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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
530
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Posted - 2013.12.07 12:57:00 -
[1] - Quote
Std 3 HP/sec
Adv 5 HP/sec
Proto 7 HP/sec
Your thoughts?
{:)}{3GÇó>
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5871
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Posted - 2013.12.07 13:06:00 -
[2] - Quote
My thoughts are that there will be even more tears from shield tankers.
I don't think it's necessary.
Armour is meant to be slow regen - this could change that for the worse. The logistics class is already making armour tanks far better than they should be, hence the vast volumes of tears on the forums at the moment.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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shaman oga
Nexus Balusa Horizon
1112
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Posted - 2013.12.07 13:11:00 -
[3] - Quote
Then they can buff shield extenders too, 33,55,77. It would be useful especially for all the non-logi dropsuits.
"Just another piece of duct tape"
Drugs for mercs
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Doc Noah
Algintal Core Gallente Federation
959
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Posted - 2013.12.07 13:23:00 -
[4] - Quote
I rather push for an inherent +2-3 armor regen for armor suits (gallente, amarr). I think armor repairer is fine for now, even if you max out on armor repair mods, you'll still be gimped since armor isnt known for having good regen. Most of armor tanker's focus should be on their high HP. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
533
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Posted - 2013.12.07 14:13:00 -
[5] - Quote
Doc Noah wrote:I rather push for an inherent +2-3 armor regen for armor suits (gallente, amarr).
I wouldn't.
{:)}{3GÇó>
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Doc Noah
Algintal Core Gallente Federation
960
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Posted - 2013.12.07 14:22:00 -
[6] - Quote
Son-Of A-Gun wrote:Doc Noah wrote:I rather push for an inherent +2-3 armor regen for armor suits (gallente, amarr). I wouldn't. It's more likely to happen than your suggested +40-70% armor repair buff. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
533
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Posted - 2013.12.07 14:28:00 -
[7] - Quote
Doc Noah wrote:Son-Of A-Gun wrote:Doc Noah wrote:I rather push for an inherent +2-3 armor regen for armor suits (gallente, amarr). I wouldn't. It's more likely to happen than your suggested +40-70% armor repair buff.
You a betting man? Well see which one happens first. Hows 10m ISK sound?
{:)}{3GÇó>
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straya fox
Sad Panda Solutions
118
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Posted - 2013.12.07 14:29:00 -
[8] - Quote
Yeah armour is in such a bad state ATM, lets buff it some more.... buff the ScR while you are at it. |
Mr Machine Guns
Nyain San Renegade Alliance
179
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Posted - 2013.12.07 14:31:00 -
[9] - Quote
Armor repairers are low because of repair tools and nano hives that repair armor so basically armor repairers are fine. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
533
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Posted - 2013.12.07 14:37:00 -
[10] - Quote
straya fox wrote:Yeah armour is in such a bad state ATM, lets buff it some more....
My thoughs exactly. Shield pure tanked Caldari character is way more survivable at assault std than my Gallente character is at assault proto.
{:)}{3GÇó>
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Doc Noah
Algintal Core Gallente Federation
960
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Posted - 2013.12.07 14:37:00 -
[11] - Quote
Son-Of A-Gun wrote:Doc Noah wrote:Son-Of A-Gun wrote:Doc Noah wrote:I rather push for an inherent +2-3 armor regen for armor suits (gallente, amarr). I wouldn't. It's more likely to happen than your suggested +40-70% armor repair buff. You a betting man? Well see which one happens first. Hows 10m ISK sound? Pocket change, man up, 100mil ISK. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
533
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Posted - 2013.12.07 14:38:00 -
[12] - Quote
Mr Machine Guns wrote:Armor repairers are low because of repair tools and nano hives that repair armor so basically armor repairers are fine.
To bad NOBODY uses a repair tool any more.
{:)}{3GÇó>
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Sgt Buttscratch
1104
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Posted - 2013.12.07 14:51:00 -
[13] - Quote
They are fine. Armor has slow but steady repair, shield fast but interupted..
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
958
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Posted - 2013.12.07 16:21:00 -
[14] - Quote
Son-Of A-Gun wrote:Std 3 HP/sec
Adv 5 HP/sec
Proto 7 HP/sec
Your thoughts? reactive plates should be 1 stnd 3 adv 5 complex then |
Toby Flenderson
research lab
133
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Posted - 2013.12.07 16:40:00 -
[15] - Quote
Arkena Wyrnspire wrote:My thoughts are that there will be even more tears from shield tankers.
I don't think it's necessary.
Armour is meant to be slow regen - this could change that for the worse. The logistics class is already making armour tanks far better than they should be, hence the vast volumes of tears on the forums at the moment.
Agreed. Not to mention once you get up to lvl 5 there is a 25% bonus. So really it's already 2.5, 3.75, 6.25 for the modules. With the OP's suggestion we would get 3.75, 6.25, 8.75. Two complex at this potential rate would be 17.5 (22.5 with the logi bonus).
I also believe that the with the Amarr logi you get an extra 1.25 multiplier to reps. So 2 complex would give this suit 17.5*1.25=21.875 not to mention the extra 5 from the logi bonus to yield a total of 26.875 ~ 27 hp/s reps. I've already noticed people gravitating to this suit enough as it is. There doesn't need to be an armor repair buff if it's meant to be a gradual regeneration rather than a quick one like shields.
Just for fun what if the suit has 3 complex reps?
8.75*3=26.25 Amarr bonusGǪ 26.25*1.25=32.825 Logi bonusGǪ 32.825+5=37.825 hp/s
Not saying that I expect many people to be currently running 3 complex reps (2 yes) but if I knew this buff was coming I'd spec into the suit just to have this bonus. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
536
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Posted - 2013.12.07 16:47:00 -
[16] - Quote
Toby Flenderson wrote:Arkena Wyrnspire wrote:My thoughts are that there will be even more tears from shield tankers.
I don't think it's necessary.
Armour is meant to be slow regen - this could change that for the worse. The logistics class is already making armour tanks far better than they should be, hence the vast volumes of tears on the forums at the moment. Agreed. Not to mention once you get up to lvl 5 there is a 25% bonus. So really it's already 2.5, 3.75, 6.25 for the modules. With the OP's suggestion we would get 3.75, 6.25, 8.75. Two complex at this potential rate would be 17.5 (22.5 with the logi bonus). I also believe that the with the Amarr logi you get an extra 1.25 multiplier to reps. So 2 complex would give this suit 17.5*1.25=21.875 not to mention the extra 5 from the logi bonus to yield a total of 26.875 ~ 27 hp/s reps. I've already noticed people gravitating to this suit enough as it is. There doesn't need to be an armor repair buff if it's meant to be a gradual regeneration rather than a quick one like shields. Just for fun what if the suit has 3 complex reps? 8.75*3=26.25 Amarr bonusGǪ 26.25*1.25=32.825 Logi bonusGǪ 32.825+5=37.825 hp/s Not saying that I expect many people to be currently running 3 complex reps (2 yes) but if I knew this buff was coming I'd spec into the suit just to have this bonus.
Yah, like logis are really going to stay the way they are. *pfft*
Do any of you use the proto Gal assault at all?
{:)}{3GÇó>
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