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Rogue Saint
Science For Death
582
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Posted - 2013.12.07 21:57:00 -
[1] - Quote
The FP is in a good place at the moment. The scrubs don't use it because its not OP, and the players that actually stuck with it have the skill to use it.
Was gunna say more, but that sums it up. Leave the FP alone.
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
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Rogue Saint
Science For Death
582
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Posted - 2013.12.07 22:01:00 -
[2] - Quote
Ghost Kaisar wrote:How about we settle for making the weapons useful.
I would love to have the damage back, but keep the ROF nerf and Splash Nerf.
Hitting people isn't the problem with a Flaylock (for me), its killing them without having to empty two clips into them.
It's a side arm, by rights the others should be the same.
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
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Rogue Saint
Science For Death
583
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Posted - 2013.12.07 22:18:00 -
[3] - Quote
Cyrius Li-Moody wrote:Every side arm can be run as a main and can kill people on their own except the flaylock.
Thats my point, the others should be brought inline with the FP... OMG Heresy!! I called for a nerf to all other side arms OMG!!
No, I mean, side arms are just that, and shouldn't be used primary... Heresy!!
The FP is an awesome follow up weapon. What a side arm should be.
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
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Rogue Saint
Science For Death
584
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Posted - 2013.12.07 22:41:00 -
[4] - Quote
Ruthless Lee wrote:This forum needs a "dislike" button.
Learn to use the FP and quit being a biatch.
Ghost Kaisar wrote:What separates Sidearms from Primaries isn't killing power. It's the ability to engage multiple targets.
Two words, clip size.
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
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Rogue Saint
Science For Death
585
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Posted - 2013.12.07 23:04:00 -
[5] - Quote
Cyrius Li-Moody wrote: Let me ask you a question:
What good is a weapon that cannot kill reliably?
Erm, are you talking of personal experience? If so, then all I can say is get better with using it... Its not my primary, it my guardian angel.
If you expecting it to be a primary you are doing it wrong.
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
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Rogue Saint
Science For Death
586
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Posted - 2013.12.07 23:29:00 -
[6] - Quote
Broonfondle Majikthies wrote:To my mind a sidearm is a perfectly viable weapon in its own right and capable of operating on its own. What separates it from standard weapons is drawbacks like range and damage dropoff.
The idea is that your main weapon is running low and you have a backup that's entirely capable of taking out enemies, but only on its terms. The flaylock struggles to take out even totally immobile / otherwise distracted targets at point blank range, even then only militia or basic suits will go down. Adv or above just forget it, you have to reload way too many times.
You may even argue that it is at least capable of mild AV, but lets face it, other than laughable moments destroying bog standard Sica's with the aid of Flux's its useless in that regard also.
Ok I can't comment on total power or radius since I don't have it to proto yet but what I can say its a weapon that doesn't tier well at all. I can get decent kills with a militia scrambler pistol much easier than the weapon that takes the most SP in Sidearm Operation in the game to unlock. The standard is pathetic. The breach is very powerful but fires so slowly I can't see any conceivable use for it.
Honestly does that sound right to you?
I understand you, and yes its seems stupid I admit, but I can't count the times I've pulled out my FP and finished a target. The SMG (In my most humble and contrite opinion) should actually be a light weapon (QQ, rage and ***** for sure). The SP is a little OP, maybe the RoF. The long and short of it, the FP is a true side arm.
The biggest issue is that people are using it like prenerf, it take a little time to relearn the weapon, but given time people will see its how it should be.
The specialist is my choice of FP, if I can't fit the core, sure its not as forgiving, but thats where skill is involved.
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
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Rogue Saint
Science For Death
586
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Posted - 2013.12.08 00:08:00 -
[7] - Quote
Cyrius Li-Moody wrote: So, lets get this straight this single weapon in the entire game should not be able to kill just as any other weapon does because you yourself find it to fit your fancy?
As someone who used dual FP before nerf and have revisited it after, I doubt it fits "my fancy".
Cyrius Li-Moody wrote:People don't use this weapon anymore because every other side arm is better than it.
