Baal Omniscient
L.O.T.I.S. Public Disorder.
824
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Posted - 2013.12.11 09:54:00 -
[1] - Quote
Tank Missile wrote:I heard from a lot of people that ammunition in vehicles would lead to, "more meaningful tank vs tank combat." And now it all boils down to who has the most SP.
Did you max out the skill that increases active module duration by 5% per level? Even though that redtank over there is better at this game than you, and has fitted his tank exactly the same as you, he has only gotten that skill to 3, so his active module will last less time, and you will be able to kill him once his mods run out, and yours are still going. If you both survive the encounter and run away from one another, did you max the skill that reduces active module cooldown by 5%? If so, that redtank only got that skill to 3 as well, so now you can chase after him with all your mods up before his have cooled off. Do both of you run out of ammo in your blaster clips? No problem, you maxed the skill that lets you reload 25% faster, and that redtank didn't have enough SP to even start that skill yet.
I know what many of you are thinking: "But infantry have skills that are very similar, and maxing those out only give you a slight advantage, not an instant Iwin button."
Here lies the problem: TTK. With infantry, TTK is low and reloading faster means nothing if the guy you got into a firefight with is dead before you even empty half your clip. In tanks, where it is nearly impossible to kill a Gunnlogi that has a hardener active in a single blaster magazine, TTK is very high. Now, reloading suddenly becomes VERY important. When your combat is focused around the fact that you must be using active modules, skills that increase that duration literally make your character straight-up more powerful than a character that doesn't have that skill. Not slightly better, but significantly greater in power. What we had before was unbalanced, but this is just a completely different realm from any sort of idea of "balance." The guy with the bigger stick is the one that walks away, the other guy dies. Doesn't matter how l33t your fps skills are, your modules will not last as long as his modules, so now you're screwed.
/rant You know what this makes me think of?
Did you max out that skill that gives you a passive armor bonus of 5% per level? Even though that redguy over there is better at this game than you, and has fitted his dropsuit the same as you, he has only gotten his skill to 3, so his armor reserves will last less time, and you will be able to kill him once his armor runs out, and you are still going. If both of you survive the encounter and run away from one another, did you max out the skill that increases repair mod efficacy by 5%? If so, that redguy only got that skill to 3 as well, so now you can chase after him will all of your armor up before his are back up. Do you both run out of ammo in your blaster rifle clips? No problem, you maxed out the skill that lets you reload 15% faster, and that redguy didn't have enough SP to even start that skill yet.
TTK for infantry needs to be closer to what it is for tanks (not QUITE that long, but about halfway between tanks and what it is now). But that aside, tanks are tactical. You work with your squad to find other tanks and get the jump on them, or you fit an active scanner so you know when you are about to come around a corner on one. If you get the drop on a higher SP player you increase your chances, and if you ACTUALLY WORK WITH YOUR SQUAD to kill the enemy tank, there is no tank you cannot kill with less SP. Teamwork beats out SP, and when that fails you have to rely on tactics. With infantry, you can put a 20,000,000SP player head to head with a 500,000SP player 1v1, and 9 times out of 10 the 20,000,000SP player will win because of SP investment alone, however using tactics and playing smart let's militia suits drop proto suits every day in Dust. Especially with the introduction of these new nitro boosters stats, tank combat has gotten FAR more tactical.
MINMATAR ARISE! DEMAND that our race's suits be FIXED!!! WE WILL NOT GIVE IN!!
MATARI PRIDE!!
FIX TTK!!
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