|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Brokerib Brokerib](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Brokerib
Lone Wolves Club
83
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.11 10:56:00 -
[1] - Quote
Index: Post 1 GÇô Introduction Post 2 GÇô The RPG Effect Post 3 GÇô Time-to-Effectiveness
Introduction: So youGÇÖre new to the game, have run through the lolcademy, and are now finding that youGÇÖre being mercilessly being crushed without any chance of retaliation? Are you finding that even when you catch a red-dot unaware and blaze away with your shiny new rifle, they barely notice you and are able to gun you down at their leisure? Have you been wondering why you suck so much, no matter what you do?
Well donGÇÖt worry, itGÇÖs not you! At least, itGÇÖs at most 1/3 you. The rest is game mechanics and what I like to call The RPG EffectGäó.
What it comes down to is this: there are three factors that substantively affect your performance on the battlefield, and only one of those is in your direct control.
These three are:
- Gun game (player ability)
- Effectiveness (Skill Points)
The first, gun game, is up to you. ItGÇÖs altogether possible youGÇÖre a hardcore FPSer and already have substantial gun game, and just need to learn the maps, tactics and feel of the game. It may be that youGÇÖre new to the genre and need to learn the lot. In any case, itGÇÖs a matter of days to week to reach an effective level and is reliant on your personal ability.
These last two (Effectiveness and Quality) are what make up The RPG Effect, and are only able to be overcome through time played. Due to these it will take a matter of months to reach a level where you can be reasonably effective, and can never fully be overcome.
Like to know why? Then read on! |
![Brokerib Brokerib](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Brokerib
Lone Wolves Club
83
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.11 10:56:00 -
[2] - Quote
reserved |
![Brokerib Brokerib](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Brokerib
Lone Wolves Club
83
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.11 10:57:00 -
[3] - Quote
reserved |
![Brokerib Brokerib](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Brokerib
Lone Wolves Club
109
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.11 21:48:00 -
[4] - Quote
Fox Gaden wrote: Edit: I see you mostly addressed these points in your Punching above your weight guide. You come across as a bit negative, if I may say so, but your information is solid.
Agreed. Was written as a single piece and split into the two posts, so it was a bit more balanced originally.
Will soften it a bit when i get a chance. |
![Brokerib Brokerib](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Brokerib
Lone Wolves Club
174
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.06 02:13:00 -
[5] - Quote
Edited for spelling and grammar. |
![Brokerib Brokerib](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Brokerib
Lone Wolves Club
493
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.09 22:02:00 -
[6] - Quote
ALPHA DECRIPTER wrote:Well this all makes sense and I don't see many flaws...+1 for this. Now to check out your other work. As a scout, would this one may be of interest as well. Always happy to take feedback.
A primer to the Scouterly Arts
Knowledge is power
|
![Brokerib Brokerib](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Brokerib
Lone Wolves Club
517
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.11 22:29:00 -
[7] - Quote
Les Soldats wrote:great post and thanks!!! Now I don't feel like a disaster at the game, now just lame. I have been playing for a week and already posted about needing to hit a player 8 to 10 times to kill and they kill me in 3 hits....
this was my posts :)
I'm a newbie and I like this game but I'm pissed a little that I die a lot. Almost tooo much :)
After 6 days I'm quite proud that I almost have 1 kill per 2 death.....0.5 ratio
there should be more academy time because I did much better the first 2 days since the players were not pro and with the same equipment....mainly militia.
If anyone can help me with builds I will really appreciate it. I have been testing and I really like the rail rifle, at least more than the assault. Also I don't if it's me or it's really difficult to kill veteran or long time players...I usually have to hit 8 or 10 times a player to kill him but I die with only 3 hits usually.....even with same type of weapons (maybe i have basic and the other one advance, but not more)...
Can you help me?
Thanks for any help you can give me, Les Soldats. Thanks for the response ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
Two pieces of advice for you.
1. Check out my other post on strategies for gaming the system in your favour as a new player: Punching above your weight
2. Apply to Dust Uni. They're specifically setup to help new players learn the game and are a feeder to other specialised corps. Dust Uni
And make sure you keep asking questions in the training ground. There's a lot of people who are happy to help, so make use of their experience.
And good work on keeping a 0.5 Kill/Death ratio. I dropped down to about 0.38 before I managed to make any headway ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png)
Knowledge is power
|
|
|
|