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Foundation Seldon
Gespenster Kompanie Villore Accords
310
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Posted - 2013.12.10 14:17:00 -
[1] - Quote
- First thing I noticed off the bat, these babies are FAST now. They've had their turn speed and acceleration knocked up HUGELY and it shows during the course of the match
- Large Missiles are WEIRD. Im not sure if its a glitch or not but sometimes Im not able to put out my entire clip, like the thing just won't do it and there's some pretty serious missile drift. It's also MUCH more difficult to effectively hit infantry with the things despite the automatic fire. These are gonna take a bit of practice to get used to.
- Module acivation is INSTANT, no prior delay after activating where it takes effect
- We've got DISCO TANKS BACK! These things light up like crazy and the hardener effect is pretty fantastic
- THEY'RE SO CHEAP!!! Before my cheapest fit would run something like 600k but a Gunnlogi with a Large Missile Turret, 2 Enhanced Hardeners, and 1 Enhanced Booster is only setting me back like 180k. THIS IS AMAZING.
- NANOHIVES RESTOCK YOUR TURRET AMMO. NO REASON TO USE AMMO EXPANSION EVER/
- Shield Regen is AMAZING. You can duck behind a corner and VERY easily regen all of your shields before popping back out.
- Madrugars are still VERY strong. Too early to say who is going to end up winning out
- Try fitting a Nitrous on your Madrugar, lololol.
1.7 LAVs - Thoughts and Discussion
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Foundation Seldon
Gespenster Kompanie Villore Accords
311
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Posted - 2013.12.10 14:19:00 -
[2] - Quote
Oh and to put the debate to rest.
Shield Hardeners reduce damage by -60%
Armor Hardeners reduce damage by -40%
1.7 LAVs - Thoughts and Discussion
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Foundation Seldon
Gespenster Kompanie Villore Accords
311
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Posted - 2013.12.10 14:22:00 -
[3] - Quote
Chris F2112 wrote:180k? My goodness we are going to see tank spam everywhere.
YUP!
They've also improved the way the Scanners work, they light up like they would if you were using an Equipment Scanner and now there's a VERY cool pulse effect to show when a Tank is using the scanner.
1.7 LAVs - Thoughts and Discussion
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Foundation Seldon
Gespenster Kompanie Villore Accords
312
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Posted - 2013.12.10 14:51:00 -
[4] - Quote
chase rowland wrote: as for the price reduction, your going to need it, and I thought they removed nitro?
Nope, nitro is still alive and well though there may be an argument behind there being not as useful because of the base maneuverability on the vehicles. I can tell what they mean with the Gunnlogi having higher accel and the Maddy having higher top speed.
1.7 LAVs - Thoughts and Discussion
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Foundation Seldon
Gespenster Kompanie Villore Accords
314
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Posted - 2013.12.10 15:03:00 -
[5] - Quote
HowDidThatTaste wrote:Its pretty unbeiliavable as a forger I took a shot at a tank at my maximum range got his attention and he drove the distance before I could get my third shot out, now I did not have an lav close to me, so I was toast cause I had no where to run so after throwing my 3 proto av nades I was space particles.
AV is definitely going to have to change their tactics now.
Remote Explosives and Proximity Explosive damage has gone unchanged so that's worthy of note.
Apparently remote explosives are able to stick to objects / vehicles now as well so that may end up being one of the go-to options if you can get the jump on the tanker before he notices you. AV Nades and Swarms aren't really a good way to start an engagement anymore thanks to the speed we now have available I think.
1.7 LAVs - Thoughts and Discussion
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Foundation Seldon
Gespenster Kompanie Villore Accords
314
|
Posted - 2013.12.10 15:30:00 -
[6] - Quote
Medic 1879 wrote:I am all up for tanks being cheap but that costs nearly 100k cheaper than my PC logi fit lol.
To be fair that's with a Standard Turret, they scale up higher when using proto
STD Large Missile Turret : 24k ADV : 105k Proto : 281k
So running a Tank with a proto turret is going to be at least 420k (cheaper than a STD fit last patch teehee!)
1.7 LAVs - Thoughts and Discussion
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