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
Alena Ventrallis
Osmon Surveillance Caldari State
234
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Posted - 2013.12.07 05:21:00 -
[1] - Quote
It's a stacking penalty.
Assuming 5 shield extenders (maximum that can be fit on a single suit), that's a 12% penalty, because it only applies after the first one.
Assuming 10 second depleted recharge, 12% extra is 1.2 seconds.
1.2 seconds.
That's nothing. And that's assuming worst case scenario.
It's not that bad people. Shields will live.
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Alena Ventrallis
Osmon Surveillance Caldari State
235
 |
Posted - 2013.12.07 05:35:00 -
[2] - Quote
Cosgar wrote:Alena Ventrallis wrote:It's a stacking penalty.
Assuming 5 shield extenders (maximum that can be fit on a single suit), that's a 12% penalty, because it only applies after the first one.
Assuming 10 second depleted recharge, 12% extra is 1.2 seconds.
1.2 seconds.
That's nothing. And that's assuming worst case scenario.
It's not that bad people. Shields will live.
Until they realize it only affects depleted and applies the penalty to delay as well with a hot fix like when they found out they overbuffed passive scan for scouts. All this while people can feather an AR.  More math.
Longest shield delay is 8 seconds. 12% penalty on 8 seconds is 0.96 seconds. rounding up, your total is now 9 seconds flat. And the suits that have such a long recharge time can't even fit 5 extenders, so their penalty cannot even get that high.
It is still not that bad. It's almost negligible. |

Alena Ventrallis
Osmon Surveillance Caldari State
235
 |
Posted - 2013.12.07 05:47:00 -
[3] - Quote
But short TTK isn't something to balance shields against. In fact, the reason TTK is so short now is the game was balanced based on something it shouldn't have been in the first place, which was bad hit detection. They should have just worked on fixing hit detection and gone from there, but that's a different can of worms.
This penalty is not bad at all. Worst case scenario, if your shields go down and you don't die, an extra second of recharge wouldn't save you in 99% of situations. Even if a situation could theoretically be contrived to when the shield penalty prevented survival, it would happen so rarely that it wouldn't matter.
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
Alena Ventrallis
Osmon Surveillance Caldari State
235
 |
Posted - 2013.12.07 05:56:00 -
[4] - Quote
Cosgar wrote: True, but this penalty came at a bad time like just about any nerf or buff in this game. Imagine the flaylock if they managed to fix hit detection before they nerfed it.
I think the penalty was unnecessary to add considering the TTK, but my point is that it isn't doom and gloom to shield tanks. If anything, we may get a buff to extender hp since we now have a penalty on top of us. One can hope. |

Alena Ventrallis
Osmon Surveillance Caldari State
236
 |
Posted - 2013.12.07 06:09:00 -
[5] - Quote
Cosgar wrote:Alena Ventrallis wrote:Cosgar wrote: True, but this penalty came at a bad time like just about any nerf or buff in this game. Imagine the flaylock if they managed to fix hit detection before they nerfed it.
I think the penalty was unnecessary to add considering the TTK, but my point is that it isn't doom and gloom to shield tanks. If anything, we may get a buff to extender hp since we now have a penalty on top of us. One can hope. I'd rather just see damage mods moved to low slots. This. |
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