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Luna Angelo
We Who Walk Alone
343
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Posted - 2013.12.07 08:28:00 -
[1] - Quote
Baal Omniscient wrote:Logi's & armor tankers everywhere love the new armor repping bonuses that have been pouring in, CCP doesn't see yet that they've taken it much too far. TTK being as low as it is, the new rifles are going to have next to no effect on the situation. So I'm going to share some of my ideas for fixing this, feel free to share yours.
*Give armor repping modules an HP debuff like shield energizers (only a minor one). (B, E, C: 1%, 3%, 5% of total armor after applying modules)
*Reduce the strongest armor repping proto hive down to 50hp every 2 seconds and balance the rest down from that (armor repping hives are meant to be used as a portable HP rep to be used in emergencies like when a shield suit ducks into cover to recover, not a magic portable extended HP buffer to camp on.).
*Cut armor repair of all repair tools by 5%, and the WP accrual rate by 10% (no offense to logi's, we all love you guys, but the speed of WP accrual from a rep tool is ridiculous and by suggesting this now I am trying to prevent a larger backlash in the future)
*Give all armor suits a penalty to using shield modules (30% cut to HP gained from a module)
*Give all shield suits a penalty to using armor modules (40% cut to HP gained from regular armor modules, does not apply to ferroscale or reactive)
*Fix passive scanning modules so they are worth using in high slots
*Change damage mods to low modules
*Change hacking, PG upgrades & Dampners to high modules
What are some of your ideas? I has a question: Will this solve the problem people have with Killer Bees? If so, I'm in.
Names of playstyles
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Luna Angelo
We Who Walk Alone
343
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Posted - 2013.12.07 08:35:00 -
[2] - Quote
Baal Omniscient wrote:Luna Angelo wrote:Baal Omniscient wrote:Logi's & armor tankers everywhere love the new armor repping bonuses that have been pouring in, CCP doesn't see yet that they've taken it much too far. TTK being as low as it is, the new rifles are going to have next to no effect on the situation. So I'm going to share some of my ideas for fixing this, feel free to share yours.
*Give armor repping modules an HP debuff like shield energizers (only a minor one). (B, E, C: 1%, 3%, 5% of total armor after applying modules)
*Reduce the strongest armor repping proto hive down to 50hp every 2 seconds and balance the rest down from that (armor repping hives are meant to be used as a portable HP rep to be used in emergencies like when a shield suit ducks into cover to recover, not a magic portable extended HP buffer to camp on.).
*Cut armor repair of all repair tools by 5%, and the WP accrual rate by 10% (no offense to logi's, we all love you guys, but the speed of WP accrual from a rep tool is ridiculous and by suggesting this now I am trying to prevent a larger backlash in the future)
*Give all armor suits a penalty to using shield modules (30% cut to HP gained from a module)
*Give all shield suits a penalty to using armor modules (40% cut to HP gained from regular armor modules, does not apply to ferroscale or reactive)
*Fix passive scanning modules so they are worth using in high slots
*Change damage mods to low modules
*Change hacking, PG upgrades & Dampners to high modules
What are some of your ideas? I has a question: Will this solve the problem people have with Killer Bees? If so, I'm in. This would make them sacrifice HP for damage mods and severely hamper their ability to campon hives that constantly rep their armor, so.... yes. It would go a long way towards fixing killer bees. Cool. Btw, I AM a Killer Bee... sometimes. So, there's that.
Names of playstyles
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Luna Angelo
We Who Walk Alone
349
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Posted - 2013.12.07 09:24:00 -
[3] - Quote
Baal Omniscient wrote:Luna Angelo wrote:Baal Omniscient wrote:Luna Angelo wrote:Baal Omniscient wrote:Logi's & armor tankers everywhere love the new armor repping bonuses that have been pouring in, CCP doesn't see yet that they've taken it much too far. TTK being as low as it is, the new rifles are going to have next to no effect on the situation. So I'm going to share some of my ideas for fixing this, feel free to share yours.
