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Korvin Lomont
United Pwnage Service RISE of LEGION
304
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Posted - 2013.12.06 11:40:00 -
[1] - Quote
Parson Atreides wrote:Even if it isn't a big deal, it's entirely unnecessary now.
Armor is better than shields currently. It's just how it is. This means 2 things:
1. Shields don't need any kind of nerf--it just doesn't make sense anymore.
2. No reasonable person is ever going to use regulators now that armor is so powerful. You know I run the CalLogi, so I even have the bonus to regulators. I ran them for a little bit to try them out, but once that buff to armor came, there was absolutely no comparison between the two.
And without going into every positive and negative, the huge difference you're missing is that armor gives a monumental increase in health compared to shields. The basic armor plate gives more health than the complex shield extender and runs at fraction of the fitting cost.
This clearly depends a bit on your playstyle. If you want to go toe on toe with the enemy in cqc yes armor is superior as this seem to be the strong side.
Shield however favor a more tricky playstyle that requires flanking and a fast retreat to cover. Once you are in cover your shield will regenerate a lot faster than armor (well unless a logi/triage hive is involved), while being more mobile.
The biggest problem I see with shield is that shield tanking was so overpowerd compared to armor that no one even bothered to use shield the way they IMHO should be used. Every one used heavy shield tanked suits to excel in cqc this was easy possible as armor just sucked and you could easily outstrafe the slower suits.
Now this has changed armor provides a bigger HP buffer and the speed penalty is not as harsh as before and because of better hit detection and aim assist strafing is much less powerfull. So instead to create new tactic peapole simly started to armor or dual tank.
But this does not not mean there are other ways to benefit from shields, their fast regen and their speed advantage. The ways simply have changed... |
Korvin Lomont
United Pwnage Service RISE of LEGION
304
|
Posted - 2013.12.06 11:58:00 -
[2] - Quote
Parson Atreides wrote:Korvin Lomont wrote:
This clearly depends a bit on your playstyle. If you want to go toe on toe with the enemy in cqc yes armor is superior as this seem to be the strong side.
Shield however favor a more tricky playstyle that requires flanking and a fast retreat to cover. Once you are in cover your shield will regenerate a lot faster than armor (well unless a logi/triage hive is involved), while being more mobile.
The biggest problem I see with shield is that shield tanking was so overpowerd compared to armor that no one even bothered to use shield the way they IMHO should be used. Every one used heavy shield tanked suits to excel in cqc this was easy possible as armor just sucked and you could easily outstrafe the slower suits.
Now this has changed armor provides a bigger HP buffer and the speed penalty is not as harsh as before and because of better hit detection and aim assist strafing is much less powerfull. So instead to create new tactic peapole simly started to armor or dual tank.
But this does not not mean there are other ways to benefit from shields, their fast regen and their speed advantage. The ways simply have changed...
Almost every player at the highest tier of play is using massive amounts of armor because the situations you described where shields are helpful don't really happen, or aren't realistic. The buff to armor coupled with the extreme amount of healing (and WP) gained from rep tools has made armor very powerful, certainly more than shields--which means any nerf to them right now makes absolutely no sense.
Lets be honest a logi in your back = 1 gun less to shoot the enemy and the HP difference is with the current TTK not as big as many may think. I kill armor tankers quite a lot if you know their weakness and with the new rifles you will be able to kill them even faster.
But running straight into firefight and hoping to outstrafe armortankers does simply no longer work for shield tankers...
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Korvin Lomont
United Pwnage Service RISE of LEGION
304
|
Posted - 2013.12.06 12:16:00 -
[3] - Quote
Parson Atreides wrote: Read Ackie's post below. We're talking about the highest competitive tiers here. There's no time to wait around for 6-10 seconds while your shields recharge in a PC match versus a competent, good group. Meanwhile assault/logi suits can throw down one rep nanohive and repair more armor per second than you could shields with three or four energizers on. Not to mention there's no delay to armor repair--module, suit, or equipment related--and you're trying to defend a further nerf to shields? Come on man.
The last PC matches I have been in were rather explosive spamming = bad for armor. But to some degree you are right the shield way is not very good suited for PC where teamplay is king.
This will not work so well in PC where teamplay is the key. But if armor and shield would play equally CCP could also get rid of one of them. Shield tankers cannot get the same amount of HP with super fast build in regen without penalty while armor has the same amount of HP without regen while having a movement penalty.
If the shield delay penalty is noticiable enough maybe the speed penalty for armor could be slightly raised to further seperate the playstyles... |
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