DUST Fiend
OSG Planetary Operations Covert Intervention
8573
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Posted - 2013.12.10 01:25:00 -
[1] - Quote
Vell0cet wrote:I love your content Judge. I do wonder if vehicles should have an even playing field against AV though. Shouldn't every other infantry be the primary counter to AV, the AV is the primary counter to vehicles and vehicles the primary counter to all non-AV infantry (paper-rock-scissors and all that jazz)? If dropships are invulnerable to everything except AV and Vehicles (and lamp posts) but are also excellent at killing Vehicles and AV, then where's the balance? This isn't an accusation, merely a question for rational discussion/debate. They do really have to be careful with how they adjust dropships, because even though we've been in the shitter for so long, it wouldn't take an awful lot to make us OP. I think just balancing the weapons themselves, increasing the light up on forges, and fixing rendering issues on infantry, forge light, and swarms would go a very long way towards balancing everything out.
And as I suggested in this thread, extend the red line range when you're flying, so that dropships can harass redline railtanks while still keeping the redline safe from infantry and ground vehicles.
Win ISK / Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
8587
|
Posted - 2013.12.10 02:02:00 -
[2] - Quote
Taurion Bruni wrote:Judge Rhadamanthus wrote:Does 50 meters look the same to a vehicle as it does to an AV player? You may be surprisedGǪ.. In this short five minute video I show you why the numbers that we use to talk about range, 175 meters for swarms; or 300 meters for a forge vs a dropships 250 meter range just donGÇÖt tell the true story. The numbers are only part of the whole picture......Watch and see.... it seems to relate to the sniper & assault. the sniper can see you, but you don't know they exist until they take a shot at you. they have incredible zoom so 50m away seems close. the sniper, however seems to be useless at close range. perhaps we just need to force av weapons to work within an optimal range, so that they do less damage the further they are away from optimal (make it about 100m) but when we get into our optimal range, the weapons become less of a threat (perhaps a minimum distance to lock on) Forge guns have needed damage decay over distance for forever :/
Win ISK / Vids / O7
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