
Cosgar
ParagonX
8429
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Posted - 2013.12.07 01:13:00 -
[1] - Quote
First off, the recoil exploit has to go. It's game breaking and nothing you do to rebalance the gun while you can still feather the trigger, let alone just count 30 rounds without any recoil will matter. After that, I have an idea to rebalance all the weapons: https://forums.dust514.com/default.aspx?g=posts&m=1565357#post1565357
Quote:Plasma- Deals equal damage to Shields/Armor
- Range hard cap, short/mid range (depending on weapon)
- Fixed damage at all ranges, no damage falloff
- Slightly lower clip size compared to other weapons
Rail- 90%/110% shields/armor
- Uses current range system
- Less damage falloff at range
- Weapons require charging or spool up before dealing max potential DPS
EM/Laser- 120%/80% shields/armor
- Deals bonus damage in proportion to heat buildup
- Range hard cap, medium/long range
- Moderate damage falloff at short range (depends on weapon)
ProjectileM - 95%/110% shields/armor
- Uses current range system
- Damage bonus at close range, drastic falloff at long range
- High RoF burns through ammo quickly
Explosive- 80%/120% shields/armor
- No range limitations
- Damage falloff further away from splash epicenter
- Kicks up smoke/debris for limited suppression effect (depends on weapon)
Give the AR a range hard cap where the standard's max range easily overlaps the average optimal of the other racial rifles, but it deals the same damage, no matter the distance. The TAC AR can have a longer range but the had cap ends at the. ScR's optimal. Not sure how to handle the breach and burst under this system, but this could be a step in the right direction for all the rifles while adding some needed strategy to the game. The current range system is like giving every gun the old sharpshooter skill without having to invest SP into it and even worse, it pushes battles too far apart where we everyone just relies on proficiency and damage mods to compensate for range penalties. Someone had a suggestion that damage mods and proficiency should only work in optimal range. Not a bad idea with all things considered.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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