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Keri Starlight
0uter.Heaven Proficiency V.
1766
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Posted - 2013.12.06 13:53:00 -
[1] - Quote
Can we get a 33/55/77 HP pattern?
Make those basic and enhanced extenders actually useful, please, so that newer players can use something decent.
A bit longer TTK for poor newbies who gets insta-creamed by anyhing.
And a viable choice even for expert players, who can now use STD or ADV extenders to gain some CPU and PG for better equipment, weapons, or low slots.
.....
"I load my gun with love instead of bullets"
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Keri Starlight
0uter.Heaven Proficiency V.
1769
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Posted - 2013.12.06 14:34:00 -
[2] - Quote
Mobius Wyvern wrote: The ONLY reason armor isn't trash right now is because the TTK is out of whack and the only way to get kills anymore is to stack damage mods, which armor can do without sacrificing HP.
What do you think happens when that gets fixed? Shield is back on top again.
Seriously?
The only reason why armor isn't trash... well, that's a good reason, in my honest opinion.
And maybe we should say that you can get from 500 to 750 armor easily, sit on triage nanohives, be healed by reppers and take advantage of the free Complex Repairer that all Logistic suits have.
So how is this going to change whenever (if) TTK is addressed? Let me guess, if right now Armor tankers are the only viable choice because they are difficult to take down, they are going to be living tanks then.
So what's the reason for the Shield nerf?
"I load my gun with love instead of bullets"
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Keri Starlight
0uter.Heaven Proficiency V.
1771
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Posted - 2013.12.06 14:46:00 -
[3] - Quote
abarkrishna wrote:
So It's ok for a heavy or an assault to sit on repping hives but not a logi? And like 5 HP a second is really going to make a difference. 5 HP will make me live a whole 0.005 seconds longer. Oh my! That is so OP
Everyone is tanking HP because TTK is so low. Fix that and everyone will be happier.
Heavies can't carry hives.
5 HP instead of nothing is a big difference, yes, especially since you can use that module slot for an extra plate instead of a repper.
"I load my gun with love instead of bullets"
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Keri Starlight
0uter.Heaven Proficiency V.
1776
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Posted - 2013.12.06 15:15:00 -
[4] - Quote
abarkrishna wrote:
Um I am pretty sure that every suit has one equipment slot except the commando.
Squad up with a logi who will heal you then. And if you have ever run proto reppers you would know they are useless on an assault or a heavy who likely has a logi following behind them anyways. The only reason logis even have it is because who is going to heal us when we get injured. It sure as hell is not going to be the assault holding down the front lines preventing the enemy from pushing forward. It won't be the scouts who are placing links behind the enemy to prepare for a flank. We really have no one to count on to heal us. It's not like I can just leave my team hanging while I go switch suits.
Also no real logi would stand on his own hives. That takes away from precious WP I could be earning from helping my team.
The fact of the matter is even on my assault suits which i have already proto'd out I do not run Proto reppers because it is a waste of a slot as you said yourself. I still stack on the armor plates. Wanna know what the difference is? I have dedicated logis to back me up while I do my job.
I have a STD Heavy and it doesn't have equipment slots.
Anyway, I didn't want to turn this into a "logi is OP" thread. Please, don't misunderstand.
What I wanted to say it's that armor gives many HP and there are multiple ways to heal it very quickly. Of course Logi's are advantaged at this. That's the point.
"I load my gun with love instead of bullets"
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Keri Starlight
0uter.Heaven Proficiency V.
1789
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Posted - 2013.12.06 17:27:00 -
[5] - Quote
Cat Merc wrote: My Caldari Assault has 500 shields. The eHP difference between my Caldari and Gallente is 88hp. It regenerates uber fast, moves faster than my Gallente, and the damage difference between the two is 5%. It has a delay of 2-3 seconds. It can also carry a better nanohive.
Yup, totally underpowered.
While I might agree about the Gallente assault not being the best (but you're taking the most fragile armor suit as example), I can't find a reason for the shield nerf.
Shield tanking performances have gone down constantly since 1.4, this is a fact. This nerf was totally unnecessary.
I can't see how someone could say that shield tanking is in a good place right now. Or after 1.7.
"I load my gun with love instead of bullets"
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Keri Starlight
0uter.Heaven Proficiency V.
1813
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Posted - 2013.12.06 21:52:00 -
[6] - Quote
low genius wrote:nerfed? no. fixed? yes.
modules without stacking penalties are stupid.
It's a nerf, by definition. And there are other modules without stacking penalties.
Why stupid?
"I load my gun with love instead of bullets"
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