Alena Ventrallis
Osmon Surveillance Caldari State
237
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Posted - 2013.12.07 20:42:00 -
[1] - Quote
Keri Starlight wrote:The Scrambler Rifle might use a bit of rework, especially now that its range is going to be buffed.
But it shouldn't be "nerfed into the ground". Keep in mind that Scrambler users are paying a crazy ton fo PG to run that thing, it's the most expensive weapon from this point of view.
In my honest opinon, the weapon is too devastating in CQC to be a tactical rifle. I wouldn't necessarily reduce the hipfire accuracy, maybe it could use a slight frequency-falloff damage, similar to the Laser rifle, but much less evident, so that the Scrambler's damage is slightly reduced within 15 meters.
Another option to limit the "insta-kill" effect would be to lower the RoF cap a little bit to prevent trigger spamming... (not as much as the Tac AR, it's ridiculously easy to make it jam...) it wouldn't damage tactical gameplay, since charged shots can pretty much melt anything.
I don't know, just a bunch of ideas. I feel like the Scrambler will be in a dangerous place in 1.7 after the range buff. People will cry about it even more and it might receive an exaggerated nerf. I love the weapon (even if I don't use it) and I would rather a slight calculated tweak instead of a sudden un-godly nerf.
The same goes for the AR, the AR is NOT overpowered, it just needs recoil... It wouldn't affect hipfire, it wouldn't affect 0-30m ADS gunfights. It would just give ranged rifles a reason to exist (burst, tactical, laser rifles).
Small tweaks, that's all we need.
Let's throw away that Nerf Hammer, for the love of God... I am 100% against putting a laser rifle damage profile on the scrambler. IT makes no sense to begin with, and doesn't balance so much as gimp it. The damage isn't the issue, just as the damage of the AR isn't an issue. what the big issue is, is the application of that damage. So I will vehemently fight you over this point.
However, I agree on increasing hip fire spread, especially while moving. this would give the CQC weapons an advantage, since they can more reliably apply their damage in close quarters. IF the scrambler user gets lucky and lands some good hits, that fine, because it wasn't his weapon being too powerful or him being skilled. It was simple luck of the draw, and you can't fault the weapon or the user for getting lucky.
Range buff is good. Hip fire spread increase is good. Reduction in magazine ammo I can also get behind. But that god-awful laser rifle wonky-ass damage profile? I am against it wholeheartedly. |