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Terry Webber
Turalyon 514 Turalyon Alliance
385
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Posted - 2013.12.29 19:43:00 -
[1] - Quote
You have a bunch of great ideas, Iron Wolf! I'm making some notes on your proposed changes that I will post here. There is one thing I can point out now though: Why did you make a skill and tech tree when the skill tree is enough? Did you make the tech tree to show the stats of the dropsuits, weapons, etc?
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Terry Webber
Turalyon 514 Turalyon Alliance
385
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Posted - 2013.12.30 05:33:00 -
[2] - Quote
Iron Wolf Saber wrote:Terry Webber wrote:You have a bunch of great ideas, Iron Wolf! I'm making some notes on your proposed changes that I will post here. There is one thing I can point out now though: Why did you make a skill and tech tree when the skill tree is enough? Did you make the tech tree to show the stats of the dropsuits, weapons, etc? Visual Reference where everything fits. So far it has been useful in correcting the skill tree and the skill tree helping correct the tech tree. This becomes more apparent if you look at the module tree for suit upgrades. OK, now I see why you did this. I'll add this as part of my notes. I'll post them here when I can.
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Terry Webber
Turalyon 514 Turalyon Alliance
396
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Posted - 2014.01.19 22:52:00 -
[3] - Quote
Any new stuff you're working on, Iron Wolf? |

Terry Webber
Turalyon 514 Turalyon Alliance
399
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Posted - 2014.02.01 21:56:00 -
[4] - Quote
Iron Wolf Saber wrote:Ronan Elsword wrote:Looks good so far although I think the Tutorial should be based on what race you chose, and the person instructing you should be a cloned soldier that's just called Commander, Sir, something along those lines in the race you chose. The academy missions has a chance to be racially specced instead. The idea is to drive home the notion that there are many nations and calling but you're free to wander and dont have to stick to one place. You make a good point but how does that explain the NPC corporations new players currently start in?
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