Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Daxxis KANNAH
Distinct Covert Initiative
501
|
Posted - 2013.12.06 16:01:00 -
[1] - Quote
Having looked at all the rifles I think the ScR should receive and ammo reduction.
Given the increase in range and its current damage profile and scope instead of ironsight, the AScR could have less ammo than the AR and CR - place it just below 300 at around 290 - 295.
The ScR has the ability to deal massive damage with charged shots. Its ammo pool can easily serve a user if the weapon is used as intended. Dropping it to 200 - 205 would be fine.
|
deepfried salad gilliam
Sanguine Knights
226
|
Posted - 2013.12.06 18:12:00 -
[2] - Quote
Daxxis KANNAH wrote:Having looked at all the rifles I think the ScR should receive and ammo reduction.
Given the increase in range and its current damage profile and scope instead of ironsight, the AScR could have less ammo than the AR and CR - place it just below 300 at around 290 - 295.
The ScR has the ability to deal massive damage with charged shots. Its ammo pool can easily serve a user if the weapon is used as intended. Dropping it to 200 - 205 would be fine.
Go look up the fitting costs of the ar cr and scr I'm not even going to argue my point just go look it up
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
|
Fizzer94
L.O.T.I.S. Public Disorder.
1128
|
Posted - 2013.12.06 18:16:00 -
[3] - Quote
deepfried salad gilliam wrote:Daxxis KANNAH wrote:Having looked at all the rifles I think the ScR should receive and ammo reduction.
Given the increase in range and its current damage profile and scope instead of ironsight, the AScR could have less ammo than the AR and CR - place it just below 300 at around 290 - 295.
The ScR has the ability to deal massive damage with charged shots. Its ammo pool can easily serve a user if the weapon is used as intended. Dropping it to 200 - 205 would be fine.
Go look up the fitting costs of the ar cr and scr I'm not even going to argue my point just go look it up Yeah the ScR is about 2.5x harder to fit than the Combat Rifle. It uses more CPU and PG, it should be better.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
|
Daxxis KANNAH
Distinct Covert Initiative
502
|
Posted - 2013.12.06 18:25:00 -
[4] - Quote
Fizzer94 wrote:deepfried salad gilliam wrote:Daxxis KANNAH wrote:Having looked at all the rifles I think the ScR should receive and ammo reduction.
Given the increase in range and its current damage profile and scope instead of ironsight, the AScR could have less ammo than the AR and CR - place it just below 300 at around 290 - 295.
The ScR has the ability to deal massive damage with charged shots. Its ammo pool can easily serve a user if the weapon is used as intended. Dropping it to 200 - 205 would be fine.
Go look up the fitting costs of the ar cr and scr I'm not even going to argue my point just go look it up Yeah the ScR is about 2.5x harder to fit than the Combat Rifle. It uses more CPU and PG, it should be better.
Sorry but that is not how it works.
Amarr suits have more CPU/PG plus the scrambler rifle has more range and damage per shot than the CR and in the case of the ScR, charged shots offer the user the ability to put out way higher damage and kill efficiently leaving them ample ammo vs other weapons.
This is not a nerf the scrambler into the ground request. This is a slight reduction of ammo to bring it in line with the other racial rifles, given what we know about them. |
Alena Ventrallis
Osmon Surveillance Caldari State
230
|
Posted - 2013.12.06 18:34:00 -
[5] - Quote
As a single shot weapon, it should be more powerful per shot and have longer range, with a slower rate of fire. Your point is valid, but max ammo isn't that big of a deal with hives being so easy to carry, and supply depots. I propose reducing magazine capacity instead. Perhaps to 25-30 down from 45. |
Fizzer94
L.O.T.I.S. Public Disorder.
1128
|
Posted - 2013.12.06 18:44:00 -
[6] - Quote
Daxxis KANNAH wrote:Fizzer94 wrote:deepfried salad gilliam wrote:Daxxis KANNAH wrote:Having looked at all the rifles I think the ScR should receive and ammo reduction.
Given the increase in range and its current damage profile and scope instead of ironsight, the AScR could have less ammo than the AR and CR - place it just below 300 at around 290 - 295.
The ScR has the ability to deal massive damage with charged shots. Its ammo pool can easily serve a user if the weapon is used as intended. Dropping it to 200 - 205 would be fine.
Go look up the fitting costs of the ar cr and scr I'm not even going to argue my point just go look it up Yeah the ScR is about 2.5x harder to fit than the Combat Rifle. It uses more CPU and PG, it should be better. Sorry but that is not how it works. Amarr suits have more CPU/PG plus the scrambler rifle has more range and damage per shot than the CR and in the case of the ScR, charged shots offer the user the ability to put out way higher damage and kill efficiently leaving them ample ammo vs other weapons. This is not a nerf the scrambler into the ground request. This is a slight reduction of ammo to bring it in line with the other racial rifles, given what we know about them. Actually, that is how it works. Better things use more CPU/PG. The ScR uses more CPU/PG than the Combat Rifle, therefore it should be better. Everything in Dust more or less works this way.
