply inferior to semi-regular respecs. That's somewhat counter the intention of the skill system and gives players strong incentives towards FOTM jumping.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Malkai Inos
Onikanabo Brigade Caldari State
1087
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Posted - 2013.12.16 00:48:00 -
[2] - Quote
BL4CKST4R wrote:The reason why many of us want a respec is because this game is so volatile and grind intensive that even a small change can destroy the entire dynamic of your gameplay. Every update since May has always led to me changing my style of gameplay, and after a while it becomes frustrating. The problem is that, by that logic, you don't need a respec but regular ones. Nothing short of a respec for every balancing change/patch can be justifiable under this notion.
What's the point of having the tree then in the first place?
Balance will happen. Someone gets the stick, someone wins the lottery. And with every iterative patch the ups and downs will grow less severe as we reach a point where the word "tweaking" does actually apply to CCPs balancing efforts.
Branch out, save up, focus on core skills; many players already use these methods to limit or even negate the negative impact rebalancing might have on their fits. It's not like running PRO vs. ADV+good core makes that much of a difference with current TTK anyway.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Malkai Inos
Onikanabo Brigade Caldari State
1088
|
Posted - 2013.12.16 01:02:00 -
[3] - Quote
TranquilBiscuit ofVaLoR wrote:not to be offensive, but this has been discussed many times in the past. even the CPM tried to talk to CCP about it, and how profitable it could be for them.
as for my opinion, i agree. sure it could lead to more FoTM, but those people who would go FoTM every time would be the ones supporting CCP, not the free to play crybabies QQing about FoTM. as far as i know, CCP doesn't get money from the free to play players, so if they are paying to go FoTM, then by all means, let them, in a way, that could in turn allow CCP to put more money into designing the game.
plus it would help those of us who made mistakes in the past, or are just bored with what we have now, and CCP gets money too! everyone is happy! Sure. Let them pay for respecs that create an environment that makes everyone buy even more respecs to stay ahead of those who buy respecs...until people get fed up with the situation they themselves created and CCP has let happen in the fallacious pursuit for money.
Speaking of money. Bought respecs are directly competing for the same cash of the same people who currently spend it on boosters. The exception is that the utility of any single respec (without SP penalties) scales directly with lifetime SP whereas boosters do not. Not only will people stop buying boosters much earlier, they will also need less and less respecs over the months/years for the same benefit which means a net minus in CCPs pockets in the long run.
TL;DR: Respecs are bad juju for Dust and will end up reducing CCPs income eventually.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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