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Shijima Kuraimaru
WarRavens League of Infamy
399
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Posted - 2013.12.11 07:42:00 -
[1] - Quote
Yep. People cried about getting killed by the HMG. It got nerfed to less than airsoft minigun range and accuracy.
Vehicle pilots, particularly HAV pilots, complained that their vehicles were getting killed by anything infantry based, now they have cyclic god mode and all infantry AV was abused with the nerf bat, except for the forge that got put back to pre-chromosome levels and maintained the range nerf.
So CCP... As both roles of the heavy have become little more than an annoyance to those the heavies are supposed to devastate, why not just take the final step and remove them and give back the SP spent in Heavy suits, Forge, and HMG?
As it stands now, there is no real incentive to prioritize vehicles over infantry, except maybe the LAV.
Rejoice pilots. The hard counter to your HAVs are finally gone.
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
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Shijima Kuraimaru
WarRavens League of Infamy
399
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Posted - 2013.12.11 07:50:00 -
[2] - Quote
Pvt Numnutz wrote:oh please
LOL
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
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Shijima Kuraimaru
WarRavens League of Infamy
399
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Posted - 2013.12.11 08:00:00 -
[3] - Quote
Merlox Lancaster wrote:There's a reason why they made Commandos! Duh! (Sarcastic)
Have hope for the amarr heavy lazer and the galente plasma flamethrower for heavy. =D
I'm hoping that there will be a heavy laser based AV weapon one day. Unfortunately, infantry will cry because, like the forge, it'll probably be effective against them too.
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
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Shijima Kuraimaru
WarRavens League of Infamy
399
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Posted - 2013.12.11 08:20:00 -
[4] - Quote
Superhero Rawdon wrote:+1
ive always found a way (stubborness) to make playing a heavy work
but finally......i think the game has made it to where even i cant play heavy.
i love my HMG, its half the reason i play this game. but now that i cant play anymore, due to the HMG being essentially UP, and no chance to move in close to enemies anymore bc the SR is such a beastly weapon, and the new weapons keep me at such range, im literally unable to play anymore. ive not broken 3 kills all day today (day of 1.7 release) bc of the things mentioned above, among other variables.
so like OP said, if youre so dead set on eliminating the heavy role from the game, then give me my SP back so i can do another route.
ps. thanks a lot
I feel your pain. I'll still be tossing forge shots down range, I just probably won't use anything better than my militia fit outside of PC.
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
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Shijima Kuraimaru
WarRavens League of Infamy
402
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Posted - 2013.12.11 09:39:00 -
[5] - Quote
Meee One wrote:Heavies should only be weak against 2 things: 1. other heavies 2. vehicles I personally believe 1 heavy should be able to mow down at least 3 enemies (proto or not) 1 on 3 (with a HMG). Used to be able to and at the current AR range, but AR elitists cried and, since they're the majority, they got their way. Looks like the next in line of majority were HAV pilots. So, if you're a heavy, you're screwed at the moment. And no, commandos don't count as assaults are far better.
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
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Shijima Kuraimaru
WarRavens League of Infamy
403
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Posted - 2013.12.11 11:37:00 -
[6] - Quote
Meee One wrote:Shijima Kuraimaru wrote: Used to be able to and at the current AR range, but AR elitists cried and, since they're the majority, they got their way. Looks like the next in line of majority were HAV pilots. So, if you're a heavy, you're screwed at the moment. And no, commandos don't count as assaults are far better.
I'm a logi and i find it disturbing that i can kill a full shield/health sentinel with a HMG (when he's shooting at me). I would rather lose a fair fight then win a rigged one.
I know. I did it with my scout ScR alt all the time before 1.7. Now it'll be even easier.
