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Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
351
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Posted - 2013.12.11 05:38:00 -
[1] - Quote
Tank Missile wrote:I heard from a lot of people that ammunition in vehicles would lead to, "more meaningful tank vs tank combat." And now it all boils down to who has the most SP.
Did you max out the skill that increases active module duration by 5% per level? Even though that redtank over there is better at this game than you, and has fitted his tank exactly the same as you, he has only gotten that skill to 3, so his active module will last less time, and you will be able to kill him once his mods run out, and yours are still going. If you both survive the encounter and run away from one another, did you max the skill that reduces active module cooldown by 5%? If so, that redtank only got that skill to 3 as well, so now you can chase after him with all your mods up before his have cooled off. Do both of you run out of ammo in your blaster clips? No problem, you maxed the skill that lets you reload 25% faster, and that redtank didn't have enough SP to even start that skill yet.
I know what many of you are thinking: "But infantry have skills that are very similar, and maxing those out only give you a slight advantage, not an instant Iwin button."
Here lies the problem: TTK. With infantry, TTK is low and reloading faster means nothing if the guy you got into a firefight with is dead before you even empty half your clip. In tanks, where it is nearly impossible to kill a Gunnlogi that has a hardener active in a single blaster magazine, TTK is very high. Now, reloading suddenly becomes VERY important. When your combat is focused around the fact that you must be using active modules, skills that increase that duration literally make your character straight-up more powerful than a character that doesn't have that skill. Not slightly better, but significantly greater in power. What we had before was unbalanced, but this is just a completely different realm from any sort of idea of "balance." The guy with the bigger stick is the one that walks away, the other guy dies. Doesn't matter how l33t your fps skills are, your modules will not last as long as his modules, so now you're screwed.
/rant
It was always going to come down to who had the most SP, man. You can't penalize someone for being around longer and having more time put in. One guy having a better fit than another guy is the circle of life. I've lost quite a few tanks tonight, which I blame mostly on not having max level reload speed, but I'm having the most fun I've ever had in this game. Having a goal to work towards will keep me playing longer.
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Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
351
|
Posted - 2013.12.11 05:46:00 -
[2] - Quote
Tank Missile wrote:Roger Cordill wrote:Message from Godin: Just like it is in EVE. Whoever has the best skills, the best gear, and the best tactic, or a combo of the three (or one of them being skewed ridiculously in your favor) wins. Get over it. Welcome to new Eden. It's about to make you it's ***** Best skills? I'm pretty sure I highlighted in my example that the guy with less SP had the better skills, and the same exact gear, so the guy with more SP wins, even though the other guy has more skill. Oh, yeah, you are one of those vet tankers, so obviously you don't like the idea of giving newer players a fighting chance.
It's fair. He earned those skill points and he's using them to cover his weaknesses. That's called being prepared. |
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
351
|
Posted - 2013.12.11 05:56:00 -
[3] - Quote
Xocoyol Zaraoul wrote:It is a bit unfortunate that currently Vehicle versus Vehicle combat is so heavily skewed SP wise. Dropsuit VS Dropsuit you still have a very viable chance even in the crap starting suits, and a deadly ADV level suit is still not a bajillion SP away.
I'm still waiting for a few more weeks before casting a firm opinion though on things.
I think Vehicle V. Vehicle has to be skewed toward SP. It just wouldn't feel right to get blown up by someone who didn't put their time in.
Keep in mind though, that I lost three gunlogis to a very good player in a railgun sica. Dude had my number cold, and he was using a militia RG. Getting humbled like that is a real eye opener. I'm really hoping that he was just a really talented glass cannon loaded with damage mods, but I have a feeling he was just that beast. |
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
351
|
Posted - 2013.12.11 06:01:00 -
[4] - Quote
Tank Missile wrote:Mobius Wyvern wrote:Tank Missile wrote:LUGMOS wrote:Isn't that the point, whoever has the most SP should win unless they are retarted and cant shoot.
Problem is that even if you are "retarted" and can't shoot, then you will still win if you have a gross SP advantage. Oh get off it. You know you're just bullshitting even as you type that. I've watched Sicas survive entire teams of AV today while Madrugars drop in two shots or less. Player skill will always win out when you get enough practice. I took a Maddy with two STD reps and one STD hardener and stood stock-still shooting at two forge gunners and a swarm launcher while they launched everything they could at me. Never even got below 2k armor. Do you call that skill? And, last time I checked this wasn't a discussion about AV vs HAVs, it's HAVs vs HAVs, but since you didn't grasp that concept, I can assume that you read my title and came here to rage without a clue what you were talking about. Maybe you are the one that should, "come off it."
Vehicles are at year zero. Current vehicle and AV performance is not going to be the continuing standard. They already warned us of this, months ago.
Vehicles have received significant updates. They are being rebuilt and rebalanced from the ground up. Once weGÇÖve established a solid foundation we will start to introduce more types and build back out.
Just relax and remember that all things pass. |
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