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Cosgar
ParagonX
8450
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Posted - 2013.12.07 04:23:00 -
[1] - Quote
Move all scanning and EWAR to high slots. Move damage mods to low slots. When we get EWAR like webifiers and the like, it'll give armor tanking suits/vehicles a better tradeoff for having less mobility by being able to tackle. Shield tankers will be able to actually rely on hit and run tactics while having to choose between more damage and the risk of being overexposed when depleted, or more self sustained shield recharging.
All this is assuming that TTK gets addressed and webifiers are actually an active module. Actually, they don't even have to be, just make webifiers passive and when you deal damage to someone, they get webbed- instant tackling.
Damn, I have to stop dreaming. It makes this game more depressing.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8450
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Posted - 2013.12.07 04:40:00 -
[2] - Quote
Cat Merc wrote:Cosgar wrote:Move all scanning and EWAR to high slots. Move damage mods to low slots. When we get EWAR like webifiers and the like, it'll give armor tanking suits/vehicles a better tradeoff for having less mobility by being able to tackle. Shield tankers will be able to actually rely on hit and run tactics while having to choose between more damage and the risk of being overexposed when depleted, or more self sustained shield recharging.
All this is assuming that TTK gets addressed and webifiers are actually an active module. Actually, they don't even have to be, just make webifiers passive and when you deal damage to someone, they get webbed- instant tackling.
Damn, I have to stop dreaming. It makes this game more depressing. If shield tankers want damage mods, I want CPU extenders, PG upgrades, Kin cats, cardiac regs, profile damps and range amps in high slots. You would already be getting range enhancers, but you get nos, webifiers, painters, ECM, destabilizes, and jammers. That's a hell of a deal already.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8450
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Posted - 2013.12.07 04:53:00 -
[3] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:Move all scanning and EWAR to high slots. Move damage mods to low slots. When we get EWAR like webifiers and the like, it'll give armor tanking suits/vehicles a better tradeoff for having less mobility by being able to tackle. Shield tankers will be able to actually rely on hit and run tactics while having to choose between more damage and the risk of being overexposed when depleted, or more self sustained shield recharging.
All this is assuming that TTK gets addressed and webifiers are actually an active module. Actually, they don't even have to be, just make webifiers passive and when you deal damage to someone, they get webbed- instant tackling.
Damn, I have to stop dreaming. It makes this game more depressing. If shield tankers want damage mods, I want CPU extenders, PG upgrades, Kin cats, cardiac regs, profile damps and range amps in high slots. You would already be getting range enhancers, but you get nos, webifiers, painters, ECM, destabilizes, and jammers. That's a hell of a deal already. Webs = Equipment Painters = Equipment ECM = ? But probably equipment Destabilizers = ? But probably equipment Jammers = ? But probably equipment I hope not because logis really would be OP. They should at least follow my idea with webs, nos, and destabilizers. Put them in a high slot to slow, absorb, deplete stamina. Who's really going to want to pull out a web from their equipment when they can just shoot the guy?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8450
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Posted - 2013.12.07 05:24:00 -
[4] - Quote
Cat Merc wrote:How would webs even work unless they're similar to a rep tool only different effect? AOE? That's what I used to think back in the day. A little "gun" you pull out from you equipment that slows everything in a cone AOE. Good idea in concept, but why not have both active and passive? Make passive for dropsuits (because CCP will never do active modules) and active for equipment.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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