*Give armor repping modules an HP debuff like shield energizers (only a minor one). (B, E, C: 1%, 3%, 5% of total armor after applying modules)
*Reduce the strongest armor repping proto hive down to 50hp every 2 seconds and balance the rest down from that (armor repping hives are meant to be used as a portable HP rep to be used in emergencies like when a shield suit ducks into cover to recover, not a magic portable extended HP buffer to camp on.).
*Cut armor repair of all repair tools by 5%, and the WP accrual rate by 10% (no offense to logi's, we all love you guys, but the speed of WP accrual from a rep tool is ridiculous and by suggesting this now I am trying to prevent a larger backlash in the future)
*Give all armor suits a penalty to using shield modules (30% cut to HP gained from a module)
*Give all shield suits a penalty to using armor modules (40% cut to HP gained from regular armor modules, does not apply to ferroscale or reactive)
*Fix passive scanning modules so they are worth using in high slots
*Change damage mods to low modules
*Change hacking, PG upgrades & Dampners to high modules
What are some of your ideas? I has a question: Will this solve the problem people have with Killer Bees? If so, I'm in. This would make them sacrifice HP for damage mods and severely hamper their ability to campon hives that constantly rep their armor, so.... yes. It would go a long way towards fixing killer bees. Cool. Btw, I AM a Killer Bee... sometimes. So, there's that. I have a basic bee, but I almost never use it since it has no highs. I love my high slots. =) ADV. CalLogi, Toxin AR, 2 Enhanced extenders, basic damage mod, enhanced plates, enhanced rep, STD needle, STD repper, ADV scanner
Names of playstyles
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Luna Angelo
We Who Walk Alone
349
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Posted - 2013.12.07 09:37:00 -
[4] - Quote
THUNDERGROOVE wrote:I hate when people ***** and moan about "Killer bees".
I put down uplinks, that you spawned on. I put down hives, that filled your ammo and repaired your armor. I picked you up, saving your suit.
When I'm not doing these things, I'm killing. So what? Should I just stand there and do nothing? No I'm going to go slay.
On topic. Shield vs Armor balance is fine-ish right now. All "shield" suits except minassault can armor tank just as good as armor suits (at the loss of repair modules) and repair hives cost 30K for "the good ones". Saw a callogi with exactly 700 armor last night. Was rediculous.
It's not in quotes, Killer Bees is the official name for the playstyle. Just saying.
Names of playstyles
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Luna Angelo
We Who Walk Alone
351
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Posted - 2013.12.07 09:57:00 -
[5] - Quote
Baal Omniscient wrote:THUNDERGROOVE wrote:I hate when people ***** and moan about "Killer bees".
I put down uplinks, that you spawned on. I put down hives, that filled your ammo and repaired your armor. I picked you up, saving your suit.
When I'm not doing these things, I'm killing. So what? Should I just stand there and do nothing? No I'm going to go slay.
On topic. Shield vs Armor balance is fine-ish right now. All "shield" suits except minassault can armor tank just as good as armor suits (at the loss of repair modules) and repair hives cost 30K for "the good ones". Saw a callogi with exactly 700 armor last night. Was rediculous.
Soooo.... since only Minassaults are gimped, it's fine? Or "fine-ish"? **** you too buddy. The only way to survive in a Minassault with our insanely low by comparison EHP is to run an ADV dampner and that only protects you from lvl 3 scanners and below. And that's half of your low slots gone while taking up 24 CPU that you now cannot use to fill your 5 high slots. And our 5 high slots are now getting nerfed since shield extenders now have a recharge delay penalty. On the flip side, all armor suits can stand on 4 hives with 800+ armor and take a full clip of almost any weapon, then be fully repaired by the time the enemy finishes reloading. Tell me again how shield and armor are balanced. Shields aren't made for close range, anyways. We like the distance, that's why we're (Caldari) getting the longest ranged Rifle.
Names of playstyles
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