The Amarr Logi in no way has extra CPU/PG. It actually has reduced PG.
If anything, the Combat Rifle should be the worst Rifle.Instead they made an easy to fit Duvolle that does extra damage to Armor instead of shields. TBH the Combat Rifle looks OP to me, so does the Assault Rail Rifle.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
|
Daxxis KANNAH
Distinct Covert Initiative
502
|
Posted - 2013.12.06 18:45:00 -
[7] - Quote
@Alena Ventrallis I could agree to that as well; that would help with the spamming of uncharged shots.
As I said, my purpose isnt to single out weapons to nerf just because people are doing well but rather to bring them in line. I thought the 10% was a good first move, CCP could determine whether or not it needs to be more.
My main reasoning was that presently a judicious user could easily forego a hive for other equipment whereas with the other rifles it isnt that easy even if you are a good shot. On the AScR side, I think it just made sense to slide the ammo in just under the two other rifles. |
Fizzer94
L.O.T.I.S. Public Disorder.
1128
|
Posted - 2013.12.06 18:46:00 -
[8] - Quote
Alena Ventrallis wrote:As a single shot weapon, it should be more powerful per shot and have longer range, with a slower rate of fire. Your point is valid, but max ammo isn't that big of a deal with hives being so easy to carry, and supply depots. I propose reducing magazine capacity instead. Perhaps to 25-30 down from 45. Sure. It wouldn't really do anything though. The ScR overheats at 18-22 rounds, so this is just nerfing for the sake of nerfing.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
|
Daxxis KANNAH
Distinct Covert Initiative
502
|
Posted - 2013.12.06 18:49:00 -
[9] - Quote
Fizzer94 wrote:Daxxis KANNAH wrote:Fizzer94 wrote:deepfried salad gilliam wrote:Daxxis KANNAH wrote:Having looked at all the rifles I think the ScR should receive and ammo reduction.
Given the increase in range and its current damage profile and scope instead of ironsight, the AScR could have less ammo than the AR and CR - place it just below 300 at around 290 - 295.
The ScR has the ability to deal massive damage with charged shots. Its ammo pool can easily serve a user if the weapon is used as intended. Dropping it to 200 - 205 would be fine.
Go look up the fitting costs of the ar cr and scr I'm not even going to argue my point just go look it up Yeah the ScR is about 2.5x harder to fit than the Combat Rifle. It uses more CPU and PG, it should be better. Sorry but that is not how it works. Amarr suits have more CPU/PG plus the scrambler rifle has more range and damage per shot than the CR and in the case of the ScR, charged shots offer the user the ability to put out way higher damage and kill efficiently leaving them ample ammo vs other weapons. This is not a nerf the scrambler into the ground request. This is a slight reduction of ammo to bring it in line with the other racial rifles, given what we know about them. Actually, that is how it works. Better things use more CPU/PG. The ScR uses more CPU/PG than the Combat Rifle, therefore it should be better. Everything in Dust more or less works this way. The Amarr Logi in no way has extra CPU/PG. It actually has reduced PG. If anything, the Combat Rifle should be the worst Rifle.Instead they made an easy to fit Duvolle that does extra damage to Armor instead of shields. TBH the Combat Rifle looks OP to me, so does the Assault Rail Rifle.
Well lets agree to disagree.
IMO your argument holds as you go up a weapon scale, not across different weapons. Different races build weapons to be good in certain areas that can fit in their power envelope. I dont think CCP puts a hard and fast rule on more powerful automatically equals more CPU/PG |
Fizzer94
L.O.T.I.S. Public Disorder.
1128
|
Posted - 2013.12.06 18:59:00 -
[10] - Quote
Daxxis KANNAH wrote:Fizzer94 wrote: Actually, that is how it works. Better things use more CPU/PG. The ScR uses more CPU/PG than the Combat Rifle, therefore it should be better. Everything in Dust more or less works this way.
The Amarr Logi in no way has extra CPU/PG. It actually has reduced PG.
If anything, the Combat Rifle should be the worst Rifle.Instead they made an easy to fit Duvolle that does extra damage to Armor instead of shields. TBH the Combat Rifle looks OP to me, so does the Assault Rail Rifle.
