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lee corwood
The Unholy Legion Of DarkStar DARKSTAR ARMY
14
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Posted - 2013.12.10 22:39:00 -
[1] - Quote
I have a proto swarmer with damage mods and I can't solo a tank and I won't say that's a bad thing. Having my range cut down more than half...that was a little painful. It's especially painful on a suit that only has a sidearm to help with encountering proto ARs. That being said, for those complaining about the sheer number of tanks/vehicles on the field....its day one. You expected any less??
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lee corwood
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
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Posted - 2013.12.11 04:03:00 -
[2] - Quote
I also have a lot of SP sunk into Swarmers but I disagree with some of the QQing. After a round with these guys, I can say that in one match, 6 tanks were destroyed on both sides in a domination (not a very long game). That being said, the only thing I see slightly off with them is they are too fast in my opinion. A HAV shouldn't be faster than a LAV. I thought this was an exaggeration by peeps on the forums until I logged into my first game and had a tank roll up on me. That was an experience.
That being said, two scenerios. I took out my proto swarmer, prof 3 with 3x damage mods. Hit him with 18 rockets and took out all his shields and 1/4 of his armor. He ran away faster than I could finish him and once he circled the building (again, small building and he was freaking fast) he was completely healed again. I think witnessed two guys throwing AV nades at it as it rolled up the hill. 2 of their grenades did more damage than 18 of my rockets.
HOWEVER, other match (with the 6 death tanks), a group of 4 ganged up on the tank and a militia swarmer was what took it out. I laughed really hard.
So, no, I don't think tanks are OP, I think the Swarmer was just cut down way too much too fast. Once the active repping is off (which is an obvious glow on the tank) that tank went down faster than anything I've seen. However, I'm certain I also was encountering militia tanks. I won't be using my swarmer again due to two factors:
-the RR and CR hype left me completely vunerable on every map I pulled out my swarmer with my pitiful sidearm -as the rockets cannot be perfectly timed unless you're standing right next to it (which you're very unlikely to survive) so AV nades are way more reliable to hit the tank on time, especially with how tanks are chasing us across the map
both of those reasons are enough to not justify the cost of bringing my swarmer into battle. AV and RE it is.
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lee corwood
The Unholy Legion Of DarkStar DARKSTAR ARMY
23
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Posted - 2013.12.11 21:56:00 -
[3] - Quote
Shijima Kuraimaru wrote:Harpyja wrote:Nope, the range nerf was needed. Otherwise you had a skill-less weapon that can lock down objectives from the redline. In some maps, it could lock down all objectives from the redline. Since when were SWARMs able to lock onto infantry? Keeping vehicles away from objectives while being able to do nothing against infantry is hardly locking down an objective.
I don't think he meant we could knock down infantry. I think he meant that from our own redline, we could reach every objective on the map that a vehicle could be near. While not true in all cases, it was true on some maps. However, the removal of smart swarmers still made that a moot point as even my proto swarmers were likely to hit buildings on the way across the map. That being said, I'm ok with the range nerf, just not quite this bad. When I can reach across the map AND take out your vehicle while its still attached to the RDV, that's not balanced. I also shouldn't be able to solo a tank.
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