pegasis prime wrote:to be honest I think the best way to balance all suits and weapons would be the introduction of active modules on drop suits quite akin to the new vehicle mods, then we would have some really interesting fits on the battle field. think about drop suits with active shield and armour hardeners specific to each frame size ..
eg
light shield hardener (for light frames) - 25% damage reduction for say 40 seconds with a 30s cool down
light armour hardener - 35% damage reduction for 35 seconds with a 25 second cool down
medium shield hardener-( medium frames) 40% damage reduction for 40 seconds with a 30 second cool down
medium armour hardener - 45% damage reduction for 35 seconds with a 25 second cool down
Heavy shield hardener (heavy suit) -50% damage reduction for 30 seconds with a 30 second cool down
Heavy armour hardener -60%dammage reduction for 30 seconds with a 25 second cool down
each of the specific class of modules could be specifically attributed to that frame only i.e. heavy shield and armour hardeners to the heavy frames only and the same for the med and lights but I think it would solve allot of the problems I see people complaining about like shield and armour as ell as weapons balance it would also solve the TTK issue that so many people have and return dust to the strafing and tracking shooter it used to be and not a twitch kill shooter that its sort of become of course this is just an idea
I posted this in another armour vrs shield thread but iv put it here because I want to get the idea out there and see what the community thinks of it
It's a nice idea but the problem with it is that it would be difficult to put them on in the middle of battle, if you look at the current system for activating vehicle modules doing something like that as an infantryman is extremely difficult and really they'd have to allow you to only have 1 active module on a suit which is activated by pressing square on a dpad for example .. it'd have to be quick and easy and not going to a menu to pick it and activate it but if they did have a 1 button activation then yes it'd work
There's an idea out there somewhere which is to introduce passive modules like the ones above that increase shield resistance/armour resistance by a much smaller amount .. pretty much like the energised plates on vehicles so you can choose to either have higher base hp or exchange some hp for stronger shields/armour resistance to damage