Which qualifies it as a balanced side arm.
Cyrius Li-Moody wrote:For it being a skill shot weapon it does pitiful direct damage. You can't really argue numbers. You can't say the splash makes up for how weak it is because it practically has zero splash. It's actually almost harder to hit someone with the splash than it is to just direct shot them.
I don't argue the numbers, I don't rely on the splash, which is what made it OP.
Cyrius Li-Moody wrote:Flaylock. It's so good after the nerf, it doesn't need to be good.
Agreed? Apply that to the other side arms and we are getting somewhere :)
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
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Rogue Saint
Science For Death
586
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Posted - 2013.12.08 00:10:00 -
[8] - Quote
Sinboto Simmons wrote:This dude trolling so hard we're gonna have to hot drop a bridge on him.
Sinboto Simmons, dude, sure I'm slightly inebriated while commenting here, but I'm certainly not trolling.
I have some respect for you, how about a little of the same?
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
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Rogue Saint
Science For Death
586
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Posted - 2013.12.08 00:21:00 -
[9] - Quote
ZeHealingHurts HurtingHeals wrote:Rogue Saint wrote:Cyrius Li-Moody wrote:Every side arm can be run as a main and can kill people on their own except the flaylock. Thats my point, the others should be brought inline with the FP... OMG Heresy!! I called for a nerf to all other side arms OMG!! No, I mean, side arms are just that, and shouldn't be used primary... Heresy!! The FP is an awesome follow up weapon. What a side arm should be. IT BEGINS!
Whats that supposed to mean? Were having a relatively decent conversation here and then you post asinine statements. It's not Bat Man dude.
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
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Rogue Saint
Science For Death
587
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Posted - 2013.12.08 08:16:00 -
[10] - Quote
Shutter Fly wrote:Saint, all of your posts seem to be supported and thought out, but they always seem to be filled with either a biased agenda or a severe lack of necessary foresight of actual implementation.
Thank you? As for biased agenda etc. I just assume people are aware of the implications of such changes so I don't need to spell it out or go into a long monologue. Thats CCP's job, not my lack of foresight.
Shutter Fly wrote:You think sidearms should be fully inferior to light weaponry, that would be fine if it had been that way for the past six months. Currently, sidearms take exactly the same SP investment as any light weapon, so they should provide an equitable return. If sidearms were all to be nerfed to FP levels, then there would need to be a huge overhaul to many aspects of the game.
Of course such changes have a huge impact to many aspects of the game, again, just cuz I don't spell it out doesn't mean I'm blind to the consequences.
Shutter Fly wrote:SP costs would have to be reduced for sidarms to reflect the changes. The Minmatar Assault has already been indirectly nerfed repeatedly with each update, a nerf to sidearms would require a complete change of its racial bonus if the suit would ever hope to be remotely competitive (not that I think I should stay the same anyway). Fitting costs would also need to be further reduced, as they currently aren't significantly less in conjunction to their current shortcomings.
Agreed, and SP should be returned to the player too.
Cyrius Li-Moody wrote:All I have to say is I'm glad you are not in charge of balancing Rogue or apparently I would have wasted about 5 million+ SP on weapons in my niche and another 5+ million on suits that have bonuses to side arms.
Along with your idea that sidearms should not kill makes pretty much every piece of minmatar gear worthless along with the flaylock.
Nothing is safe in a CCP game, if they realise, like me, that side arms should be scaled back to be what they should be, i.e. a side arm; then your invested SP will be returned. Sure the Min Assault bonus is a tricky one, its very useful and would cause rebalancing issues.
I never said side arms should not kill, I just have a different ethos on how they should be used.
Back on topic. I was sad when they nerfed the FP, I had a great run with it, but my CEO warned us all that it would be nerfed before even CCP and forum QQ caught on. Going back to the FP and giving it time I have found its perfect now for my suit fit (Proto shotty + FP).
I do sympathise with NK users, I can see why it would need a buff if your primary is NK, but NK+FP combo is such a niche that it doesn't warrant a buff. Also, it scares the crap out of me if everyone started using the FP again.
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
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