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Thread Statistics | Show CCP posts - 0 post(s) |
Shijima Kuraimaru
WarRavens League of Infamy
403
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Posted - 2013.12.11 06:45:00 -
[1] - Quote
Harpyja wrote:Nope, the range nerf was needed. Otherwise you had a skill-less weapon that can lock down objectives from the redline. In some maps, it could lock down all objectives from the redline.
Since when were SWARMs able to lock onto infantry? Keeping vehicles away from objectives while being able to do nothing against infantry is hardly locking down an objective.
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
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Shijima Kuraimaru
warravens League of Infamy
418
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Posted - 2013.12.12 23:04:00 -
[2] - Quote
Diesel Heat seeker wrote:Mobius Wyvern wrote:Diesel Heat seeker wrote:Anyone that has been in 1.7 knows that the distance has been significantly decreased. As a proto swarm I am not satisfied with the distance reduction and the hp damage reduction, I don't mind change but this is not a change that should have been implemented. As a loyal merc, I appreciate the 1.7 update but do not appreciate the distance and damage reduction. Hopefully everyone understands this. Now back to fighting on the floor. The lock range is fine, honestly. THIS is what we all need: https://forums.dust514.com/default.aspx?g=posts&m=1598932#post1598932Swarm flight speed is abysmal. If they're going to be rocket propelled, they should FLY like they're rocket propelled, not like paper airplanes. Mobius Wyvern, I agree that the lock on is fine but the fact that they took 65% from 400 meters to 175m which to me is bs. Now that swam mercs are now moving targets. But I also don't like the fact that a rail cannon can hit me over 500m away. And a sniper can sit on there red zone and hit across map for one shot one kill. I don't mind change, just make it some what realistic
Careful Diesel. On these forums there are players who get offended by the word "realistic" unless it's to their convenience.
I still can't find tanks on the market. All I see are those HAVs.
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Shijima Kuraimaru
warravens League of Infamy
420
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Posted - 2013.12.13 10:12:00 -
[3] - Quote
Alena Ventrallis wrote:The range nerf was needed since vehicles were going to rely on active hardeners. HAVs outrunning LAVs, however, definitely needs to be fixed. That's a confirmed glitch as it is, and I'm for toning down HAV speed even more after the glitch is fixed.
Damage nerf is justified, because HAVs will have a lot less ehp after hardeners are down, meaning old AV would wreck them without blinking. The issue now, is that HAVs can escape way too fast for AV to get them after their hardeners run out.
People, it's a glitch. HAVs outrunning my dropship are not working as intended, and will be fixed. After that, start your QQ.
It hasn't even been two days. Chill. CCP needs time to fix things.
Balance wise, if you have a near god mode for thirty seconds, then you should be really squishy for the forty seconds of cool down time in which AV should become the sledge-o-matic to your water melon HAV.
Besides, most HAV pilots I've seen after the patch have started moving for their rear safe zone about ten seconds before their hardeners run out. With the buggy militia overdrive, they're safely away before their hardeners turn off singing "Can't touch this." all the way to their red line.
I still can't find tanks on the market. All I see are those HAVs.
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