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Spkr4theDead
Red Star. EoN.
1431
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Posted - 2013.12.06 09:13:00 -
[1] - Quote
LT SHANKS wrote:Very few, including myself, use the Breach variants. They are seldom, if at any time, a problem for infantry and pilots alike. The long charge times and inability to move make the Breach the most balanced Forge Gun out of the three options. However, this recent nerf to all FG variants hit the Breach the hardest. It now seems more useless than before. All the complaints about Assault FG tower sniping just killed a perfectly balanced weapon.
R.I.P. Breach Forge Guns You're saying RIP because infantry needs every insane crutch.
I happen to think they're incredible OP. One shot to the weak spot on a Madrugar with no modules running and a 180mm poly plate is all it takes to destroy it. I tested it with witnesses in an empty PC, and it was my own tank with nobody in it.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1431
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Posted - 2013.12.06 09:22:00 -
[2] - Quote
Tch Tch wrote:Sorry a FG can in situations out snipe a sniper. All it takes is height or walls and the blast radius pays off in spades... Ace to be precise.
So you have a huge armored individual who can one or two shot tanks. One shot most infantry.
And is practically immune to one shots even to the head.
Plus less reputable members of the heavy FG fraternity might be WP farming by shooting all the visible neutral installations for double points even if the team could utilize a CRU or supply point to push the objective. It's great fun out-sniping a sniper that has the bad fortune to be in range.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1431
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Posted - 2013.12.06 09:23:00 -
[3] - Quote
Chibi Andy wrote:so the charging time for the FG was not long enough? really? 3 seconds is a long time to charge a weapon while trying to dodge bullets and grenades being thrown at us. now its 4 seconds charge time???? so now we have to really dodge those bullets and hope that we survive long enough to charge the FG?
geez CCP why dont you just nail our balls to the floor why dont you? Why are you around enemy infantry when trying to take out a tank with a forge gun? Haven't we been telling you for many months to use height and range to your advantage?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1431
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Posted - 2013.12.06 09:25:00 -
[4] - Quote
Vulpes Dolosus wrote:LT SHANKS wrote:It is seldom, if at any time, a problem for infantry and pilots alike. Absolute rubbish. One shot can take all the shields off of the most shield tanked + hardener Python (and you never catch the first shot with a hardener). Despite the longer charge time (which is reduced to 4.5 sec iirc with skills), by the time I'm hit, reason what happened, and react, it's virtually impossible to get out of range or dodge the next shot. Not to mention I've been knocked around and have a very defective damage indicator, making everything all the more difficult. All the forges were broken, hopefully they'll be more balanced. You mean to tell me you don't immediately activate afterburner and go straight up?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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