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PEW JACKSON
s i n g u l a r i t y
118
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Posted - 2013.12.09 16:33:00 -
[1] - Quote
Math and a slight dyslexia makes crunching numbers painful...
What is the total dmg boost from 3 complex dmg mods? |
Rogue Saint
Science For Death
594
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Posted - 2013.12.09 16:35:00 -
[2] - Quote
26.4%
GôêGÆ+GÆ+GƦ - Bringing the dakka
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Aero Yassavi
Scions of Athra
3818
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Posted - 2013.12.09 16:37:00 -
[3] - Quote
Approximately 26.4% damage increase.
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
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PEW JACKSON
s i n g u l a r i t y
118
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Posted - 2013.12.09 16:37:00 -
[4] - Quote
Could you show me the method you used (for reference)?
Thank you for the speedy reply though |
Rogue Saint
Science For Death
595
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Posted - 2013.12.09 16:39:00 -
[5] - Quote
S(n) = 0.5^[((n-1) / 2.22292081) ^2]
n = n'th module added S = stacking penalty for module
GôêGÆ+GÆ+GƦ - Bringing the dakka
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Aero Yassavi
Scions of Athra
3819
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Posted - 2013.12.09 16:42:00 -
[6] - Quote
PEW JACKSON wrote:Could you show me the method you used (for reference)? Thank you for the speedy reply though Stacking penalties can be viewed here. Further more, modules are compounded together. The first module takes on 100% the value, so 10% bonus. The second module takes on a 86.9% of the value, so 8.69% bonus. The third module takes on 57.1% of the module, so 5.71% bonus.
1.10 * 1.0869 * 1.0571 = 1.264 roughly.
Thus, you are getting a 26.4% bonus.
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
598
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Posted - 2013.12.09 16:43:00 -
[7] - Quote
Confirming: 26.385819%
{:)}{3GÇó>
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Asirius Medaius
722
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Posted - 2013.12.09 16:43:00 -
[8] - Quote
PEW JACKSON wrote:Could you show me the method you used (for reference)? Thank you for the speedy reply though
http://dust514.wikia.com/wiki/Stacking_Penalty
Stacking math goes as follows: 10%*(1.0) + 10%*(.87) + 10%*(.57) = 24.4%, from the math that I used with the stacking penalty.
However, CCP somehow has 26.4% with 3 modules on the sheet with 10% modifiers as an exception, which I have no reason as to why or how they got that number (and furthermore, why they gave it such an exception.
Regardless, by my method or by CCP's method with just 10% added modules being stacked, you will see between 24.4 and 26.4 percent (24.4 being worst case scenario).
Signature coming soonGäó.
[Level 9 Forum Warrior]
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Harpyja
DUST University Ivy League
884
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Posted - 2013.12.09 16:50:00 -
[9] - Quote
Asirius Medaius wrote:PEW JACKSON wrote:Could you show me the method you used (for reference)? Thank you for the speedy reply though http://dust514.wikia.com/wiki/Stacking_PenaltyStacking math goes as follows: 10%*(1.0) + 10%*(.87) + 10%*(.57) = 24.4%, from the math that I used with the stacking penalty. However, CCP somehow has 26.4% with 3 modules on the sheet with 10% modifiers as an exception, which I have no reason as to why or how they got that number (and furthermore, why they gave it such an exception. Regardless, by my method or by CCP's method with just 10% added modules being stacked, you will see between 24.4 and 26.4 percent (24.4 being worst case scenario). You don't add them together. Look at the previous replies
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Viktor Hadah Jr
0uter.Heaven Proficiency V.
1401
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Posted - 2013.12.09 16:54:00 -
[10] - Quote
26.4 can we get a few more people to answer so he understands better.
Amarr
Dual tanking is a sin
Listen when playing dust for 25% KDR improvement
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Aero Yassavi
Scions of Athra
3823
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Posted - 2013.12.09 16:55:00 -
[11] - Quote
Asirius Medaius wrote:However, CCP somehow has 26.4% with 3 modules on the sheet with 10% modifiers as an exception, which I have no reason as to why or how they got that number (and furthermore, why they gave it such an exception. The reason is because the modules are compounded, not added.
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
598
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Posted - 2013.12.09 16:56:00 -
[12] - Quote
PEW JACKSON wrote:Could you show me the method you used (for reference)? Thank you for the speedy reply though
For a mod with a 10% bonus, such as the damage mod, applyed to the damage stat of the std AR, the equation would be as follows:
(Includes stacking penalties to the fifth mod)
34.00(1.10) GÇó (1 + (.896GÇó.10) GÇó (1 + (.571GÇó.10) GÇó (1 + (.283GÇó.10) GÇó (1 + (.106GÇó.10) = x
Stacking penalties:
1st mod: 100.0% effectiveness 2nd mod: 86.9% effectiveness 3rd mod: 57.1% effectiveness 4th mod: 28.3% effectiveness-á 5th mod: 10.6% effectiveness
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
600
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Posted - 2013.12.09 17:01:00 -
[13] - Quote
{edit^^^
{:)}{3GÇó>
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PEW JACKSON
s i n g u l a r i t y
118
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Posted - 2013.12.09 17:07:00 -
[14] - Quote
All right so I have a grasp of the stacking penalties for the Complex dmg mods.
How does the 26.4% value stack with 15% from proficiency? Is it simply added onto the 26.4? |
Rogue Saint
Science For Death
598
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Posted - 2013.12.09 17:09:00 -
[15] - Quote
PEW JACKSON wrote:All right so I have a grasp of the stacking penalties for the Complex dmg mods.
How does the 26.4% value stack with 15% from proficiency? Is it simply added onto the 26.4?
Yep.
GôêGÆ+GÆ+GƦ - Bringing the dakka
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Flix Keptick
Red Star. EoN.
1473
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Posted - 2013.12.09 17:10:00 -
[16] - Quote
Viktor Hadah Jr wrote:26.4 can we get a few more people to answer so he understands better. I think it's 26.4%, needs confirmation
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
601
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Posted - 2013.12.09 17:10:00 -
[17] - Quote
PEW JACKSON wrote:All right so I have a grasp of the stacking penalties for the Complex dmg mods.
How does the 26.4% value stack with 15% from proficiency? Is it simply added onto the 26.4?
Prof is calculated first then the new damage value is applied to the equation I gave above.
{:)}{3GÇó>
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Flix Keptick
Red Star. EoN.
1473
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Posted - 2013.12.09 17:11:00 -
[18] - Quote
Rogue Saint wrote:PEW JACKSON wrote:All right so I have a grasp of the stacking penalties for the Complex dmg mods.
How does the 26.4% value stack with 15% from proficiency? Is it simply added onto the 26.4? Yep. When you think about it, 41.4% additional damage is A ******* LOT!!!!
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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PEW JACKSON
s i n g u l a r i t y
118
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Posted - 2013.12.09 17:14:00 -
[19] - Quote
Thank you math Wizards of DUST! |
Rogue Saint
Science For Death
598
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Posted - 2013.12.09 17:15:00 -
[20] - Quote
Flix Keptick wrote:Rogue Saint wrote:PEW JACKSON wrote:All right so I have a grasp of the stacking penalties for the Complex dmg mods.
How does the 26.4% value stack with 15% from proficiency? Is it simply added onto the 26.4? Yep. When you think about it, 41.4% additional damage is A ******* LOT!!!!
It won't be though, since you have to take into account the damage profile of the gun and if you are shooting at the head/body.
GôêGÆ+GÆ+GƦ - Bringing the dakka
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