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Parson Atreides
Ahrendee Mercenaries EoN.
858
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Posted - 2013.12.06 11:20:00 -
[1] - Quote
Even if it isn't a big deal, it's entirely unnecessary now.
Armor is better than shields currently. It's just how it is. This means 2 things:
1. Shields don't need any kind of nerf--it just doesn't make sense anymore.
2. No reasonable person is ever going to use regulators now that armor is so powerful. You know I run the CalLogi, so I even have the bonus to regulators. I ran them for a little bit to try them out, but once that buff to armor came, there was absolutely no comparison between the two.
And without going into every positive and negative, the huge difference you're missing is that armor gives a monumental increase in health compared to shields. The basic armor plate gives more health than the complex shield extender and runs at fraction of the fitting cost.
"The unexamined life is not worth living."
RNDclan.com
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Parson Atreides
Ahrendee Mercenaries EoN.
858
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Posted - 2013.12.06 11:44:00 -
[2] - Quote
Korvin Lomont wrote:
This clearly depends a bit on your playstyle. If you want to go toe on toe with the enemy in cqc yes armor is superior as this seem to be the strong side.
Shield however favor a more tricky playstyle that requires flanking and a fast retreat to cover. Once you are in cover your shield will regenerate a lot faster than armor (well unless a logi/triage hive is involved), while being more mobile.
The biggest problem I see with shield is that shield tanking was so overpowerd compared to armor that no one even bothered to use shield the way they IMHO should be used. Every one used heavy shield tanked suits to excel in cqc this was easy possible as armor just sucked and you could easily outstrafe the slower suits.
Now this has changed armor provides a bigger HP buffer and the speed penalty is not as harsh as before and because of better hit detection and aim assist strafing is much less powerfull. So instead to create new tactic peapole simly started to armor or dual tank.
But this does not not mean there are other ways to benefit from shields, their fast regen and their speed advantage. The ways simply have changed...
Almost every player at the highest tier of play is using massive amounts of armor because the situations you described where shields are helpful don't really happen, or aren't realistic. The buff to armor coupled with the extreme amount of healing (and WP) gained from rep tools has made armor very powerful, certainly more than shields--which means any nerf to them right now makes absolutely no sense.
"The unexamined life is not worth living."
RNDclan.com
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Parson Atreides
Ahrendee Mercenaries EoN.
864
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Posted - 2013.12.06 12:06:00 -
[3] - Quote
Korvin Lomont wrote:
Lets be honest a logi in your back = 1 gun less to shoot the enemy and the HP difference is with the current TTK not as big as many may think. I kill armor tankers quite a lot if you know their weakness and with the new rifles you will be able to kill them even faster.
But running straight into firefight and hoping to outstrafe armortankers does simply no longer work for shield tankers...
Read Ackie's post below. We're talking about the highest competitive tiers here. There's no time to wait around for 6-10 seconds while your shields recharge in a PC match versus a competent, good group. Meanwhile assault/logi suits can throw down one rep nanohive and repair more armor per second than you could shields with three or four energizers on. Not to mention there's no delay to armor repair--module, suit, or equipment related.
xAckie wrote:
there is not point in using regens and reachrgers in PC as it is rare you get the delay time for shields to go back up.
Triage nanohives and proto reps are far superior
"The unexamined life is not worth living."
RNDclan.com
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