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Ronan Elsword
Dead Six Initiative Lokun Listamenn
107
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Posted - 2013.12.08 22:29:00 -
[1] - Quote
It's easy, if a player joins a game of Skirmish or Domination near the beginning of the game and ends the game with 0/0 0 Wp then they are banned until downtime. This would be from all game modes. This would not include people who are kicked from the game due to inactivity since Dust is so buggy that sometimes they can't leave menus.
"Do not underestimate the power you have."
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Kallas Hallytyr
Skullbreakers
168
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Posted - 2013.12.08 22:45:00 -
[2] - Quote
I agree that AFKers need punishing for doing so. Being kicked for inactivity is fine, since sometimes the game simply freezes on you or something happens suddenly in real life that requires immediate attention, but those players who have performed zero actions that could be even vaguely construed as aiming to complete the contract.
If a merc fails to deploy for a certain amount of time, they get verbal warnings that they have accepted a contract to fight. Similarly, mercs should get warnings before removal from the battle if they have not performed things like: attacking enemy assets (mercs, installations, vehicles, etc); hacking enemy assets; destroying enemy equipment. It's obvious that CCP already tracks some of these statistics, so why is this not a thing? Even the most useless players attempt to do these things, even if they consistently fail to achieve anything. |
Maken Tosch
DUST University Ivy League
5694
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Posted - 2013.12.08 22:47:00 -
[3] - Quote
Stupid idea. In fact, it will hurt even legitimate players.
Imagine the matchmaking system throwing you into a match that's just about finished and you end up with 0/0 0 WP. You will no doubt get pissed when you get banned til downtime just because Scotty messed up.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
5695
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Posted - 2013.12.08 22:50:00 -
[4] - Quote
PS: There is such a thing as slapping a rubber band on your controller making you merc run in endless circles since the AFK-tracking system only tracks movement. Also, you can accrue WP by just simply deploying a couple of uplinks and then finding a corner to AFK in.
OK, CCP. When are knives finally going to be improved?
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Kallas Hallytyr
Skullbreakers
168
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Posted - 2013.12.08 22:51:00 -
[5] - Quote
He did mention "near the beginning." |
Draco Cerberus
Brutor Vanguard Minmatar Republic
586
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Posted - 2013.12.08 22:55:00 -
[6] - Quote
I propose we fix matches by removing them...Open World gameplay would solve these issues you seem to have with afkers, it also provides the AFKers with a solution to a problem they seem to have, finding something interesting to do.
LogiGod earns his pips
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
107
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Posted - 2013.12.08 23:05:00 -
[7] - Quote
Updated the OP with pretty bold and underlined fonts for people who can't read...
"Do not underestimate the power you have."
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Talos Vagheitan
281
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Posted - 2013.12.09 03:49:00 -
[8] - Quote
I'd sooner have a vote option to boot AFK people. I'd hate to see someone banned for a day over a glitch, as well players who are simply that bad...
Who cares what some sniper has to say
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Kallas Hallytyr
Skullbreakers
168
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Posted - 2013.12.09 04:36:00 -
[9] - Quote
Talos Vagheitan wrote:I'd sooner have a vote option to boot AFK people. I'd hate to see someone banned for a day over a glitch, as well players who are simply that bad...
CCP does already track damage dealt. It's unlikely that even the worst player will miss every single shot ever or fail to even begin a hack. Even dying shows at least a modicum of participation beyond AFKing. It'd likely need more checks than just 0/0 0WP from near beginning, but it's better than if you don't move and haven't got a rubber band handy... |
Faunher
The Unholy Legion Of DarkStar DARKSTAR ARMY
13
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Posted - 2013.12.09 04:46:00 -
[10] - Quote
If you do not contribute any to a match and you just sit around, last I checked, you do not receive any ISK or SP. That is punishment enough. As well, many people spend time in their team's redzone trying to learn things, such as flying dropships. Banning somebody for trying to learn in a semi-safe environment seems counter-intuitive. |
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Kallas Hallytyr
Skullbreakers
168
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Posted - 2013.12.09 05:04:00 -
[11] - Quote
Faunher wrote:If you do not contribute any to a match and you just sit around, last I checked, you do not receive any ISK or SP. That is punishment enough. As well, many people spend time in their team's redzone trying to learn things, such as flying dropships. Banning somebody for trying to learn in a semi-safe environment seems counter-intuitive.
Completely false.
Players get SP for two things in a match: passively, for time spent in the battle; actively, for their WP contribution. Passive battle SP makes up the vast majority of the SP gained from any battle, unless you are some kind of Dust wizard and win in a couple of minutes with several OB's to your name.
