I-Shayz-I
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1552
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Posted - 2013.12.07 00:21:00 -
[1] - Quote
You have the right mindset, but these changes are going about it the wrong way.
1. Your "queue" idea makes it impossible for players to overwhelm an opponent by all spawning in at once. It will also make uplink camping easier.
2. Having only one placement of uplinks is a good idea, but I'd rather have a max of 3 no matter what uplinks you use. For instance if you lay down 2 ADV and switch to get proto uplinks, the first proto one you thow down would work, but the second one would destroy the first ADV uplink you placed.
However, for the current mechanics, having only one per type of uplink is ONLY a good idea if uplinks were then harder to find based on tier (i.e. proto has lower profile than basic). I'll get to this more at the end of the post.
3. Reducing spawns is another nerf that doesn't need to happen. Uplinks should have the one vulnerability of being able to be found and destroyed...so if we were to reduce spawns, the uplinks should then be harder to destroy.
4. Do you remember the closed beta? The different uplink times barely had any effect on spawns, where prototype ones only reduced spawn time to 6-7 seconds from 10. In ambush, the 3 second spawn wasn't even affected. The large decrease in spawn times is a good thing because it encourages players to use better uplinks. ________________________________________
Now, as for the biggest problem for uplinks...they are too easy to find and destroy, which means that players spam them to make sure all of them won't be destroyed (turtles and fish do the same thing when they lay eggs, it's only natural lol). Tacnet shows uplinks way too easily, and scanners can pick up on any type of uplink. If we are to fix uplinks in terms of availability (number of uplinks down at one time), we need to give them (and possibly nanohives/REs too) different profiles.
For instance, if you use ADV uplinks, a player would need to use an ADV scanner or precision modules in order to detect them. Proto uplinks will need to be detected using proto scanners, etc.
With these changes to prevent uplink spam, and the addition of equipment profiles, players will be rewarded with the PLACEMENT of uplinks instead of the spamming of them. _____________________________________
Lastly, you posted about how what's left of the community is terrible...
Um, last I checked this is General Discussions. You are requesting a change in something and seem to want feedback on the subject...I'm assuming you now know where you should have posted this.
Also, with how fast the topics in GD come and go now, sometimes if you post at the wrong time they just get cycled to the second page and no one ever reads or bumps them.
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