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Thurak1
Psygod9 D.E.F.I.A.N.C.E
410
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Posted - 2013.12.11 08:48:00 -
[1] - Quote
+1 op |

Thurak1
Psygod9 D.E.F.I.A.N.C.E
411
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Posted - 2013.12.11 19:35:00 -
[2] - Quote
oso tiburon wrote:oh the golden days of the heavys when we walked the coridoors and hallways as gods and had to be tackled by no less then 4 men dedicated to our demise . then the begining of the dark ages aka uprising the days when our guns had all the range of a childs sling shot and the acuracy of a potato gun. then a hint of light in 1.5 but alas was nothing more than a tease . ive since traded my ak0 basic for a ak0 logi . we as heavys have had the same stale guns the same stale suits for 11 months now . all the other racial rifles are in place and with the rebuff of the mass driver and now the combat rifle .... GG ccp GG you have sucesfuly elimenated the heavy as a viable class  So very true. I wish i could get my sp's back for my heavy. |

Thurak1
Psygod9 D.E.F.I.A.N.C.E
411
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Posted - 2013.12.11 20:20:00 -
[3] - Quote
501st Headstrong wrote:Oh my goodness heavies arent made to walk all over the battleield and spit out a Forge Gun blast! They are for defense and support! SUPPORT! Aiding others. Tehy are to be paired with a frakking logi, and move up when the Assault cant break a line. Stop it. Chromosome was broken because you killed in a second. Now, you cry because you aren't a God. Assaults are viable because they often run tight g pups. Find a heavy and logo, work together. The game sint working on Squad play, not Call of Duty: Heavy
Laters Fatties If you leave a heavy and a logi at a point for defense you will end up with a capped point a dead heavy and a dead logi. You obviously never wear the suit and have no idea what its like. You might as well start commenting on what its like to walk in space you probably have about as much experience there as you do with a heavy. |

Thurak1
Psygod9 D.E.F.I.A.N.C.E
414
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Posted - 2013.12.12 06:46:00 -
[4] - Quote
Kazu Fujiwara wrote:The problem is with the current TTK.
I run a heavy with an EHP of over 1.5k. It costs me over 100,000 ISK to field one set of this fitting. I have a life expectancy of under 2 seconds versus just about anything.
Do I expect to be an unkillable death machine? No. No. I do expect that I can last a bit longer than 2 seconds with a fit that costs as much as a standard tank fit. I do expect people to be scared of my HMG, and to be able to shrug off anything but concentrated fire from multiple sources.
The Heavy suit has no way of "Supporting" it's team. It's designed to kill. It's designed to get up in your face and scream 'COME AT ME". Right now, we just tickle people, while AR users just faceroll us in close combat.
I'll admit, I've had a few games where I've managed to pull off some crazy **** as a Heavy. But they're few and far between. But right now, Heavies aren't worth a damn thing, and most of my SP has been put into Heavy suits. I run a full proto build, and it's worthless compared to my 5k Logi build. It really is. I do feel that Forge Guns are alright just now though. Proto tanks are still crazy, but using a Proto Assault FG seems to work well - mostly. The HMG is worthless. SMGs and shotguns kill faster at close range, and ARs, RRs and CRs have medium range. So where does that leave the HMG? See people this is someone that actually plays a heavy not some dammed assault wanna be that thinks they understand the problems heavies have these days. I will admit i have had a couple of crazy games also even lately. But unlike when i play assault (yes i have gone to the dark side and i even dabble in logis) my crazy good games are far and few between as a heavy. As an assault i run standard gear and a duvoll and its amazing the kills i rack up. Assault suits have a great combination of good mobility and great weapons. Heavies have a SLIGHTLY increased hp **** poor mobility and the choice of a weapon for nearly point blank and a weapon best from afar. |

Thurak1
Psygod9 D.E.F.I.A.N.C.E
420
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Posted - 2013.12.13 03:28:00 -
[5] - Quote
Alena Ventrallis wrote:The thing that worries me, as a non-heavy user, is heavies becoming invincible once TTK and HMG is fixed. What's the counter to them in a building, especially after the spread works as intended?
I do think the HMG needs a lot of work, and heavies should last longer than your average bear, but if they get an objective inside a building, whats to stop them? There must be something.
Perhaps make them turn slower slightly? Obviously after they are fixed, doing that now would ruin them for real. grenades will still work just fine to kill a heavy. That or god forbid make a militia heavy suit with a militia forge gun and shoot at the other heavy from as far away as you can so you outside the effective range of the HMG. Even in a militia heavy suit you will be able to take a few round. Or toss in a flux grenade and have a sniper ready to shoot the heavy. Or just 2 guys with duvolls even when TTK is fixed.
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
421
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Posted - 2013.12.13 07:10:00 -
[6] - Quote
maeth-01 2501 wrote:Meee One wrote:Heavies should only be weak against 2 things: 1. other heavies 2. vehicles I personally believe 1 heavy should be able to mow down at least 3 enemies (proto or not) 1 on 3 (with a HMG). Sniper shots should still be able to hurt though..... Snipers will always be a threat to infantry of all types. Charged proto sniper with damage mods getting a headshot will always deal massive damage. For a well built heavy maybe it wont be an insta kill but it sure as hell will make the heavy look for cover. If the sniper is playing it smart there won't be any for the heavy and the second round will finish him off.
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
423
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Posted - 2013.12.17 06:31:00 -
[7] - Quote
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