ISK, I'm not 100% certain about, but I'm fairly sure that even AFKers get awarded some, even if it is minimal.
It's true what you're saying about learning, that's something that puts a crimp in the plan, but couldn't something be implemented to register whether players were inputting button presses? That would at least indicate an active presence: if an AFK farmer (ie, someone who rubber bands) were forced to press buttons an unknown amount of times to be considered to be contributing, they would be much less capable of farming, since the primary allure of AFK farming (as I understand it anyway) is to gain as much SP/ISK as possible with as little personal input as possible, thus giving them the opportunity to focus on other things.
Meh, I dunno. |
Faunher
The Unholy Legion Of DarkStar DARKSTAR ARMY
13
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Posted - 2013.12.09 05:07:00 -
[12] - Quote
Kallas Hallytyr wrote:Faunher wrote:If you do not contribute any to a match and you just sit around, last I checked, you do not receive any ISK or SP. That is punishment enough. As well, many people spend time in their team's redzone trying to learn things, such as flying dropships. Banning somebody for trying to learn in a semi-safe environment seems counter-intuitive. Completely false. Players get SP for two things in a match: passively, for time spent in the battle; actively, for their WP contribution. Passive battle SP makes up the vast majority of the SP gained from any battle, unless you are some kind of Dust wizard and win in a couple of minutes with several OB's to your name. ISK, I'm not 100% certain about, but I'm fairly sure that even AFKers get awarded some, even if it is minimal. It's true what you're saying about learning, that's something that puts a crimp in the plan, but couldn't something be implemented to register whether players were inputting button presses? That would at least indicate an active presence: if an AFK farmer (ie, someone who rubber bands) were forced to press buttons an unknown amount of times to be considered to be contributing, they would be much less capable of farming, since the primary allure of AFK farming (as I understand it anyway) is to gain as much SP/ISK as possible with as little personal input as possible, thus giving them the opportunity to focus on other things. Meh, I dunno. Well, there's already a system in place that can detect lack of motion. I'm sure that can easily be extended to include repetitive 'bot' motion.
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dogmanpig
black market bank
72
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Posted - 2013.12.09 07:18:00 -
[13] - Quote
Faunher wrote:Kallas Hallytyr wrote:Faunher wrote:If you do not contribute any to a match and you just sit around, last I checked, you do not receive any ISK or SP. That is punishment enough. As well, many people spend time in their team's redzone trying to learn things, such as flying dropships. Banning somebody for trying to learn in a semi-safe environment seems counter-intuitive. Completely false. Players get SP for two things in a match: passively, for time spent in the battle; actively, for their WP contribution. Passive battle SP makes up the vast majority of the SP gained from any battle, unless you are some kind of Dust wizard and win in a couple of minutes with several OB's to your name. ISK, I'm not 100% certain about, but I'm fairly sure that even AFKers get awarded some, even if it is minimal. It's true what you're saying about learning, that's something that puts a crimp in the plan, but couldn't something be implemented to register whether players were inputting button presses? That would at least indicate an active presence: if an AFK farmer (ie, someone who rubber bands) were forced to press buttons an unknown amount of times to be considered to be contributing, they would be much less capable of farming, since the primary allure of AFK farming (as I understand it anyway) is to gain as much SP/ISK as possible with as little personal input as possible, thus giving them the opportunity to focus on other things. Meh, I dunno. Well, there's already a system in place that can detect lack of motion. I'm sure that can easily be extended to include repetitive 'bot' motion. they barely know how it actually works so i doubt they would get what your asking for within 10 years.
"rubber proof" tested its totally not rubber band proof
btw isk reward is also based on time as well as sp.
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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Korvin Lomont
United Pwnage Service RISE of LEGION
306
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Posted - 2013.12.09 09:08:00 -
[14] - Quote
Faunher wrote:If you do not contribute any to a match and you just sit around, last I checked, you do not receive any ISK or SP. That is punishment enough. As well, many people spend time in their team's redzone trying to learn things, such as flying dropships. Banning somebody for trying to learn in a semi-safe environment seems counter-intuitive.
You will get the 5SP per sec from the time in battle and you get a small portion of the ISK thats why going AFK is so popular...so much gain without any risk or effort |
Garth Mandra
The Southern Legion The Umbra Combine
253
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Posted - 2013.12.09 09:28:00 -
[15] - Quote
A better solution would be to remove the desire to AFK.
A total rollover SP cap or all passive SP combined with reasons to grind out isk (or LP...) would remove many of the AFKers. |
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