|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Benjamin Ciscko
The Generals General Tso's Alliance
277
|
Posted - 2013.12.07 03:14:00 -
[1] - Quote
So my opinion on tanks is that they should be a vital part of gameplay that tips the infantry battle way in your favor holding off pushes sitting at an objective and holding off the enemy while the hack is completed, helping you to win the game.
Here are numerous complaints and questions AV presents
AV has stated numerous times that buffs would make it Tank514 a. there is a vehicle cap b. the field becomes cluttered with vehicles and it is hard to maneuver freely c. Tanks can not go under ground have a limited turret angle (can only look so far up) and can not shoot through walls nor enter the buildings d. vehicles can't cap objectives Tanks can not single handedly win an objective game unless you are presenting an easier target again and again to waste clones
What will the point of AV be if it can't single handedly take out a tank in under 15 seconds Av will tip the balance in your favor here is an example 4.5mil moderate tanker < 10mil experienced pilot 4.5mil moderate tanker + proto swarms >/= 10 mil experienced pilot
95% of us agree tanks should go down to 4+ dedicated AV specialists 2+ warrants a retreat and with all mods on be invincible to 1 guy, but want Tanks to be our main counter, we don't want to be invincible contrary to popular belief.
We would like to have fun on a good game with ADV AV or less with no coordination and their whole team not hiding in the redline or being a city heavy map I will go 15-20 that's not enough kills to kill the entire team how much do you hate a tank for killing you once maybe twice perhaps 3 times, Clearly enough to want to instapop them.
You don't want us to run totally insane hard to kill stacked tanks and get 20-30+ kills but what's the difference between us pulling out a good fit and stomping and a stacked proto going getting 20-30+ kills it's frowned upon but certainly possible
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Benjamin Ciscko
The Generals General Tso's Alliance
278
|
Posted - 2013.12.07 03:33:00 -
[2] - Quote
Anmol Singh wrote:Benjamin Ciscko wrote: So my opinion on tanks is that they should be a vital part of gameplay that tips the infantry battle way in your favor holding off pushes sitting at an objective and holding off the enemy while the hack is completed, helping you to win the game.
Here are numerous complaints and questions AV presents
AV has stated numerous times that buffs would make it Tank514 a. there is a vehicle cap b. the field becomes cluttered with vehicles and it is hard to maneuver freely c. Tanks can not go under ground have a limited turret angle (can only look so far up) and can not shoot through walls nor enter the buildings d. vehicles can't cap objectives Tanks can not single handedly win an objective game unless you are presenting an easier target again and again to waste clones
What will the point of AV be if it can't single handedly take out a tank in under 15 seconds Av will tip the balance in your favor here is an example 4.5mil moderate tanker < 10mil experienced pilot 4.5mil moderate tanker + proto swarms >/= 10 mil experienced pilot
95% of us agree tanks should go down to 4+ dedicated AV specialists 2+ warrants a retreat and with all mods on be invincible to 1 guy, but want Tanks to be our main counter, we don't want to be invincible contrary to popular belief.
We would like to have fun on a good game with ADV AV or less with no coordination and their whole team not hiding in the redline or being a city heavy map I will go 15-20 that's not enough kills to kill the entire team how much do you hate a tank for killing you once maybe twice perhaps 3 times, Clearly enough to want to instapop them.
You don't want us to run totally insane hard to kill stacked tanks and get 20-30+ kills but what's the difference between us pulling out a good fit and stomping and a stacked proto going getting 20-30+ kills it's frowned upon but certainly possible GOOO AWAY Atiim!!!! Can you go on dust im on right now if you want to squad good playing w/ you earlier.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Benjamin Ciscko
The Generals General Tso's Alliance
278
|
Posted - 2013.12.07 03:35:00 -
[3] - Quote
Anmol Singh wrote:Benjamin Ciscko wrote:Anmol Singh wrote:Benjamin Ciscko wrote: So my opinion on tanks is that they should be a vital part of gameplay that tips the infantry battle way in your favor holding off pushes sitting at an objective and holding off the enemy while the hack is completed, helping you to win the game.
Here are numerous complaints and questions AV presents
AV has stated numerous times that buffs would make it Tank514 a. there is a vehicle cap b. the field becomes cluttered with vehicles and it is hard to maneuver freely c. Tanks can not go under ground have a limited turret angle (can only look so far up) and can not shoot through walls nor enter the buildings d. vehicles can't cap objectives Tanks can not single handedly win an objective game unless you are presenting an easier target again and again to waste clones
What will the point of AV be if it can't single handedly take out a tank in under 15 seconds Av will tip the balance in your favor here is an example 4.5mil moderate tanker < 10mil experienced pilot 4.5mil moderate tanker + proto swarms >/= 10 mil experienced pilot
95% of us agree tanks should go down to 4+ dedicated AV specialists 2+ warrants a retreat and with all mods on be invincible to 1 guy, but want Tanks to be our main counter, we don't want to be invincible contrary to popular belief.
We would like to have fun on a good game with ADV AV or less with no coordination and their whole team not hiding in the redline or being a city heavy map I will go 15-20 that's not enough kills to kill the entire team how much do you hate a tank for killing you once maybe twice perhaps 3 times, Clearly enough to want to instapop them.