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
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Shijima Kuraimaru
WarRavens League of Infamy
409
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Posted - 2013.12.11 21:23:00 -
[7] - Quote
501st Headstrong wrote:Thurak1 wrote:501st Headstrong wrote:Oh my goodness heavies arent made to walk all over the battleield and spit out a Forge Gun blast! They are for defense and support! SUPPORT! Aiding others. Tehy are to be paired with a frakking logi, and move up when the Assault cant break a line. Stop it. Chromosome was broken because you killed in a second. Now, you cry because you aren't a God. Assaults are viable because they often run tight g pups. Find a heavy and logo, work together. The game sint working on Squad play, not Call of Duty: Heavy
Laters Fatties If you leave a heavy and a logi at a point for defense you will end up with a capped point a dead heavy and a dead logi. You obviously never wear the suit and have no idea what its like. You might as well start commenting on what its like to walk in space you probably have about as much experience there as you do with a heavy. And I mean no disrespect but your Logi and Heavy auck then. Any combat Logo with a Scrambler Rifle, Repair Tool, and Active Scanner will easily allow for dispatch of hostiles. And I do not use the suit you are correct, that's because the playstile isnt for me. I fight and move, hence I am an Assault. Try my tactic. It truly should work. Heavies arent loners, they are support. The Logi can also carry Flux grenades so th HMG rips into the armor.
10. Thou shalt not claim that because a premise is popular, therefore it must be true. (Bandwagon Fallacy)
A heavy isn't supposed to be something that gets easily picked off. The concept was that it was to be a feared battlefield asset providing area denial, cover fire, and forward assault. It can't do any of those things now.
No-one but you said anything about heavies working alone. But even pre chromosome when I ran an HMG, if I ended up alone, I could be taken by a single assault or scout that came at me from the side or rear. Anyone coming at me from the front was quickly killed.
Now, people in scout suits can just stand there without fear and kill an HMG heavy. I do it all the time with my 212 ehp scout alt. If I move at all, it's just to back up a little more to keep the HMG from scratching my armor.
And logi + heavy sitting in a corner, corridor, other enclosed area, or even running around in a complex... So many of those teams have been destroyed by grenades that it's a rare occurrence.
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
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Shijima Kuraimaru
WarRavens League of Infamy
409
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Posted - 2013.12.11 21:35:00 -
[8] - Quote
Kazu Fujiwara wrote:The problem is with the current TTK.
I run a heavy with an EHP of over 1.5k. It costs me over 100,000 ISK to field one set of this fitting. I have a life expectancy of under 2 seconds versus just about anything.
Do I expect to be an unkillable death machine? No. No. I do expect that I can last a bit longer than 2 seconds with a fit that costs as much as a standard tank fit. I do expect people to be scared of my HMG, and to be able to shrug off anything but concentrated fire from multiple sources.
The Heavy suit has no way of "Supporting" it's team. It's designed to kill. It's designed to get up in your face and scream 'COME AT ME". Right now, we just tickle people, while AR users just faceroll us in close combat.
I'll admit, I've had a few games where I've managed to pull off some crazy **** as a Heavy. But they're few and far between. But right now, Heavies aren't worth a damn thing, and most of my SP has been put into Heavy suits. I run a full proto build, and it's worthless compared to my 5k Logi build. It really is. I do feel that Forge Guns are alright just now though. Proto tanks are still crazy, but using a Proto Assault FG seems to work well - mostly. The HMG is worthless. SMGs and shotguns kill faster at close range, and ARs, RRs and CRs have medium range. So where does that leave the HMG?
Apparently I've had bad luck killing HAVs with my forge. Can't seem to catch one without a militia overdrive and hardeners stuck in cool down.
But yeah, the HMG has been relegated to a really weak high rate of fire SMG with the spread of a shotgun.
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
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Shijima Kuraimaru
warravens League of Infamy
415
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Posted - 2013.12.12 21:07:00 -
[9] - Quote
WASTED MERC wrote:Really, Lucky I've only wasted about 100k SP on getting into heavy Think I'll stop right there... For the record a x ISK & y SP heavy should be comparable to a x ISK & y SP assault / scout / logi / tank
e.g. a Heavy needs more SP then an asault so a basic heavy should match a advanced assault, that kinda thing
do that or setup a unrelated and uninfluence to EVE test/development server where players have unlimited free respecs to prove/test such things You do need a little more SP to get into heavy, unless CCP changed that since I skilled into one many long months ago.
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
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Shijima Kuraimaru
warravens League of Infamy
418
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Posted - 2013.12.12 22:31:00 -
[10] - Quote
I-Shayz-I wrote:I've killed at least 20 tanks so far since 1.7 hit. Forge guns still work. Heavy suit is still viable.
Heck, I even went on a murder spree with my SMG running into the base cause I ran out of forge gun rounds. Got at least 5 kills before dying.