Well lets agree to disagree. IMO your argument holds as you go up a weapon scale, not across different weapons. Different races build weapons to be good in certain areas that can fit in their power envelope. I dont think CCP puts a hard and fast rule on more powerful automatically equals more CPU/PG Really? Sidearms are generally less powerful and use less fitting resources than light weapons. Heavy weapons are more powerful(on paper) and use more fitting resources than light weapons. The Plasma Cannon and Flaylock are both considered 'weak'(I don't consider the Plasma Cannon weak) by the majority of the Player base and neither of them even use any PG. The trend continues on to equipment as well, with Scanners and Uplinks(the two most used equipment) using the most resources.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
|
|
Daxxis KANNAH
Distinct Covert Initiative
502
|
Posted - 2013.12.06 19:13:00 -
[11] - Quote
The plasma cannon came out weak for whatever reason because of CCP
The Flaylock was the best Sidearm and only is now "weak" because of QQ so that point holds no merit.
My point was on weapon to weapon in a given spectrum, apologies. If you want to nitpick go ahead but it doesnt help the argument at hand to talk about heavies and sidearms.
If you have an argument why it should not get such a small nerf with respect to other rifles or why that nerf wouldnt be in line with other light weapons like the LR, Shotgun, MD, PC etc then I am all ears. |
CLONE117
planetary retaliation organisation
495
|
Posted - 2013.12.06 19:36:00 -
[12] - Quote
flaylock was being dual wielded for an 8 round total capacity which is one reason for its opness back then.
my only solution was to just make it a light weapon back then or side arm only. so that couldnt happen.
but i guess the nerf it got works too.
as much as i feel the plasma cannon needs buffing in blast radius and possibly some other things. its a good gun. i just wish i could see a whole entire team running nothing but plasma cannons for a day.
as for the scr i dont think it needs a nerf in ammo capacity.
a nerf in clip size is negligible.
i dont know what a good solution to it could be but there needs to be a way to reduce its cqc effectiveness.
damage mods combined with cooldown reduction and a certain suit makes the gun op. |
Subject 36
Pradox XVI
28
|
Posted - 2013.12.06 20:23:00 -
[13] - Quote
I really don't care whether or not the Scrambler Rifle gets a reduced ammo capacity. I think it is balanced. And people who use it have more skill than AR wielders.
The Logi That Saves. #Re-Spec
|
abarkrishna
warravens
128
|
Posted - 2013.12.06 20:32:00 -
[14] - Quote
Alena Ventrallis wrote:As a single shot weapon, it should be more powerful per shot and have longer range, with a slower rate of fire. Your point is valid, but max ammo isn't that big of a deal with hives being so easy to carry, and supply depots. I propose reducing magazine capacity instead. Perhaps to 25-30 down from 45.
This right here. 11 shots per second with very little heating cost and such high damage is crazy. Slight nerf to Rate of fire will clear everything right up. It retains its damage per round and quick fire capacity while still giving other weapons a fighting chance
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
|
taxi bastard
Minor Trueblood
46
|
Posted - 2013.12.06 22:22:00 -
[15] - Quote
abarkrishna wrote:Alena Ventrallis wrote:As a single shot weapon, it should be more powerful per shot and have longer range, with a slower rate of fire. Your point is valid, but max ammo isn't that big of a deal with hives being so easy to carry, and supply depots. I propose reducing magazine capacity instead. Perhaps to 25-30 down from 45. This right here. 11 shots per second with very little heating cost and such high damage is crazy. Slight nerf to Rate of fire will clear everything right up. It retains its damage per round and quick fire capacity while still giving other weapons a fighting chance
I don't know about yourself but I can't click 11 times per second. |
deepfried salad gilliam
Sanguine Knights
229
|
Posted - 2013.12.07 00:10:00 -
[16] - Quote
Amarr suits have more CPU/PG plus the scrambler rifle has more range and damage per shot than the CR and in the case of the ScR, charged shots offer the user the ability to put out way higher damage and kill efficiently leaving them ample ammo vs other weapons.
This is not a nerf the scrambler into the ground request. This is a slight reduction of ammo to bring it in line with the other racial rifles, given what we know about them.[/quote] Actually, that is how it works. Better things use more CPU/PG. The ScR uses more CPU/PG than the Combat Rifle, therefore it should be better. Everything in Dust more or less works this way.
The Amarr Logi in no way has extra CPU/PG. It actually has reduced PG.
If anything, the Combat Rifle should be the worst Rifle.Instead they made an easy to fit Duvolle that does extra damage to Armor instead of shields. TBH the Combat Rifle looks OP to me, so does the Assault Rail Rifle.[/quote]
Well lets agree to disagree.
IMO your argument holds as you go up a weapon scale, not across different weapons. Different races build weapons to be good in certain areas that can fit in their power envelope. I dont think CCP puts a hard and fast rule on more powerful automatically equals more CPU/PG[/quote] Also must I point out that ars without dmg g mods go goe to toe woth the scr So I guess the scr is u.p. because we can't add a few complex dmg mods either
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
|
|
|
|
Pages: 1 :: [one page] |