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DoomLead
Dead Six Initiative Lokun Listamenn
233
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Posted - 2013.12.10 20:30:00 -
[1] - Quote
you turned this game into a twitch shooter I used to like this game a whole lot now its basically COD/BF |
DoomLead
Dead Six Initiative Lokun Listamenn
233
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Posted - 2013.12.10 20:45:00 -
[2] - Quote
Honestly I am going to stick to warframe on ps4 |
DoomLead
Dead Six Initiative Lokun Listamenn
234
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Posted - 2013.12.12 01:36:00 -
[3] - Quote
when I first started playing dust I took on heavies as a scout or assault and lost 75% of the time and when I did beat them I would feel like I accomplished something. the laser battles were great everything was fun. being able to fight 2 or battles and still have a sliver of shields or armor was great. the thing I liked most about dust was surviveability now it is a twitch shooter with a little bit of tactic is requiered. before the game use to require extreme tactics to win and going up against someone who had a lot of sp would recquire you to out think them now you just have to shoot first and he goes down to almost any weapon.
since the may 14th launch they pretty muched nerfed armor and shields I personally think that: 1. Armor and shields should be taken up 150%-200% across the board because of improved hit detection. 2. Scanners range should be reduced to whatever is in the radar range of the users and proto dampener's should beat proto scanners on a scout . 3. Scouts should get a speed boost at every level by 25% 4. The shield hardeners and armor hardeners that were for vehicles should be moved to a heavy only mod 5. The cloaks that were supposed to come with uprising should be brought out and be a scout only mod 6. The portable shields that were supposed to be brought out with uprising should be a medium (assualt and logi) only mod. 7. the idea of logi's only being able to carry a side arm is the stupidest idea I have ever heard and should immediately be forgotten. 8. a vault mechanic would be great. 9. a cover system like Killzone 3 would also be wonderful Let people play their suits the way they want to not some stupid vision of how you think it should be played when people find and exploit something that was poorly planned buff everything else stop bringing out the nerf hammer all it does is make people not want to play I have said it befor I love this game. I just can't play it anymore. |
DoomLead
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235
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Posted - 2013.12.13 05:16:00 -
[4] - Quote
Mac Dac wrote:[quote=Mac Dac]
1. I don't think amour and sheilds were ever that high (I could be wrong though) and i believe doing so would support the bunny hoping/strafing playstyle CCP didn't want. I am in favor of decreasing all he weapon's damage now that hit detection is better.
2. I agree that scanners should have their range reduced because most of the time people need to know who is in their surrounding area rather than whose 100m away. And yes, a scout should not have to nuder themself to be undetectable. And "you have been scanned" gets annoying.
3. I do think scouts need more useful skills but 25% per lvl is a little too much.
4. I don't understand your reason as to why a heavy needs this.
5. Cloaks aren't in game yet so no need to worry about them just yet. And im glad cloaks didn't come with 1.0. A lot of stuff was broken with that release.
6. same as 5
7. I know the reason behind why CCP wants to make logis only have sidearms, but doing so seems like a drastic solution to the real problem of how to make assault better at being an assault. Maybe lowering the stacking penalty of damage mods, extenders, and plates for assaults that way a logi cando it put an assault is better at it, but thats just my idea.
8. nice but CCP has bigger things to worry about.
9. same as 8
Honestly CCP's fear has clouded their judgment many times and many times it has come back to bit them. The pending logi sidearm nerf is evidence. They don't know whats gonna happen if they buff assault but they assume it can't be good so they are willing to kill logis. What they need is that ambition that a lot of the old EVE players talked about that mindset of "thats a crazy idea but it might work".
The constant annoyances throughout the game's life has been more then annoying, but i want to see what this gameturns out to be so im not giving up. 1. was to bring back survivability and tactical gameplay
2. we agree on this.
3.scouts go down very easy so if you boost the speed by 25% they can at least run away from when things get tough. (25% militia, 30% std, 35% proto should be the speed boost sorry I wasn't clear.
4. Heavies go down way to easily end of story a mod that allows them to take a percentage off the damage they would recieve is a great idea and a fix to the problem they have it should look something like this damage reduction 10% militia, 15% std, 20 proto. also this is kind of mentioned in the suits description
5 & 6 cloaks & Shields were promised with the release of uprising in case you don't remeber
7. leave the logi be
8. a basic vault mechanic is needed if you took a poll i am sure 99.9% of the community agrees
9. this is just wishful thinking on my part.
if you don't understand 4, 5, & 6 I was trying to create things that will give these the light medium and heavy suits their own unique mods and equipment because right now they can pretty much all fit the same mods |
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