Heavy is the most reliant role on other players, and other heavies. If you don't play it like that you're going to have a hard time. Ever run a squad with 3 heavies, 2 logistics, and an assault defending an objective? Infantry doesn't stand a chance, that's where heavies shine. The heavy is a DEFENSIVE role, they wait for the enemy to foolishly walk into their trap instead of running out into the open guns blazing (at least the amarr heavy is, Minmatar heavy could potentially be awesome for aggressive play)
You run into more than one heavy defending and you'll die. It's as simple as that. Solo heavies need two armor reps at the least. Shield regulators are a good option if you use cover a lot. Plates should only be used if you have logistics support to help heal you. That way you can rep in between encounters and have another full 1200 ehp to deal with the next guy. If you find another heavy stick with him. Chances are the enemy will panic and not be able to take down even one of you when he has two HMGs in his face.
Trust me, I have proficiency 3 in both HMG and forge, prototype heavy frame, and my main role is logistics. If anything, the HMG just needs a rework of the bullet spread, and the heavy to have more ways of earning points for the team.
Also, don't be afraid to use light weapons if you have support! The HMG is the heavy version of a shotgun. It's great for nailing a person who comes around the corner unsuspecting, but can't do anything at range. You have to be sneaky with it and it's not just point and shoot like other weapons. If you can sacrifice ammo capacity then go for a rifle. However, don't be an idiot and use a rifle in situations where HMGs would be more effective. Rifles are better for defending areas with a large space in-between the objective and the enemy or for multiple enemy encounters. HMGs work best within the objective or city where there are lots of hallways and walls to hide behind, forcing your enemy to get close.
I've helped take down squads like you speak of. A few well placed grenades/mass driver shots, possible tossed in remote explosive if one of the other mercs has one, and BOOM! Enter for a quick sweep up. One or two assaults and a scout take out a five man heavy + logi team with little effort.
I still can't find tanks on the market. All I see are those HAVs.
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Shijima Kuraimaru
warravens League of Infamy
420
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Posted - 2013.12.13 09:44:00 -
[11] - Quote
Kazu Fujiwara wrote:Alena Ventrallis wrote:Kazu Fujiwara wrote: It's something simple like that. The counter to a well played Heavy would be to play smart. Get a scout. Get a breach shotgun. Run up behind the bastard and oneshot him. (Like, seriously, if I let you sneak up on me and get a full body shot with a shotgun, I deserve to die). It would promote more thinking and tactics and less "Hurr Durr, run through da door, shoot da peoplez".
This is the same argument tankers are giving to AV. It's taking more than one person to counter one person. While I'm for having heavies needing multiple people to kill being a thing, there must be a limiting factor on heavies, to ensure they can't hold down everything within 40m of them. This is why I suggested reducing turn speed, meaning if someone does flank them, they cannot as readily respond to the threat, or a scout can get in there and bounce around while the heavy can't track it. Apologies, that's what I meant. Decrease the Tracking of a Heavy, and then you have a smart way to counter them.
Turn rate for heavies was like that a build or two before Chromosome. Scouts, and many assaults could out strafe a heavy's turn speed. It was lifted because heavies were getting torn apart by super speed strafing scouts and assaults. Then they slowed strafe a bit. I wouldn't mind the slower turn cap coming back.
A heavy HMG could be countered one vs one with smart tactics. The first thing was not to run straight down the barrels of my HMG. Get around me and up close, I had little chance of countering. Retrograde spiral strafing helped against assaults sometimes, but I had to take scouts before they got close or I was dead.
Sure I had multiple occasions, before the great HMG nerf, where I tore down three or more assault/logi/scout with little effort, but that wasn't because I was GOD on the battlefield, it was because they came straight at my barrels from thirty plus meters not even trying to strafe or use cover. I used to be able to lay down suppressive fire over an area forcing the opposition to take cover. I used to be able to help push a forward assault with my squad mates watching my sides and back because I couldn't. Now, HMGs are relegated to sit and wait for something to get close in an enclosed environment and pray no-one pops an AoE on them, or they have to employ murder taxi methods to get close. Otherwise opposition, including my scout alt, usually sits there and laughs while shredding the heavy apart with a battle rifle.
At no time has the heavy ever been able to do what it says on the tin.
I still can't find tanks on the market. All I see are those HAVs.
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