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Jooki Chewaka
Stalking Wolfpack
71
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Posted - 2014.01.06 17:55:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:1.7 is here, the AR and SCR got a range buff, and the rail rifle is now the king of ranged combat aside from the sniper rifle. The laser rifle has lost its already questionable niche.
Problems with the laser rifle
Low damage up close, then it gets good, then it gets crappy again. The band of effective range on the laser beam is only 66-88 meters, that's only a 23 meter effective range. Basically this weapon is only good for only a specific 23 meters, otherwise it sucks. Its also just counter-intuitive that a gun would do less damage up close; sure you can say its because of the focus on the laser's lenses, but it makes no sense why the lenses wouldn't already be focused.
Even when in its optimal or effective range, the rail rifles can still dominate the laser rifle users with their range. A rail rifle's range can be from 85 to 102 meters depending on the tier. An advanced or prototype rail rifle has the range advantage over a laser rifle. Unlike the laser rifle, the rail rifle doesn't suddenly start doing less damage at close ranges.
Overheat damage increments with tier. This is just terrible, higher tier weapons are suppose to be better than their lower tier predecessors, not just better in some ways but worse in some ways. Overheat damage needs to be the same for all tiers, or should get lower as the tier increases.
Solutions Make the optimal range start from 0 meters like any other gun. This will make the laser rifle actually not worthless in close range, and allow it to be useful for more than just a short 23 meters of distance. You may be thinking "but the laser rifle is meant to be for mid-long range", but so is the sniper rifle, but shots do full damage if you can hit the target at close range. The base damage can also be lowered if needed.
Agreed to all
KAGEHOSHI Horned Wolf wrote: Obviously the range thing would be a huge buff, and might make the laser rifle OP. To balance it, damage buildup should not be based on how long the laser has fired, but how long it has been hitting the target. The longer you hit the target, the more damage should increase. The heat buildup on the target should decrease slowly when the laser stops hitting it, but should not automatically reset. It will reward precise aiming skill, and also makes sense because the laser should be heating up the enemy's from continuous fire.
This makes no sense, why should the weapon stop building up heat when its not hitting the target?
KAGEHOSHI Horned Wolf wrote: Standardize overheat feedback damage, or reduce the feedback damage as the tier increases. Higher tier weapons should not perform worse in any way to their standard counterparts.
Youre overlooking that the highger tier lasers build less heat per second.
As a solution, i would say that instead of making it make damage at close range, do half its damage, and also increase its range to pair it, or make it similar to the rail rifle.
Another thing thats bugging me its the need to reload, so heres the thing, its energy right? so basically what we are replacing are batteries, the handicap the laser has is that one must stop shooting, because the weapon has overheated or to avoid it, then why dont they make that one doesnt need to reload? we still have to stop shooting at a given time, i say this because, the handicap of the overheat its MUCH bigger than the 0.25 load time of the rail rifle.
See you from orbit
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Jooki Chewaka
Stalking Wolfpack
71
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Posted - 2014.01.06 18:27:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:I think you misunderstand, heat buildup would be the same whether or not the laser is heating the target, but damage buildup should only happen on the target, and the damage buildup that happened on the target (from heating the dropsuit with the lasert) should start going back down when the laser is no longer hitting it. I realized I phrased it in a confusing way, I will fix it. Oh, i see, i understand now, you mean that the more "worm" the weapon it the bigger its damage output. I understand and still dont agree, as i see it, this is like ovens, or toaster machines, they have a working optimal temperature, there is a lot of skill involved on firing the gun stoping and firing again, keeping it at its optimal temperature, its beam its on the optimal temperature. But still what youre saying makes also sense, if the beam, regardless its temperature stop hitting the surface, means that that surface is getting cooler, but if that where the case, then people should also suffer from a damage over time effect, until their suit cools totally... i dont know, i think both concepts make sense.
KAGEHOSHI Horned Wolf wrote:I am aware of the less heat buildup per level, but one positive does not justify a negative. Higher tier version of the same weapons are ALWAYS better than the lower tier ones in performance, the laser rifle is the only one where the higher tier ones must pay with a performance con for a pro. Thats absolutely right, its stupid that a better gun is worse in some way. But still i think that proto tier having a slightly lower build up rate is enough, having the same damage for overheat than the other ones.
To be honest, i can use proto laser, but i use eve collectors edition bpo :P
See you from orbit
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Jooki Chewaka
Stalking Wolfpack
72
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Posted - 2014.01.06 18:36:00 -
[3] - Quote
low genius wrote:I loved the laser rifle in 1.7. not because it was better than other guns, but it had a fun range mechanic. now I only use it to kill people on roofs. Ive had people moking at me LOL THIS DUDE USING A LASER YO... dude wtf im not a carebear using proto rail rifle and suit and aim assistance because if i get killed to much i will range and throw the controller to the ground while yellin GODDAMIT U CHEATR... and then proceeded to steal them a couple-o'frags.
See you from orbit
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Jooki Chewaka
Stalking Wolfpack
75
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Posted - 2014.01.08 15:45:00 -
[4] - Quote
RedBleach LeSanglant wrote:[...]
I agree with you in almost everything, but,
RedBleach LeSanglant wrote:Of course it would reset upon the release of the trigger and since one can only fire until the heat burn out scalds you at 2-4 seconds it would not be effective close range
Why should it? I mean, you have to think that weapons have handicaps, and laser rifle already suffers from, imho, the hardest handicap all weapons have, which is feedback damage, adding what you say is adding a second handicap, i mean, i agree that it should have a 0,5 seconds focusing time, but still, if you stop firing, why should it reset? why should the weapon have programmed that upon trigger release it has to start a servo engine to close an iris and retract a lens...? this servoengine should only move when the IR or ultrasound focusing engine tells it to... like SLR cameras do. which is when the focusing distance changes, actually, SLR cameras not even change focus when they are turned off.
See you from orbit
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