Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
166
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Posted - 2013.12.07 05:20:00 -
[1] - Quote
Thumb Green wrote:Well, here recently hit detection has been pretty sh!tty for the sniper rifle. I can't even begin to count the times in the past month that I've shot someone standing completely still and at most only got the shields flare. I hardly ever get a hit on a moving target that does damage anymore unless it's a heavy; they're pretty reliable targets but even they get away with no damage from time to time.
I can agree with these statements as well as I have noticed some " Bullet Drop ", so to seem as well as the rendering still being bad so sometimes the individual disappears when standing against certain walls and back grounds , seen on the stationary turrets for the Railgun they have decreased the range . I use to be able to hit the top of the towers on the battlefield with the two warehouses ( Can't remember the name of it off hand ) but the hit detection needs works as well when sniping .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
166
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Posted - 2013.12.07 05:30:00 -
[2] - Quote
People " STOP " asking for the Thale to be placed as a prototype because we " all " know THAT would be the " only " rifle used and that's not skill . That's turning an " art " into something easy and skill less . Using a Thale is " sniping made easy " .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
167
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Posted - 2013.12.07 15:40:00 -
[3] - Quote
George Moros wrote:Sniper rifles have several issues with regards to the current state of the game:
First of all, sniper rifle damage doesn't scale properly across tiers. This is in fact the state of the matter with most other weapons in the game, but it isn't so obvious as with sniper rifles since the issue usually comes down to having to hold your trigger a little longer than you should if the damage scaled properly. However, since sniper rifles rely on their massive alpha damage to be effective, the problem is very obvious. You can't reasonably expect to land a second (not to even mention the third, or even fourth) shot necessary to take down someone, once your target is aware he's being sniped.
Second, sniper rifles are IMHO conceptually flawed. Tactical snipers shouldn't have better scope magnification than standard ones, not to mention charge sniper rifle. Also, tactical snipers having only three rounds in their magazines is too crippling.
My idea of how sniper rifles should behave to make them more viable, conceptually more alike their present-day counterparts, and more fun to play with is:
Standard sniper rifles: basic tier damage stays the same, but advanced does 10% more, and prototype 20% more damage than basic. All of them have a 3-round clip, and same RoF as now. Scope magnification is "medium" (approximately same as now).
Tactical sniper rifles: all damage stays the same as now (5% increase across tiers), however, advanced variant has a 4-round clip, and proto variant has a 5-round clip. Same RoF as now. Scope magnification is lower that that of standard sniper rifles.
Charge sniper rifle: damage increased by 30%, and just one, manually loaded round. Best scope magnification, comparable to that of a Thale's sniper rifle. Maybe even increased effectiveness against vehicles, to make charge sniper more alike today's anti-material sniper rifles.
If you are a sniper , making shots as compared to trying to successfully making shot after shot isn't even a problem because that's a part of the job , they are sniper rifles not automatic's and some work is required . You said that having three rounds in a clip is crippling but you first suggestion that's made to and for the standard's is to make their clips a three shot round .
One of the skills that is offered is additional ammo so the ammo is not a problem . The rate of fire from Tactical Snipers are faster and the scope is magnified because they are suited for urban area's like around short to intermediary targets . Like around compounds warehouses and null camp sights . The Tactical Sniper rifle has more ammo as well as the rate of fire for quick kill closer targets .
Now I can see for your words that you must favor the Charged Sniper Rifle . Most favor Thale's and as far as the differences in the classes are fine as they are and gives the guns subtle changes that keeps them interesting . They are not meant for instant knockouts and if you can make a headshot then you have what you need in stopping power . Why would you try to take out a Heavy and complain that you can't and get frustrated as well ??? This makes no since and is a waste of ammo . Help out when and as you can and maybe assist the assaults by eating away at their HP's , a team kill and victory far out shines a personal one .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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