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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Commander Dizzle
Closed For Business For All Mankind
25
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Posted - 2013.12.28 19:29:00 -
[1] - Quote
Heavenly Daughter wrote:chael-tec wrote:Been running into difficulty reviving with injector similar to early Uprising as well as revive prompts remaining after bodies disappear Ditto, stabbed , got connection but no revive.
When running my Logi fit, I use a Nanite Injector that revives @ 80% Armor. I have noticed that if I'm within about a second or 2 behind another merc that is using a lower grade Injector, he won't get the revive but I will seconds after I stick the downed team member.
This awesome for the merc that is getting revived since he will be able to last a bit longer, and it awesome for me since I get the points.
NOTE: If your using a Milita/Basic/Standard revive tool... Don't let the guy that you just picked up get killed. Mercs hate that. |
Commander Dizzle
Closed For Business For All Mankind
25
|
Posted - 2013.12.28 19:33:00 -
[2] - Quote
Orpheus Vestrin wrote:Just adding one more voice to the comms issue.
I have to log out and back in EVERY TIME I start the game to get my comms to work. So, yes, I can obviously recreate the problem - if CCP needs someone to test causes.
If you are using a Turtle Beach Earforce PX3, all you have to do is press the "presets" button on the headset.( The Button with 1 dot)
Not sure if this is your particular problem but someone might be having trouble with their PX3 Headset. |
Commander Dizzle
Closed For Business For All Mankind
25
|
Posted - 2013.12.28 19:33:00 -
[3] - Quote
Bobert Wifepuncher wrote:Silas Swakhammer wrote:The game causes the system to freeze up or experience a 'fatal error.' What's the word on that? Same here.
That is from Playstation.
You can check their site. |
Commander Dizzle
Closed For Business For All Mankind
25
|
Posted - 2013.12.28 19:40:00 -
[4] - Quote
Niuvo wrote:Tarkarr DooM wrote:With regards to the healing issue. Wondering if players who press cancel rather than help, when down, are the ones who disappear but leave behind the healing timer. It is a huge pain if you cannot support your squad with revives and it has been a constant issue throughout this game. Please sort it out CCP. Why is it that when you are bleeding out and hit O to continue, you have a perfect view of the battlefield? I mean, you are bleeding out on the ground, there is no need for you to have the priviledge of looking at the spawn screen/map. Add realism PLEASE.
+1
I think once a downed merc hits "O" the clone becomes terminated and at that point you can see the map.
Too many times I have been downed and trying to respawn with new fit and either I can move from my dying body to the uplink that is right next to it or some blueberry comes by, picks me up with a militia tool. I get killed again.
Don't get me wrong. I love getting picked up by logis... just not when I don't want them to. |
Commander Dizzle
Closed For Business For All Mankind
25
|
Posted - 2013.12.28 19:42:00 -
[5] - Quote
Beren Hurin wrote:I believe system stats after FW battles are bugged. They don't seem to be displaying the right number of kills/jumps and its unclear if its 1 hr, 12hrs, or 24 hrs. Either way the stats I've seen in recent matches don't make sense.
It's the same stats as it is in Eve. |
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