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Dexter307
The Unholy Legion Of DarkStar
648
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Posted - 2013.12.11 14:53:00 -
[31] - Quote
Disturbingly Bored wrote:Sorry for the double post, I just saw this: Dexter307 wrote:[ Charge time? Also I'm getting 704 dps for proto combat rifle 35.2*1200=42240/60=704 While for proto HMG its 19.8*2000=39600/60=660 Here's the part where I make myself look like an idiot: My numbers are for the Rail Rifle, which is why I mentioned the charge time. Here's the part where it doesn't matter: The 704 DPS you calculate for the Combat Rifle doesn't account for time between shot bursts or having to manually pull the trigger per burst. The gun doesn't actually do that DPS. The most direct comparison would be the Assault Combat Rifle, which at proto level does 464 DPS. The basic HMG still does 22.6% more DPS than that. Anway, +1 for calling me on my sh**. I hate spreading misinformation myself. True, but from my time with the CR there is either no delay or a VERY short delay |
Nirwanda Vaughns
Molon Labe.
243
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Posted - 2013.12.11 15:10:00 -
[32] - Quote
If i'm honest i've noticed i'm getting a lot more damage from HMG's since 1.7 and several HMG users in corp have said they're noticing a lot more accuracy than 1.6. they're still not chromo level but they are at least getting better |
Naviticus
OSG Planetary Operations Covert Intervention
8
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Posted - 2013.12.11 15:45:00 -
[33] - Quote
Do you guys remember the good ol' days when people would turn and run from a heavy with HMG? In 1.6 they made their debut again with the armor update(even though the HMG shot like a close range laser rifle) and now, they once again have gone into hiding because of the new armor based weapons.
But lets be honest...a medium or scout suit should always be able to take out a heavy.................right??? |
castba
Penguin's March
255
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Posted - 2013.12.12 06:22:00 -
[34] - Quote
Scouts should be able to take a heavy if evading and aiming well, but should also evaporate if caught. Should be that age old power vs speed confrontation.
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Raden Yuno
6
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Posted - 2013.12.12 06:52:00 -
[35] - Quote
Disturbingly Bored wrote:Sorry for the double post, I just saw this: Dexter307 wrote:[ Charge time? Also I'm getting 704 dps for proto combat rifle 35.2*1200=42240/60=704 While for proto HMG its 19.8*2000=39600/60=660 Here's the part where I make myself look like an idiot: My numbers are for the Rail Rifle, which is why I mentioned the charge time. Here's the part where it doesn't matter: The 704 DPS you calculate for the Combat Rifle doesn't account for time between shot bursts or having to manually pull the trigger per burst. The gun doesn't actually do that DPS. The most direct comparison would be the Assault Combat Rifle, which at proto level does 464 DPS. The basic HMG still does 22.6% more DPS than that. Anway, +1 for calling me on my sh**. I hate spreading misinformation myself.
For the burst we will see the return of modded controllers shooting constant streams of bullets. That's what's gonna make it OP. Right now it's fine but a week or so everyone will be using it with a modded controller. It's just like the old DTAC before nerf.
Escaping Freedom a Short Story
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NextDark Knight
Hellstorm Inc League of Infamy
104
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Posted - 2013.12.12 06:59:00 -
[36] - Quote
Again, I want to see real Dev stats on why "ground" forging was removed.. and yes I have to use a A/R on my heavy as a result. |
castba
Penguin's March
256
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Posted - 2013.12.12 10:06:00 -
[37] - Quote
Ground forging was removed? Explain how? |
Long Evity
707
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Posted - 2013.12.12 10:09:00 -
[38] - Quote
I've got my HMG for when I'm ready to get real and show Minamatar scum how many clones they'll burn through before they hack my objective.
But then, I also have my ScR for when I'm ready to show the scum again how fast they can lose there objective.
But without my LLAV my incentive to play is low. :'(
I am not who you think I am, only but just a dream.
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
764
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Posted - 2013.12.12 10:22:00 -
[39] - Quote
I will give you a moment of silence.....
Now that moment is gone. It's time fore action. Pair up HMG users. Have someone that can use free LAV's or split the price of a militia one.
Got three into a vehicle and run towards the enemy. When three of you pop out they will cry mercy. They will come to the forums and CRY OP. I'm tired of being shot down at 50 meters+ without ever being able to fre a shot knowing it wont even tickle my opponent.
Plasma Cannon Advocate
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Jacques Cayton II
Providence Guard Templis Dragonaors
282
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Posted - 2013.12.12 16:07:00 -
[40] - Quote
Disturbingly Bored wrote:Dexter307 wrote:Combat rifle has a higher DPS Your statement is patently false. Combat Rifle DPS = 423 (and that's ignoring the charge up time) HMG DPS = 600 You can make arguments all day about how the HMG underperforms, and I'd back you up. But let's not spread misinformation, people. The HMG was before, and still remains, the highest DPS infantry weapon in the game (possibly beside the shotgun, but that's hard to calculate). Combat rifle has no charge up time it's RR that has it
We fight for the future of the State not our
personal goals
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