You don't want us to run totally insane hard to kill stacked tanks and get 20-30+ kills but what's the difference between us pulling out a good fit and stomping and a stacked proto going getting 20-30+ kills it's frowned upon but certainly possible GOOO AWAY Atiim!!!! Can you go on dust im on right now if you want to squad good playing w/ you earlier. im about to go to sleep... Aww maybe tomorrow, Im a bit busy though.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Benjamin Ciscko
The Generals General Tso's Alliance
281
|
Posted - 2013.12.07 15:02:00 -
[4] - Quote
Atiim wrote:I already have >4.5 mil invested into AV.
And for the love of all thing just and holy on this godforsaken planet known as Earth, what teamwork is an HAV pilot required to use?
Answer: None.
So how much teamwork should AV be required to use?
Answer: None.
Teamwork for all, or teamwork for none.
Your "teamwork for thee, but no teamwork for me" model does not work well in terms of balance.
Also, tell me how being the best counter to your own class is balanced.
Answer: It's not. I was using this as an example AV would help a 10 mil sp tanker beat a 10 mil sp tanker
We require a second tank for support or infantry calling out AV and trying to take them out I always roll in squads so I have support.
So even though we use teamwork you should not lol
lol are you copying Sprks description of AV so original
A dropsuit is the best counter to a dropsuit why can't a tank be the best couter to a tank. Example Amarr assault > Caldari assault why can't Caldari tank > Gallente tank.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Benjamin Ciscko
The Generals General Tso's Alliance
284
|
Posted - 2013.12.07 21:51:00 -
[5] - Quote
Atiim wrote:Benjamin Ciscko wrote:Atiim wrote:I already have >4.5 mil invested into AV.
And for the love of all thing just and holy on this godforsaken planet known as Earth, what teamwork is an HAV pilot required to use?
Answer: None.
So how much teamwork should AV be required to use?
Answer: None.
Teamwork for all, or teamwork for none.
Your "teamwork for thee, but no teamwork for me" model does not work well in terms of balance.
Also, tell me how being the best counter to your own class is balanced.
Answer: It's not. I was using this as an example AV would help a 10 mil sp tanker beat a 10 mil sp tanker We require a second tank for support or infantry calling out AV and trying to take them out I always roll in squads so I have support. So even though we use teamwork you should not lol lol are you copying Sprks description of AV so original A dropsuit is the best counter to a dropsuit why can't a tank be the best couter to a tank. Example Amarr assault > Caldari assault why can't Caldari tank > Gallente tank. I revised Spkr's description because it's the actual truth. And I pay him a sum of 1 ISK in royalties everytime I use the quote on the forums. And none of that is actually required. While you may use teamwork, you are in no way required to. However you want AV to be required to use teamwork to be successful. AV is only successful when the vehicle is destroyed, so it would not be balanced to force teamwork upon AV when HAVs are not forced to use teamwork at all. And I've yet to see any comment from a DEV saying that we will be reviving webifiers and receive points for damaging the vehicle. So please don't spew that stuff towards me. And you can't list one thing that an HAV is required to do involving teamwork to be successful. An HAV is completely self-sustainable on the battlefield so AV should be completely self sustainable on the battlefield. Using a dropsuit is the best counter to a dropsuit is way to much of an over generalization. That's like me saying "A vehicle is the best counter to a vehicle". Even though they are two different types of vehicles. Try again. And currently nobody is forced to use teamwork. So your point is invalid. You want to make it so I can be soloed I'm going to damn well have infantry support and yes you should require teamwork why because of the SP and ISK differences
AV can lock down 3 objectives on a 3 objective map rendering it useless without the destruction of the HAV, actually it would because it is about winning and without teamwork he can not win and is more vulnerable to AV a single guy could cause a tank to retreat constantly by being a major thorn in his side but won't actually kill the tank.
2 words Point Farm
Using teamwork a tank could bate another tank into an area where he has AV support. A tank impervious to small weapons fire if left unchallenged can rip the enemy up you don't want to use teamwork to kill it. A tank should be completely self sustainable to 1 person.
Ok a Ck.0 dies easily to an Ak.0 but an Mk.0 can still kill it but less effectively, why can't a Caldari tank easily kill a Gallente tank while AV is still potent but not as effective.
No tank is required to use teamwork so he is not instapopped by AV.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Benjamin Ciscko
The Generals General Tso's Alliance
284
|
Posted - 2013.12.07 22:05:00 -
[6] - Quote
Terra Thesis wrote:Spkr4theDead wrote: Because a Soma can't survive against PRO AV. I was in a blue dot's Soma for a laugh when it was vaporized by one volley from a Wiyrkomi swarm.
Do you even tank?
do you? your arguments are based on that time you sat in someone else's soma =/ the only way a swarm can one shot a HAV is if it's an unfitted soma hull. a 250k soma can tank a full PRO clip. i recommend you practice in those before you waste your isk dropping the maddies. I only ever drop good quality tanks so I am unsure exactly how much a soma can take I just know my Maddy can tank 6 PRO swarms if I am not popped before my rep kicks into gear.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
|
|
|