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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
696
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Posted - 2013.12.16 16:31:00 -
[1] - Quote
It's tragic what has happened to the gentleman's weapon, it's been rendered useless twice now. Tried to use it last night just to see if it really was UP and I was getting crushed by RR's left and right. I was actually thinking earlier today that if the Amarr scout isn't in 1.8 I might get my Caldari Assault to proto next instead of Amarr because the LR is so useless now. That was a depressing thought.
I'd like to keep the same damage increase mechanic too. That's what makes it unique. There definitely needs to be a damage and range progression with tiers along with an across-the-board increase in damage and range. The beta viziam was only (ok, mostly) OP because there were no other long-range weapons. The RR and newly range-buffed ScR and AR have obliterated that.
The massive dropoff at the end of the optimal for what is supposed to be a long range weapon has always been kinda ridiculous, too.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
757
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Posted - 2013.12.21 06:36:00 -
[2] - Quote
Spectre-M wrote:Haven't tried it yet but would like to. I just don't want to die trying.
Go for it, skilling up even to ADV is arguably not that helpful ATM so it's easy to pick up with minimal investment. The uniqueness of the weapon makes it kinda addictive. I'd advise just using it occasionally for fun for now though, it's a bit UP again.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
757
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Posted - 2013.12.21 06:45:00 -
[3] - Quote
Mobius Wyvern wrote:John Demonsbane wrote:It's tragic what has happened to the gentleman's weapon, it's been rendered useless twice now. Tried to use it last night just to see if it really was UP and I was getting crushed by RR's left and right. I was actually thinking earlier today that if the Amarr scout isn't in 1.8 I might get my Caldari Assault to proto next instead of Amarr because the LR is so useless now. That was a depressing thought.
I'd like to keep the same damage increase mechanic too. That's what makes it unique. There definitely needs to be a damage and range progression with tiers along with an across-the-board increase in damage and range. The beta viziam was only (ok, mostly) OP because there were no other long-range weapons. The RR and newly range-buffed ScR and AR have obliterated that.
The massive dropoff at the end of the optimal for what is supposed to be a long range weapon has always been kinda ridiculous, too. Part of why both I and Wolf would love to see the damage increase tied to the time the beam is on the target is because that would allow the range on the weapon to be opened up to far more than it is now without resulting in bitching about it being overpowered. A skilled user could still easily keep the beam on their target and build up heat on the target's suit to kill them. Personally, I'd love to have the weapon have a smooth falloff curve out to a very long extreme range, meaning that longer range shots require the beam to be on the target longer, and thus balancing out its range capability.
That totally changes the mechanics of using the weapon. That's no fun! The whole "oh dear look how terrible my aim is, I sure do suck at Dust... aaand now I just ninja melted you and 2 of your buddies faces, thanks for playing" is seriously the greatest tactic of all time. A close second is leading people until they basically clothesline themselves on your beam. God damn I love that.
Time on target would actually make it LESS useful because you couldn't really engage multiple targets as effectively as you can they way it is now.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1511
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Posted - 2014.01.06 17:58:00 -
[4] - Quote
GET ATMESON wrote:so the lazer rifle will be back to OP before uprising. CCP cant buff anything without braking something else. cant wait
Laz0r rifles (spell it correctly, please!) were only OP in beta because their range was dramatically longer than any other weapon. The RR eliminates that straight out of the gate. Every single racial rifle has a better range profile than the LR right now. It's absurd that a Gallente weapon (duvolle) has an effective range only 10m less than an LR.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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